Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Enabling Vsynch and triple buffering has sorted this issue out a great deal for me, I am still running Vulkan API and kept the same gfx settings as I had before. Since doing so I have only encountered low VRAM twice in over 90 hrs of gameplay.
The game drops frame rates pretty low when the message arrives, I exit out of the game and reload the game, that fixes it for me also.
Here is my settings as per system.xml
<?xml version="1.0" encoding="UTF-8"?>
<rage__fwuiSystemSettingsCollection>
<version value="37" />
<configSource>kSettingsConfig_Auto</configSource>
<graphics>
<tessellation>kSettingLevel_Ultra</tessellation>
<shadowQuality>kSettingLevel_High</shadowQuality>
<farShadowQuality>kSettingLevel_High</farShadowQuality>
<reflectionQuality>kSettingLevel_High</reflectionQuality>
<mirrorQuality>kSettingLevel_High</mirrorQuality>
<ssao>kSettingLevel_Medium</ssao>
<textureQuality>kSettingLevel_Ultra</textureQuality>
<particleQuality>kSettingLevel_Medium</particleQuality>
<waterQuality>kSettingLevel_Custom</waterQuality>
<volumetricsQuality>kSettingLevel_Medium</volumetricsQuality>
<lightingQuality>kSettingLevel_Medium</lightingQuality>
<ambientLightingQuality>kSettingLevel_High</ambientLightingQuality>
<anisotropicFiltering value="4" />
<dlssIndex value="0" />
<dlssQuality value="5" />
<dlssSharpen value="0.350000" />
<fsr2Index value="0" />
<fsr2Sharpen value="0.350000" />
<taa>kSettingLevel_High</taa>
<fxaaEnabled value="false" />
<msaa value="0" />
<graphicsQualityPreset value="0.500000" />
<hdr value="true" />
<hdrIntensity value="100" />
<hdrPeakBrightness value="1000" />
<hdrFilmicMode value="true" />
<gamma value="18" />
<hdrSettingsMigrated value="true" />
</graphics>
<advancedGraphics>
<API>kSettingAPI_Vulkan</API>
<locked value="false" />
<asyncComputeEnabled value="false" />
<transferQueuesEnabled value="true" />
<shadowSoftShadows>kSettingLevel_High</shadowSoftShadows>
<motionBlur value="false" />
<motionBlurLimit value="16.000000" />
<particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
<waterReflectionSSR value="true" />
<waterRefractionQuality>kSettingLevel_High</waterRefractionQuality>
<waterReflectionQuality>kSettingLevel_High</waterReflectionQuality>
<waterSimulationQuality value="0" />
<waterLightingQuality>kSettingLevel_Ultra</waterLightingQuality>
<furDisplayQuality>kSettingLevel_Medium</furDisplayQuality>
<maxTexUpgradesPerFrame value="5" />
<shadowGrassShadows>kSettingLevel_Medium</shadowGrassShadows>
<shadowParticleShadows value="true" />
<shadowLongShadows value="true" />
<directionalShadowsAlpha value="false" />
<worldHeightShadowQuality value="0.660000" />
<directionalScreenSpaceShadowQuality value="0.660000" />
<ambientMaskVolumesHighPrecision value="true" />
<scatteringVolumeQuality>kSettingLevel_Medium</scatteringVolumeQuality>
<volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality>
<volumetricsLightingQuality>kSettingLevel_Medium</volumetricsLightingQuality>
<volumetricsRaymarchResolutionUnclamped value="true" />
<terrainShadowQuality>kSettingLevel_High</terrainShadowQuality>
<damageModelsDisabled value="false" />
<decalQuality>kSettingLevel_High</decalQuality>
<ssaoFullScreenEnabled value="false" />
<ssaoType value="0" />
<ssdoSampleCount value="4" />
<ssdoUseDualRadii value="false" />
<ssdoResolution>kSettingLevel_Low</ssdoResolution>
<ssdoTAABlendEnabled value="true" />
<ssroSampleCount value="2" />
<snowGlints value="true" />
<POMQuality>kSettingLevel_Ultra</POMQuality>
<probeRelightEveryFrame value="false" />
<scalingMode>kSettingScale_Mode1o1</scalingMode>
<reflectionMSAA value="0" />
<lodScale value="1.000000" />
<grassLod value="1.500000" />
<pedLodBias value="0.000000" />
<vehicleLodBias value="0.000000" />
<sharpenIntensity value="2.700000" />
<treeQuality>kSettingLevel_High</treeQuality>
<deepsurfaceQuality>kSettingLevel_High</deepsurfaceQuality>
<treeTessellationEnabled value="false" />
</advancedGraphics>
<video>
<adapterIndex value="0" />
<outputIndex value="0" />
<resolutionIndex value="13" />
<screenWidth value="1920" />
<screenHeight value="1080" />
<resolutionIndexWindowed value="13" />
<screenWidthWindowed value="1920" />
<screenHeightWindowed value="1080" />
<refreshRateIndex value="2" />
<refreshRateNumerator value="60" />
<refreshRateDenominator value="1" />
<windowed value="0" />
<vSync value="1" />
<tripleBuffered value="true" />
<ReflexSettings>kSettingReflex_Off</ReflexSettings>
<pauseOnFocusLoss value="false" />
<constrainMousePointer value="false" />
</video>
<videoCardDescription>NVIDIA NVIDIA GeForce GTX 1660 Ti</videoCardDescription>
</rage__fwuiSystemSettingsCollection>
Yeah but swapping from Vulkan to DX12 the game ♥♥♥♥♥ itself.
I've been trying but if I do the game will just crash as soon as I try and load a game.
Switch back to vulkan I can at least get in the game for about 3 hours before I run out of VRAM.