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Hunting for animals like Fish, Quail, Duck, Squirrel, Rabbit, Deer/Buck or Bison/Buffalo was fairly normal. Not only did you get meat from various animals you would make use of their pelts and furs as well to make your own clothing or other items such as satchels, wagon liners, etc. Fur pelts were needed for winter outer clothing and for many other uses.
Killing Whales for oils and fats is very old though. Man has been doing that for over 1200 years once he was able to make boats large enough to be ships. You can get unique oils from various other animals as well, such as Cats. As they produce a natural oil and that is what they naturally use to wash and brush their own fur coat.
and the various cosmetic items for your camp and character are kinda stupid. And they just make me feel like a large ego poacher with a life so vapid, they turn racoons into carpets to show off to their friends, they dont have.
I mean the game has such an exciting story, and most of its side quests are also kinda exciting. Why go out in the north and spend 10 hours hunting for a moose just so you can kill it and then your game will randomly crash or some other stupid ♥♥♥♥.
Like I d rather have wildlands be populated with bounty hunters, bandits or ♥♥♥♥♥♥♥ aliens. But the issue is that combat in this game is so easy that the game has to dump a cosmic amount of enemies to make it challenging. So scattered enemies in the wildlands wouldnt be exciting either cause you would just shoot them with dead eye and then it would just end.
In fact Rockstar did add some cool things in the wild that made the game kinda interesting. Mostly mountain climbing and weird easter eggs and encounters. Like the house of the ice skater or the man looking for his friend, or the mexican gang in the shacks. But hunting on its own... Eh... Really boring mechanic
your not forced to kill evry animal you see, i understand hunting for specific animal material can be bit borring, but once you done that you can do the fun stuff.
And yea i agree Dead eye compleetly turns the game in easy mode, its so easy to ambuse if your stocked on chewing tabaco, but to be fair evry Rockstar game is leaned to easy side to aplease the cassual playerbase, also noticed they force you on to there own rules (difficulty) so you basicly always stuck on easy mode when playing one of there games.
You keep talking about excitement. The hunting isn't generally supposed to be exciting, it's supposed to be satisfying. A little tense, yes. Maybe exciting on the odd occasion you let your guard down and get caught unawares. But mostly slow, methodical and satisfying.
If you don't like that style of gameplay that's fine. If you don't like the rewards that's also fine.
(Yes, I agree most of the trapper gear is goofy, but I like a few boots, gloves and hats/accessories. I totally understand that many people find the camp stuff very underwhelming, but I love having a bit more dialogue and feeling a part of something. Heck, I even do chores around camp! Money, whatever, that's more a reason not to feel guilty like I'm wasting my kills. They're going to someone who's going to use them)
If you're ruining your own fun with deadeye, that's on you though.
"and yet we are supposed to dedicate like at least half the play time"
My brother in Christ, you just said you're not interested in the rewards for hunting, why are you spending half your time hunting? That one's also on you.
I rather like that hunting is set against a background theme of ecological collapse. It adds a level of thoughtfulness and greyness to the activity. Can you justify what you're doing? What is your role in this as one man, compared against the spread of industry and civilisation?
The hunting mission with Charles and the bison poachers really hammers this home. I hunt, but I try to make full use of my kills. Carry what I can back to camp or to sell, or use it myself. The actual reward is the participation in the activity itself and the role you embody, not whatever the game hands you for it. Intrinsic as opposed to extrinsic, like all the best games. (I have a Mount and Blade anecdote about embodying roles, and a similar one about Arkham Asylum but I've waffled on enough as it is.)
Overall the detailed and thoughtful approach the game takes to hunting adds a richness in the same way that the vast amounts of minor (pointless?) activities and dialogues you can engage in, detailed environments and slow, deliberate animations also add richness. And like with those things, I think it's a richness you benefit from even if you choose not to engage directly with those systems.
Maybe someday they can stampede and run over some people ???