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i dont know why you even mention VAC.
That alone is reason enough to use a trainer
You are free to use Mods in Story Mode all you want.
Just be sure that if you ever want to play the Red Dead Online portion that before you then load up the game, you take EVERY file associated with mods, the scripthooks, the mod folders and files and MOVE them out of the RDR2 game folder.
So for example:
/steam/steamapps/common/red dead redemption 2
I make folder here:
/steam/steamapps/common/_RDR2_MODS
Then move all my mods and scripts into that folder prior to launching RDR2 when I wish to play RDO.
If you do mod, I really suggest you do a separate story mode playthrough just for when using any mods. You can backup your existing saved game slot files out of where those are stored to keep track of which saves are which. Then go ahead and mod the game and then start a fresh playthrough so that when you start saving the game, that there is no conflict in your mind which saves are which (modded vs vanilla/un-modded).
As it is possible for certain mods to disable the in-game achievement system just as if you activated an in-game cheat code. So please be mindful of that.