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Should be Off, if you have a Super Computer - On, if you don't.
(It'll provide 5 to 10 fps - helpful on potatoes - like mine)(you will notice some artifacts for a second when the camera stops - potato users deal with it for the 5-10 fps)
You also may have TAA Sharpening set too high.
25% is plenty or 0% if it misbehaves.
Well its on, I'll turn it off and see how it goes.
TAA have set to 0%, didn't notice a huge difference.
Noticed when scaling the mountain for the bear mission the clouds went berzerk and kept phasing in and out/glitching in.
Other than that, game runs smooth and doesn't stutter + looks amazing.
Not fussed about the issue mentioned above but it's nice if its an easy fix if not ill just live with it
Let me know what happened with the Blur Setting. I'm curious.
Oh, just for grins verify game files - maybe you got a texture missing or something.
Going to try to verify now :)
Have noticed, a lot of the problems mentioned above have gone, (this was after a PC restart). So weird, but regardless game looks amazing and this is just nitpicking at a game im having a blast in.
:)
Just out of curiosity, where did you read that motion blur improves performance? It should actually inflict a small (1-2 fps) impact on frame rate.
Unfortunately, with it on. If you turn the camera really fast then stop. you will see momentary artifacts of that blurring - those renderings were once flying by, but came to a stop when you turned around really quickly. It only last a moment until the machine catches up.
For 5 to 10 fps - I don't mind a few brief artifacts. The more frames I can create at low resolution - the better. The high rez frames should be the more static ones I'm looking at. I'm not looking at images going 100mph - they can be blurry.
https://en.wikipedia.org/wiki/Motion_blur
Just checked it again:
58.7 with Blur
43.6 without
At my house Blur is on.
Typically one would be advised to check with it on and with it off - leave it where it provides the most fps (or a better experience if your eyeballs need more detailed renderings - mine don't <---good thing - I get more fps with it on).
That is not how motion blur works in games though. The way you described it makes it seem more like foveated rendering or Radeon boost.
This game uses velocity-based per-object motion blur which will blur fast-moving objects and the camera when it's fast moving. Since it's a post-processing effect it has a negative impact on performance albeit a small one.
I really don't see how you could be getting better performance out of it. I just tested it myself and saw no performance difference and no visual artifacts.
Not trying to be a d*ck, I'm just trying to understand how you're getting such huge boost in performance.
I have a choice between 10 more fps or 10 less - I'm not very good at Orbital Mechanics, but that much I can figure out without Katherine Johnson's help. <---famous Mathematician at NASA, responsible for putting a man on the moon with a pencil and a piece of paper.