Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.maketecheasier.com/change-pagefile-size-location-windows/
You dont have a lot of RAM in your card or your system memory. Maybe this will help? Im assuming you have the graphics settings quite low? Are you trying to run it on 1920x1080 I assume?
update your Windows, Video Card Drivers and verify the game's files.
ive done both things, RDR2 is running at 60 fps but it just rashes. says that there is a game error and i need to retry and reboot the game.
the game doesnt crash randomly, i play the game up to the point where it had crashed before, and then make it past a ride my horse a bit further and then the game freezes and crashes.
you can't play the game with less than 12 gb especially not with a 1650.
to clarify, the minimum gpu requirement is a 1060, that blows the 1650 out of the water.
you shouldn't even be trying to play the game
lol nope look at the min specs required and then come back and realize they're missing 4 gigs of ram and about an entire generation of gpus.
If using NVIDIA Drivers (any of the 535.xx ones) get off of those.
the fact that they even got to the point of riding a horse is amazing lol
WAY better, it is well above the min requirements.
a 1650 is not.
you can also allocate physical space on a drive to give it more vram optimization, this is for shader precaching and is needed for gpus with less than 5gb of vram.
either way the 1650 is well below the min requirements.
question tho: you're using a gtx 970 just as i am, does it say it has 12gb of vram on your performance monitor?
because mine does lol. - i know the gtx 970 only has 4 gb but im pretty sure it got boosted through my control panel when adding the gigs to the shader cache.
or it's a bug and it's false reporting vram.
12GB is false; that's what WinOS would like you to think. The problem is 99% of games can't use it like VRAM. I set the Textures to Ultra and mostly everything else to a mix of Medium & High and my in-game VRAM usage comes to 3.81 GB (give or take a few MB); however thats AFTER changing Vulkan to DX12. If I leave it on Vulkan, my VRAM usage is around 4.5 GB
It's not shader cache so please just stop with that BS.
NVIDIA handles your Shader Cache and it has its own setting for this. I have always set this to Unlimited. This uses C Drive space to make the shader cache, which is stored in the AppData folder. It has a GL and DX folder to separate the cache.
While the 1650 is generally a bit slower than 970; not by that much. In most games @ 1080p / medium / high the 1650 falls short by maybe 3-10 FPS
1650 4GB is still fine to run RDR2 though @ 1080p max. You'll just have to fine-tune the graphics settings a bit better is all. Part of that fine tuning comes into play by once you've got most it worked out, make some further changes via the Settings.XML file.
The bigger issue is 8GB RAM won't be enough no matter what. The game NEEDS 10-12GB to run once it has been loaded up for about 30-60 mins. If it doesn't have that it's going to turn into a stutter fest.
That's why I posted this...
https://steamcommunity.com/app/1174180/discussions/0/3842179871520675080/
uh that was literally what i was talking about.
you can increase the shader cache in the nvidia control panel, by default it is set to automatic, which is only 2 gigs of cached memory.
it is recommended to set it manually to at least 10gb.
dunno why you think it's BS, it's literally recommended for modern games.
from windows 10s own statement, (this still applies to win11 as well,):
"We recommend for Windows users to increase the shader cache size on their computer to 10GB. "
rdr2 uses massive amounts of shaders, what i was stating in my comment about the shader cache is that when it's set to the default value "automatic" it will crash games like this constantly due to the gpu getting overloaded by the shaders.
shader precaching is for taking some of that stress off of the gpu and offloading it into physical space.
otherwise, if you use the automatic setting, the gpu will overheat on games like this and crash.
it's not BS, look it up.
Your VRAM usage should be tracked properly within Windows Task Manager > Performance > GPU
RDR2 still is not optimized well enough; it doesn't really make good uses of the Windows Page File or GPU Driver based Shader Cache like it should.
first off, shaders being cached at 2gb on the drive means that there is less room for caching, and the gpu then has to do the rest on the fly, this means its vram can get overloaded.
secondly, this is literally a reason for the crashes in this game, people have their shader cache set to automatic which is only 2gb of stored shaders.
the rest, (about 6gb at least,) have to be done by the gpu on the fly. so if you have less than 6gb of vram, your gpu will fail without setting the cache when it hits that limit.
you literally don't know what you're talking about.
to clarify, a CACHE, is a preloaded data structure.
PRELOADED being the key word here, because the game still has all those other shaders it needs to load.
setting it to 10gb for the cache allows the shaders to be SAVED ON YOUR DRIVE so the gpu can access them when needed rather than doing ALL THE SHADERS AT ONCE on the gpus own vram.
there's literally a tutorial explaining all of this.
this is why people had issues with COD not being able to finish loading shaders on the new mw, and it's also a reason for the CTD on this game before the menu shows up.
it loads shaders upon starting games, and if you don't have them cached then the gpu has to do it EVERY TIME.
and again, if you're confused once more, IM NOT SAYING THIS INCREASES YOUR VRAM, IM SAYING THIS TAKES THE STRESS OFF OF YOUR GPU SO THAT THE GPUS VRAM DOESN'T GET USED UP LOADING THE SHADERS EVERY TIME.
Seriously; go on your PC and turn that option in NVCP to OFF.
Then go play RDR2 and see.
The only shader cache that the game does is within the Settings folder (this is what is compiling when you load up the game and see black screen with a grey colored loading bar) which is for startup purposes and as a means to check your GPU specs, VRAM, etc. ~ its less then 100MB. RDR2 uses your GPU VRAM, System RAM and PageFile; nothing else in terms of "cache"