Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yey or ney fellas?
I liked the idea of Jack aimlessly wandering Mexico and getting involved in revolutionary activities against Abraham Reyes.
Or Sadie Adler arriving in Panama during the construction of the Canal and embarking on an adventure through Costa Rica and Nicaragua.
Was gonna say this. The magic of prequels is bringing back the old crew in their prime years.
it needs to go back to earlier years in the "wild west"
The title and theme could be different for Dutch. The opposite of redemption. We already know how his story ends. We just don't know how his story began. It would be interesting to see what made him into the man he became in his later years. A protagonist doesn't always have to be humanized, especially in a Rockstar game. They have plenty of heinous protagonists who never redeem themselves.
We done watched him grow all the way up, and the story pretty much just ends with him; tying up loose ends.
But, what if it didn't stop there? Not many games explore WW1 scenarios, and would offer a really unique story and environment.
Yeah, the western feel wouldn't necessarily be present, but at the same time; you can't snuff out that way of life.