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It's not that, I have a Ryzen 5900X and RTX 3080.
It appears that when things go off screen like trees the shadoes stop rendering and as they come on screen it starts to render them and since the object is not fully rendered you get weird half shadows.
Yeah this seems more accurate but as Flubbuns said, I don't think this issue was there on my PS4/PS5.
It really is a shame this was not looked into by Rockstar after all this time.
I will paste this thread as it shows the exact problem. In case anyone else was wondering or has it as well.
https://steamcommunity.com/app/1174180/discussions/0/3548301990162753219/
I will mess with some settings to try and minimize or fix the issue. As some say its TAA sharpening or long shadows. So I will try those suggestions out later.
I think it's just part of the engine and lots of games have it and there are no solutions (to my knowledge)
I dont think something that causes corrupt shadows or has issues with rendering certain things on screen in general would be part of any engine. Nor have I seen it in any other game I played. Its def not normal.
The issue I am referring to though is indeed a specific rendering method used by the engine. It's in many games I have seen it time and again. But it does seem like it should be fixable but devs just don't seem to do it.
My understanding is it's because screenspace reflections are reflecting off actual objects and that "object" kind of gets broken when it stops rendering near the edge of the screen so you get no shadows which doesn't look right.
It happens in a lot of Unreal games. Not sure which engine RDR2 is (RAGE engine maybe?) but it has the same issue.
Here's an example in Unreal:
https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/5/952c02e28b238bae021e566c54dcd727fee87c82.gif
Another recent example is Hogwarts: Legacy. Same exact thing.
This worked, thank you