Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
lol ya cant do that encounter i did that at the beginning i did so much exploring before i even started the story lol
ok thanks, yeah like i said i did that encounter at the very beginning, thanks for info
Do you get chap 6 only if you make certain choices at the end? I chose to stay with John instead of going back for the chest
Provisions: None, though John starts with 2 plain stringy meat, 1 canned salmon, 1 canned corned beef, 1 baked beans, and 1 apple.
Tonics: None, though John starts with 1 potent miracle tonic, 1 chewing tobacco, and 20 aged pirate rum
Ingredients: None
Materials: Only plumes, the Abalone Shell Fragment, and Cobalt Petrified wood; plus John starts with 10 Heron Plumes (in addition to what transferred from Arthur).
Kit: Pocket watches, keepsakes, fishing lures, and trinkets/talismans; plus John starts with 10 gun oil, 5 crawfish, 5 cricket bait, 5 worm bait, 5 potent herbivore bait, 5 potent predator bait, and 3 cover scent lotion.
Valuables: All unique items except the Ancient Viking Comb, Jimmy Brooks' Pen, and the Female Fertility Statue; plus gator eggs, pocket watches, jewelry bags, and crafting jewelry (i.e., Gold Earrings, Gold Jointed Bracelets, Silver Chain Bracelets, and Silver Earrings). All other common items are lost. (Sell those gold bars first if you're using the trick to transfer Arthur's cash!)
Documents: All except the Bluewater Marsh Coach Tip and the Wilson J. McDaniels Bounty Poster. (See document.)
Money: None, though John starts with $11.16. You can transfer Arthur's money by allowing him to get robbed at Aberdeen Pig Farm prior to his death, and then having John return to the farm in the Epilogue (now abandoned) to collect it.
Weapons: All (just prior to Ep.1 Mission "Motherhood"?)
Clothing: All (in Ep.2, since there is nowhere to change clothes at Pronghorn Ranch?)
His satchel with the stuff in it and journal are transferred to John.
You don't need to use any means to try and transfer loose cash over to John.
Simply keep some gold bars/nuggets on Arthur and then once they transfer to John, then sell them to get loose cash.