Red Dead Redemption 2

Red Dead Redemption 2

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Alejandro Jun 5, 2023 @ 4:52pm
"Grainy" Looking Graphics
For some reason, under certain lighting, the image begins to look grainy. The sun rays look grainy, the clouds look grainy, the hair looks grainy, my horse's coat looks grainy, fog effects look grainy, etc. Reshade or not, it still looks the same. Am I the only one having this issue?
Originally posted by Marcy:
Originally posted by ttv ice_wallow_come:
For some reason, under certain lighting, the image begins to look grainy. The sun rays look grainy, the clouds look grainy, the hair looks grainy, my horse's coat looks grainy, fog effects look grainy, etc. Reshade or not, it still looks the same. Am I the only one having this issue?

Assuming you're on 1080p it takes a little tweaking. The game was really meant to be played on 1440p and above, but even then some settings don't scale down that well.

One thing you want to make sure of is that you set "Soft Shadows" to Ultra, or turn them off completely. Anything in between will look horrible. The same goes for all your volumetrics. If you can max them out it'll reduce a lot of grain.

If you decide to use TAA, up your sharpening a bit, and if you can, use FXAA as well. It won't be perfect unless you upscale your resolution, but it'll reduce almost all of the grainy artifacts.
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Showing 1-12 of 12 comments
wtf Jun 5, 2023 @ 6:36pm 
game is trash
The author of this thread has indicated that this post answers the original topic.
Marcy Jun 5, 2023 @ 7:01pm 
Originally posted by ttv ice_wallow_come:
For some reason, under certain lighting, the image begins to look grainy. The sun rays look grainy, the clouds look grainy, the hair looks grainy, my horse's coat looks grainy, fog effects look grainy, etc. Reshade or not, it still looks the same. Am I the only one having this issue?

Assuming you're on 1080p it takes a little tweaking. The game was really meant to be played on 1440p and above, but even then some settings don't scale down that well.

One thing you want to make sure of is that you set "Soft Shadows" to Ultra, or turn them off completely. Anything in between will look horrible. The same goes for all your volumetrics. If you can max them out it'll reduce a lot of grain.

If you decide to use TAA, up your sharpening a bit, and if you can, use FXAA as well. It won't be perfect unless you upscale your resolution, but it'll reduce almost all of the grainy artifacts.
Shaken_Widow Jun 5, 2023 @ 7:19pm 
if you're in clemens point that's the reason lol

note how there's motion blur there even when you have it turned off.

tons of shaders being used there that shouldn't be, and it turns the area into hot garbage.

dunno why im seeing tracers when i play poker, oh it's because the fog effect has motion blur and you can't take it off.
maldorf Jun 5, 2023 @ 8:04pm 
Originally posted by Shaken_Widow:
if you're in clemens point that's the reason lol

note how there's motion blur there even when you have it turned off.

tons of shaders being used there that shouldn't be, and it turns the area into hot garbage.

dunno why im seeing tracers when i play poker, oh it's because the fog effect has motion blur and you can't take it off.
I dont have any blur there at the camp at all, or in the region. I do feel like the frequent fog is too dang thick though. Ive not experienced any blur in the game. Im not sure what my blur setting it set to but Im guessing its on because I usually have it on. Im playing on 3440x1440 with most settings to ultra. Marcy above just mentioned how soft shadows should be set to ultra or off. Maybe that causes some of the blurriness?
Shaken_Widow Jun 5, 2023 @ 8:20pm 
Originally posted by maldorf:
Originally posted by Shaken_Widow:
if you're in clemens point that's the reason lol

note how there's motion blur there even when you have it turned off.

tons of shaders being used there that shouldn't be, and it turns the area into hot garbage.

dunno why im seeing tracers when i play poker, oh it's because the fog effect has motion blur and you can't take it off.
I dont have any blur there at the camp at all, or in the region. I do feel like the frequent fog is too dang thick though. Ive not experienced any blur in the game. Im not sure what my blur setting it set to but Im guessing its on because I usually have it on. Im playing on 3440x1440 with most settings to ultra. Marcy above just mentioned how soft shadows should be set to ultra or off. Maybe that causes some of the blurriness?
i've tried literally everything, i think it's something to do with the volumetric quality or something like that but it's not shadows whatsoever.

it's literally physical things like arthurs hands when playing poker and such, not the shadows.

it looks like really bad motion blur and it only happens in clemens point.

in some instances, arthur looks like a 4th dimensional creature with 12 hands.
Last edited by Shaken_Widow; Jun 5, 2023 @ 8:21pm
Alejandro Jun 5, 2023 @ 9:08pm 
Originally posted by Marcy:
Originally posted by ttv ice_wallow_come:
For some reason, under certain lighting, the image begins to look grainy. The sun rays look grainy, the clouds look grainy, the hair looks grainy, my horse's coat looks grainy, fog effects look grainy, etc. Reshade or not, it still looks the same. Am I the only one having this issue?

Assuming you're on 1080p it takes a little tweaking. The game was really meant to be played on 1440p and above, but even then some settings don't scale down that well.

One thing you want to make sure of is that you set "Soft Shadows" to Ultra, or turn them off completely. Anything in between will look horrible. The same goes for all your volumetrics. If you can max them out it'll reduce a lot of grain.

If you decide to use TAA, up your sharpening a bit, and if you can, use FXAA as well. It won't be perfect unless you upscale your resolution, but it'll reduce almost all of the grainy artifacts.
I'm playing on 1440p, sorry for not mentioning it. I will update my graphic settings to what you said and give it a shot tomorrow in the morning.
maldorf Jun 5, 2023 @ 10:12pm 
Originally posted by Shaken_Widow:
Originally posted by maldorf:
I dont have any blur there at the camp at all, or in the region. I do feel like the frequent fog is too dang thick though. Ive not experienced any blur in the game. Im not sure what my blur setting it set to but Im guessing its on because I usually have it on. Im playing on 3440x1440 with most settings to ultra. Marcy above just mentioned how soft shadows should be set to ultra or off. Maybe that causes some of the blurriness?
i've tried literally everything, i think it's something to do with the volumetric quality or something like that but it's not shadows whatsoever.

it's literally physical things like arthurs hands when playing poker and such, not the shadows.

it looks like really bad motion blur and it only happens in clemens point.

in some instances, arthur looks like a 4th dimensional creature with 12 hands.
What card are you using? Im on a 3080ti and it seems to be able to handle ultra settings. It has 12 GB ram. I also have 64 GB of system ram, but not sure how important that is in this game.
maldorf Jun 5, 2023 @ 10:19pm 
Originally posted by Marcy:
Originally posted by ttv ice_wallow_come:
For some reason, under certain lighting, the image begins to look grainy. The sun rays look grainy, the clouds look grainy, the hair looks grainy, my horse's coat looks grainy, fog effects look grainy, etc. Reshade or not, it still looks the same. Am I the only one having this issue?

Assuming you're on 1080p it takes a little tweaking. The game was really meant to be played on 1440p and above, but even then some settings don't scale down that well.

One thing you want to make sure of is that you set "Soft Shadows" to Ultra, or turn them off completely. Anything in between will look horrible. The same goes for all your volumetrics. If you can max them out it'll reduce a lot of grain.

If you decide to use TAA, up your sharpening a bit, and if you can, use FXAA as well. It won't be perfect unless you upscale your resolution, but it'll reduce almost all of the grainy artifacts.
I just checked my settings and I had all of the volumetric settings to ultra, so maybe thats why I wasnt seeing graininess and motion blur like effects. The picture on my monitor is pretty darn impressive. I think this game has the best graphics I have ever played/seen in a game. I do have to say that I play my games in order of release, so right now ive not played any games released after 2019 when this came out. I imagine there are some newer ones with better, like Cyberpunk? Ive got that game but am waiting to play it.
Marcy Jun 7, 2023 @ 10:43pm 
Originally posted by ttv ice_wallow_come:
Originally posted by Marcy:

Assuming you're on 1080p it takes a little tweaking. The game was really meant to be played on 1440p and above, but even then some settings don't scale down that well.

One thing you want to make sure of is that you set "Soft Shadows" to Ultra, or turn them off completely. Anything in between will look horrible. The same goes for all your volumetrics. If you can max them out it'll reduce a lot of grain.

If you decide to use TAA, up your sharpening a bit, and if you can, use FXAA as well. It won't be perfect unless you upscale your resolution, but it'll reduce almost all of the grainy artifacts.
I'm playing on 1440p, sorry for not mentioning it. I will update my graphic settings to what you said and give it a shot tomorrow in the morning.

Honestly, depending on how much performance you have left to spare, playing on 1440p will work in your favor. Although, if you're in the unlucky position like I used to be (i.e. a high performance monitor with a "mid" performance GPU) you're screwed.

I play on 1080p, but I do play on 21:9, which is always a bit demanding. I do have a 3060 Ti so I manage to almost entirely max out the game with zero issues (using TAA and FXAA), but I tend to mix my settings to my preferences anyway.

Trust me when I say this: The only real advice when you already play on 1440p is to either up all your settings as much as possible, or just accept the fact that you'll have to cut corners, depending on your GPU. There are no magic tricks. RDR2 is reasonably well made to work on PC, but it does get extremely beefy if you want the best of the best, so I can't imagine what it would require to realistically run at that quality on higher resolutions.
Damien Jun 7, 2023 @ 11:42pm 
Originally posted by Shaken_Widow:
note how there's motion blur there even when you have it turned off.

dunno why im seeing tracers when i play poker, oh it's because the fog effect has motion blur and you can't take it off.

You must be confusing TAA ghosting in to motion blur. TAA works by creating the AA from entire frames, not just doing the lines multiple times like MSAA does.
Shaken_Widow Jun 8, 2023 @ 6:18am 
Originally posted by Damien:
Originally posted by Shaken_Widow:
note how there's motion blur there even when you have it turned off.

dunno why im seeing tracers when i play poker, oh it's because the fog effect has motion blur and you can't take it off.

You must be confusing TAA ghosting in to motion blur. TAA works by creating the AA from entire frames, not just doing the lines multiple times like MSAA does.
that's not it at all, it does it with TAA turned off as well.

please read my entire original commment.

there is nothing that can be done to turn this effect off in clemens point, it will literally always be there even with motion blur off, and TAA off.

and no, it looks nothing like ghosting, it literally looks like motion blur set to max settings in a game engine.

to clarify, i am a developer of indie games myself and my main priority is effects and the like.

motion blur uses a float variable, from 0.0 to 1.0 to take pre rendered frames and superimpose them over the currently visible frame.

0.0 sets the alpha of the frames to zero, meaning you don't see the motion blur

1.0 sets it to full alpha, which will make the screen look frozen due to the frame never dissolving.

it looks like it's set to 0.9 on motion blur in clemens point.

and for further clarity, most games use a script to control the float value of the motion blur, the script uses the player speed to determine how much to apply, but it seems that going 0mph in clemens point maxes the motion blur even with it off.

i can even see it start being applied when you enter the area.

for instance, seeing multiple arthurs in a trail is motion blur, not TAA.

seeing them start to appear as he enters the camp in that area is a bug with that area, considering it's the only place in the entire map that motion blur seems to be forced on.
Last edited by Shaken_Widow; Jun 8, 2023 @ 6:24am
Damien Jun 9, 2023 @ 2:20am 
Who is this Arthur?

I wouldn't know , I've only played the online and there it seems to be a difference with motion blur on or off...
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Date Posted: Jun 5, 2023 @ 4:52pm
Posts: 12