Red Dead Redemption 2

Red Dead Redemption 2

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Null Nov 18, 2022 @ 9:23am
Most demanding area when recording? (OBS)
Last year, I made a 3~ hour theatrical cut of Uncharted 4 for my non-gaming peers to enjoy in a setting more accustomed to them. My results were surprisingly solid.

I want to attempt the same thing with RDR2, but as I'm using a PC port that wasn't available with Uncharted 4 (when I made my edit), I'll be keeping the settings as high as possible while ensuring the game never drops below 60fps... Ever.

Non-gamers are perceptive to visual anomalies people like us overlook. Improper pacing will be an eyesore to them, and my elderly grandparents were not immersed in my RDR2 test footage with High lighting, only ultra, because of the subtler fall off looking more natural to them, mitigating the uncanny valley.

I thought I had my settings set for my 3080ti (4K DLSS) but then I loaded up the Guarma chapter. With full resolution SSAO on, the trees have an unparalleled depth in shading otherwise not present, making the forested areas actually appear shadowed and overcast, but the FPS is just shy of 60 when the characters on ground level are not the primary focus. (55 average)

I have not seen this visual/FPS anomaly happen anywhere else in the game, not even in San Denis.

Is anyone aware of other 0.1% areas that can be unusually taxing? I suppose I could lower the SSAO just for that one chapter, but when you're making a video for movie-going nitpickers, they are bound to notice inconsistent visual settings, like when I swapped out PS5 Uncharted Footage for PS4 for just a few seconds, and others immediately saw what I thought was a subtle drop. The final video was 1080p 30, so I thought they wouldn't notice, but the audible confusion in the room during that one cut said otherwise, even after the YouTube compression artifacting.

I just want to make sure whatever settings I choose, I get above 60 everywhere. I don't want any taxing area to be overlooked. I won't be able to change them later when I start collecting my footage.

Thank you.
Last edited by Null; Nov 18, 2022 @ 9:30am
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Showing 1-3 of 3 comments
Brian.G Nov 18, 2022 @ 8:44pm 
I know the camp at Clemens Point always tanked my fps.

Also, not sure if this will help or not, but the "water physics" setting has a pretty heavy impact on fps. The body of water doesn't even need to be in the rendered frame, just being near a lake or river will lower the fps pretty significantly.
XOLiD (Banned) Nov 19, 2022 @ 9:37am 
Weirdly the most performance-dropping place for me is the town of Strawberry. Especially if it's at night and foggy.



Originally posted by Brian.G:
the "water physics" setting has a pretty heavy impact on fps

Same with tree tessellation
Last edited by XOLiD; Nov 19, 2022 @ 9:44am
ant_sh Nov 19, 2022 @ 7:02pm 
You may lock fps to 30 or even 24. Grandparents have accustomed to those cinematic framerates.
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Date Posted: Nov 18, 2022 @ 9:23am
Posts: 3