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Turning off animations? For what purpose? That does rather dumb.
Videos about what? Most mods tell you in a readme file what to do. The current LAW Rebalacning mod works for the entire story mode without any issues.
Do not install any mods until you get beyond the mission where you hunt with Hosea; as this is the game introduction to the Stables and many mods will make the game crash or simply hard-lock when turning them on before Arthur gets beyond this point. Sure some lighter mods may work fine before this point but most of the heavier ones will not.
So if you decided "Hey lets do a fresh playthrough with mods" well thats good and all, but just wait until that mission with Hosea is over with and you save & exit your game first.
I'm afraid you don't understand the purpose of this thread at all.
Also what animations do you want to remove? The only long one is skinning animals which can be skipped by positioning your horse next to the corpse.
The bullet eye is supposed to built up, like an adrenaline meter, so you can't use it willy nilly outside of mission mode. The overall challenge is virtually zero once dead eye has been fully developed. You don't even need to concern yourself about being wanted, getting tracked by outlaw gangs or Cornwallis, or let alone getting steam rolled by bazillion of enemies. You'll bullet time 50-60 targets with eas if you switch your guns and make proper use of trinkets. I mean, with that trick even Klaus Kinski would have been an unrivaled Gunslinger in Nobody.
The game has all the reasons and stakes to be played as survival sandbox, yet it's terribly balanced towards casual players. I guess people using controlers are handicaped in that regard and controls/combat had to be tailored to this, hence why the game posesses near zero combat challenge for PC players. The problem this creates is: you actually never need to be concerened about any loot or economy whatsoever, with maxed out dead eye, because you will single blast head gore virtually any ped. And that's me not using any damage balancer mods like PDO. Why bother buying new guns and other stuff if the initial Revolver does the job perfectly well with maxed dead eye?
Animations are supposed to be optional. I don't care if they take 30, 15, 10, 5 or only 1 second. Just having to wait every time I'm doing something is a simple waste of lifetime. This is primarily pointed at harvesting flora or the whole camp crafting aspect. Just use fade outs and multi stack crafting in the camp as option. And how "realism immersive" is pulling a Ginseng root out of the soil, and then portion it every time, on every single flora instance. Why not just rip out a bunch and then have the player preparing them on a table, in your camp with proper alchemist devices and tools?
It's those repetetive animations treating every single item in a row that are so annoying.
The game has built mechanics. The game has needs mechanics. The game has sandbox and gameplay elements galore. It is in fact a sandbox survival RPG. So there's actually nobody to blame because I really love such games.
However, that doesn't prevent me from stating the game has some obvious flaws in regards to balancing, forced "immersion", and numerous partially game breaking bugs that would occasionally force you to restart the game.
You want someone to TEACH you how to code... that's a good laugh bro
Only if you zip through the story missions quickly. I hated playing that way. It was meant to be an enjoyment.
No, I'm afraid I can do this quite well as a 20 year mod author of dozens of games. I was merely pointing out the lack of educational content for newbies. This game could easily rival Bethesda's vastness of gameplay content and modability, but not if you're limited to coding natively based on tick injection. Which is actually the reason so many users having issues when using too many mods. RDR2 has a profound base, if not the most profound base I've ever seen in a game. It's a shame it doesn't have official mod creating tools.
That was a good one. Ready? I started the game, played 20 hours. That's the usual time frame for me to evaluate if I'm playing a decent game worth modding. I started a new...now I'm in about 200 hours still chapter 2.
Let me put it like Arthur. I'm afraid you can't teach me anything my boooyyy...now ride!
GTAV is a survival game if that were true
Major reason I never played GTAV for long was the lack of 1st person. I'm not a fan of 3rd.