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One with Sean (Lonnie's Shack) - can be done at least twice (one with Sean) - Double Action Revolver - Yes, difficult 'cause Sean is dead as you know.
Watson's Cabin can be one of them - Auto-Shotty
In order to get 'Errand Boy' you'd rob a house in the Bayou for a book for Hosea.
Hosea's Mission 'Splines of America' if done correctly can result in a Home Robbery along with a Stagecoach Theft.
6 Point Cabin - Double Barrel.
Catfish Jackson - A Strauss Mission can be pursued without Strauss.
Cattle Rustlin' with Uncle - if done properly, can result in a Carcano Rifle.
An Old Hermit with a Rare Shotgun and half a Treasure Map.
His Crusty Old Girlfriend with the other half in another location.
Many people find the need to Rob Charlotte - instead of teaching her to hunt.
Lot's of People Rob 'The Branch Bank of Aberdeen' killing the tellers and how you get all of the money from earlier in the game to later in the game.
If you started earlier it would be over by now, but Strauss Missions can account for at least two. I hate working for the guy (and usually don't apart from the mandatory one), but if you can handle it go talk to the slimy bastid.
Rescue Tilly - you may get credit for stealing a can of beans (or something) from a house after you kill everybody in it.
Google will reveal about 100 thousand YouTube Videos and walkthroughs that'll basically put the achievement on Auto-Pilot. You could have a gander at some of those. They'll also reveal the ones you SHOULDN'T do in order not to spoil something you'd LIKE to do later.
I always say this:
Less Story = More Game.
Many 'Companion Activities' are missed when Story is pushed forward instead of Game.
That ultimately can result in an unfortunate situation, but you can stumble over most of these by just looking around (Exploring) and listening to what people on the street say
to you. <---like the guy in the gutter that lost all his money in a poker game (but how did he get that bottle of Triple X Busthead? - that's what I want to know...lol).
Yes.
Camp Companion Activities are lost, but all Stranger Encounters can be done by John (Rockstar is counting on it - for some reason they love to have you keep playing after the game ends - in Chapter 6 - they hope nobody notices).
Some can even be started by Arthur and finished by John. Those that can't, John has to start over from the beginning if they're not completed, but the missions are there for John to do.
I believe so.
Lonnie's Shack, for instance, can be robbed 'in the same manner' before you go with Sean, you can go with Sean, then you can rob it again 'in the same manner'. Only one Double Action, but there's loot in diminishing amounts, of course. Counts as a Home Robbery tho as far as I know.
You can go back to Carmody Dell - at night - and pull off the Home Robbery you could have done with Hosea - if you didn't do it then. <----be sure to get ALL the money - not just SOME of it. I mean you're there and all and you ain't running a charity.
The guy's a thief - rob him - you're a thief - be all you can be.
;)
Carmody Dell:
Rob him - then skin his perfect Bull.
That'll teach him: Crime does pay a little - depends who's doing it.
You went there with Hosea and stole a Stagecoach.
It's just great to search and search and finally feel rewarded when you eventually find stuff.
What a game!