Red Dead Redemption 2

Red Dead Redemption 2

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Trespasser07 Apr 6, 2023 @ 10:29am
choppy with Vsync OFF.
I find it much smoother w/ Vsync ON. Why recommend OFF?
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Showing 1-10 of 10 comments
Alio Apr 6, 2023 @ 4:15pm 
You should never turn Vsync off, even with Gsync/FreeSync. This is a common misconception to turn off Vsync. Lock your framerate to just under your refreshrate with Vsync ON (60hz = cap to 59.993 etc), and it will eliminate 90% of Vsync input lag as this will disable pre-rendered frames from being regularly used. I do not recommend ULLM or LLM (Ultra/Low Latency Mode) as this only works with older games and can cause some issues with frame pacing. The only game I've seen require ULLM is Ryse: Son of Rome.

Many games have optimizations tied to their in-game Vsync implementation, you should always leave Vsync on as it's the only way to guarantee a tear free and smooth visual. VRR technology like Gsync and FreeSync do not eliminate screen tearing alone, you still need Vsync turned on for a completely tear free experience. Gsync and FreeSync users should also cap to -3 or -6 below their refreshrate to keep Gsync engaged.

Anyone who tells you to turn Vsync off, has no damn clue what they are talking about.

Use a program like RivaTuner Statistics Server to cap your framerate to your lowest regular frame drop for the most consistent visuals.

If you get 120 fps in one area, but 60 in a more demanding area, lock your game to 60 or you will get animation stuttering from frame fluctuations.
Last edited by Alio; Apr 6, 2023 @ 4:16pm
Dr.Quack Apr 7, 2023 @ 4:00am 
Originally posted by Alio:
You should never turn Vsync off, even with Gsync/FreeSync. This is a common misconception to turn off Vsync. Lock your framerate to just under your refreshrate with Vsync ON (60hz = cap to 59.993 etc), and it will eliminate 90% of Vsync input lag as this will disable pre-rendered frames from being regularly used. I do not recommend ULLM or LLM (Ultra/Low Latency Mode) as this only works with older games and can cause some issues with frame pacing. The only game I've seen require ULLM is Ryse: Son of Rome.

Many games have optimizations tied to their in-game Vsync implementation, you should always leave Vsync on as it's the only way to guarantee a tear free and smooth visual. VRR technology like Gsync and FreeSync do not eliminate screen tearing alone, you still need Vsync turned on for a completely tear free experience. Gsync and FreeSync users should also cap to -3 or -6 below their refreshrate to keep Gsync engaged.

Anyone who tells you to turn Vsync off, has no damn clue what they are talking about.

Use a program like RivaTuner Statistics Server to cap your framerate to your lowest regular frame drop for the most consistent visuals.

If you get 120 fps in one area, but 60 in a more demanding area, lock your game to 60 or you will get animation stuttering from frame fluctuations.

this is the most wrong reply in the history of all internet replies
ast Apr 7, 2023 @ 5:18am 
Originally posted by Trespasser07:
I find it much smoother w/ Vsync ON. Why recommend OFF?
if you turn vsync off you should also disable triple buffering to maintain a smooth experience.
Damien Apr 7, 2023 @ 5:34am 
Originally posted by Dr.Quack:
this is the most wrong reply in the history of all internet replies

Agreed, the council of elders have adjourned on this matter and declaration of futility has been issued. The poster should receive a 2 week ban of which good behavior can be turned on to 3 useful postings helping others with facts as community service. Posting privileges will not be returned until serving either the ban in full or after the facts of the three posts have been checked by the councils secret secretary.

This is how we declare, this is how we keep the purity and garner control with wisdom.
So say we all.
Trespasser07 Apr 8, 2023 @ 7:12pm 
Originally posted by Alio:
You should never turn Vsync off, even with Gsync/FreeSync. This is a common misconception to turn off Vsync. Lock your framerate to just under your refreshrate with Vsync ON (60hz = cap to 59.993 etc), and it will eliminate 90% of Vsync input lag as this will disable pre-rendered frames from being regularly used. I do not recommend ULLM or LLM (Ultra/Low Latency Mode) as this only works with older games and can cause some issues with frame pacing. The only game I've seen require ULLM is Ryse: Son of Rome.

Many games have optimizations tied to their in-game Vsync implementation, you should always leave Vsync on as it's the only way to guarantee a tear free and smooth visual. VRR technology like Gsync and FreeSync do not eliminate screen tearing alone, you still need Vsync turned on for a completely tear free experience. Gsync and FreeSync users should also cap to -3 or -6 below their refreshrate to keep Gsync engaged.

Anyone who tells you to turn Vsync off, has no damn clue what they are talking about.

Use a program like RivaTuner Statistics Server to cap your framerate to your lowest regular frame drop for the most consistent visuals.

If you get 120 fps in one area, but 60 in a more demanding area, lock your game to 60 or you will get animation stuttering from frame fluctuations.
i agree.
Trespasser07 Apr 8, 2023 @ 7:15pm 
Originally posted by Dr.Quack:
Originally posted by Alio:
You should never turn Vsync off, even with Gsync/FreeSync. This is a common misconception to turn off Vsync. Lock your framerate to just under your refreshrate with Vsync ON (60hz = cap to 59.993 etc), and it will eliminate 90% of Vsync input lag as this will disable pre-rendered frames from being regularly used. I do not recommend ULLM or LLM (Ultra/Low Latency Mode) as this only works with older games and can cause some issues with frame pacing. The only game I've seen require ULLM is Ryse: Son of Rome.

Many games have optimizations tied to their in-game Vsync implementation, you should always leave Vsync on as it's the only way to guarantee a tear free and smooth visual. VRR technology like Gsync and FreeSync do not eliminate screen tearing alone, you still need Vsync turned on for a completely tear free experience. Gsync and FreeSync users should also cap to -3 or -6 below their refreshrate to keep Gsync engaged.

Anyone who tells you to turn Vsync off, has no damn clue what they are talking about.

Use a program like RivaTuner Statistics Server to cap your framerate to your lowest regular frame drop for the most consistent visuals.

If you get 120 fps in one area, but 60 in a more demanding area, lock your game to 60 or you will get animation stuttering from frame fluctuations.

this is the most wrong reply in the history of all internet replies
it is the most correct actually esp for me. I have first hand experience of why vsync should be outlawed from pc gaming.
Damien Apr 8, 2023 @ 10:59pm 
I still remember the internet when it was filled of people with knowledge. Then we would laugh and laugh if the ignorant people would try to speak and give out misinformation. Oh how I miss the days off the smart people. You see internet wasn't accessible for the stupid people, it actually required some knowledge and resources to log in to. Today that barrier has been lifted and every single mong out there think they have technical know how and go tell people disinformation which is mostly utterly wrong and ass backwards. "....memories, oh more sweet and precious with time..."
Trespasser07 Apr 9, 2023 @ 7:43pm 
Originally posted by Damien:
I still remember the internet when it was filled of people with knowledge. Then we would laugh and laugh if the ignorant people would try to speak and give out misinformation. Oh how I miss the days off the smart people. You see internet wasn't accessible for the stupid people, it actually required some knowledge and resources to log in to. Today that barrier has been lifted and every single mong out there think they have technical know how and go tell people disinformation which is mostly utterly wrong and ass backwards. "....memories, oh more sweet and precious with time..."
You wrote, "every single mong out there think they have technical know how and go tell people disinformation which is mostly utterly wrong and ass backwards."
You must be talking about yourself. Lmao!
Last edited by Trespasser07; Apr 9, 2023 @ 8:02pm
jonesguest1 May 20, 2023 @ 9:19am 
Originally posted by Alio:
You should never turn Vsync off, even with Gsync/FreeSync. This is a common misconception to turn off Vsync. Lock your framerate to just under your refreshrate with Vsync ON (60hz = cap to 59.993 etc), and it will eliminate 90% of Vsync input lag as this will disable pre-rendered frames from being regularly used. I do not recommend ULLM or LLM (Ultra/Low Latency Mode) as this only works with older games and can cause some issues with frame pacing. The only game I've seen require ULLM is Ryse: Son of Rome.

Many games have optimizations tied to their in-game Vsync implementation, you should always leave Vsync on as it's the only way to guarantee a tear free and smooth visual. VRR technology like Gsync and FreeSync do not eliminate screen tearing alone, you still need Vsync turned on for a completely tear free experience. Gsync and FreeSync users should also cap to -3 or -6 below their refreshrate to keep Gsync engaged.

Anyone who tells you to turn Vsync off, has no damn clue what they are talking about.

Use a program like RivaTuner Statistics Server to cap your framerate to your lowest regular frame drop for the most consistent visuals.

If you get 120 fps in one area, but 60 in a more demanding area, lock your game to 60 or you will get animation stuttering from frame fluctuations.

Look in the mirror and see who does not know what they are talking about.
Yes in 2023 if you have a 240hz monitor leave vsync OFF for competitive games. Ex Pro Quake player. For RD2 you can leave it on. Screen tearing is not an issue in most game with a 240hz monitor and mouse lag is a real issue when spinning 360 for a fast shot. You do want to decouple the mouse from the equation.
Marcy May 20, 2023 @ 12:35pm 
Originally posted by Alio:
You should never turn Vsync off, even with Gsync/FreeSync. This is a common misconception to turn off Vsync. Lock your framerate to just under your refreshrate with Vsync ON (60hz = cap to 59.993 etc), and it will eliminate 90% of Vsync input lag as this will disable pre-rendered frames from being regularly used. I do not recommend ULLM or LLM (Ultra/Low Latency Mode) as this only works with older games and can cause some issues with frame pacing. The only game I've seen require ULLM is Ryse: Son of Rome.

Many games have optimizations tied to their in-game Vsync implementation, you should always leave Vsync on as it's the only way to guarantee a tear free and smooth visual. VRR technology like Gsync and FreeSync do not eliminate screen tearing alone, you still need Vsync turned on for a completely tear free experience. Gsync and FreeSync users should also cap to -3 or -6 below their refreshrate to keep Gsync engaged.

Anyone who tells you to turn Vsync off, has no damn clue what they are talking about.

Use a program like RivaTuner Statistics Server to cap your framerate to your lowest regular frame drop for the most consistent visuals.

If you get 120 fps in one area, but 60 in a more demanding area, lock your game to 60 or you will get animation stuttering from frame fluctuations.

This is all HIGHLY subjective. No system is the same, even with identical hardware (which by the way is also why making games that run well for PC is much harder than consoles)

Realistically you should do what feels right for your game. For me doing but use in-game Vsync makes the game feel choppy and jittery. Input lag isn't a big deal because I play with a controller.
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Date Posted: Apr 6, 2023 @ 10:29am
Posts: 10