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The designers of this game seemed to be anti-loot, especially if you stop to loot during a mission the NPC has 6 or 7 differently recorded "stop looting and hurry up the main objective" messages to deter it
Also many missions will just simply fail if you stop to loot...
AND at least half the missions will disappear your loot at the end by moving you away from the mission location or cleaning up the bodies with a time lapse.
I was just assuming there was one because looting is one of the less good things about this game and I assumed somebody would have made one by now
the looting animation is one of the many best unique things about the game, if you don't have the patience to use it properly how are you able to sit through anything else.
Plus the game gives you a tutorial in chapter 1 to loot bodies and makes it a race to see who can loot the bodies first by making NPC's loot corpses too.
You'll be whizzing around looting before you know it.
Just get used to it.
Hope you don't play any FALLOUT games then; LMAO
use the general store more often, trust me its not as bad as you think half half the stuff i end up looting i sell to the general store and its a lot more fun revisiting the shops and getting only what you need. The game gives you more than enough ways to make a decent wage. You cant carry more than a handful of items with Arthur's satchel, i like playing with it for an entire play through because of how immersive it is. other than legend of the east satchel you are pretty much limited by how much stuff you can carry so hoarding can be a problem.