Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game has an "honor" rating for the main character - the honor rating value is determined by the acts and choices made by the main character.
The main character's "honor" goes down when he does things the game code decides is "not honorable" - and "honor" goes up when he does things the game code decides is "honorable".
Basically, making choices and acting like an only-out-for-yourself outlaw will generally lower ur "honor" - the opposite choices will either make no change or increase your "honor".
As an example, stealing from and killing citizens is considered "not honorable", and stealing from and killing the members of other gangs is neutral (no effect).
The most significant outward effect of "honor" is store prices.
You also get many different cutscenes.