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Alt+F3 does nothing for me. < I had to turn this on, I also had to restart the game afterwards. Thanks!
EDIT: Ok, I used the Nvidia Overlay and selected "Detail" it seems to be pretty well on taking off that nasty brown haze. So, this will work for now - thanks again.
COMPUTER SPECS -- 3/1/2019 date purchased
-------------------------------------------------------------------
MB : ASUS ROG STRIX Z390-E GAMING MOBO
CPU: Intel Core i7-8700K
RAM: G.SKILL Ripjaws V Series 64GB (4 x 16GB) DDR4 3600 (PC4 28800)
SSD: Corsair Force MP510 M.2 2280 960GB SSD x2 (2 TB of 3500 read/write)
GPU: ASUS ROG Strix GeForce RTX 2080 Ti
PSU: EVGA SuperNOVA 850 G3, 80+ GOLD, 850W Fully Modular
MON: ASUS ROG Swift PG348Q 34" Gaming Monitor Curved Ultra-Wide 3440x1440 100Hz G-SYNC
O/S: Windows 10 Home - Full Version 64-bit fully updated
ISP: 500gb download / 26gb upload
I had a older version of ReShade before this patch and I never once had any problems with ReShade of any version until this latest RDR2 patch.
So, if your ReShade is working on 5.3.0 then you didn't update Red Dead with this latest patch and I highly suggest that if you want to keep using ReShade then don't update it until this is fixed. At the rate that Rockstar works towards doing anything with Red Dead, I'd say you'll be 80 before they fix it.
Could it actually be the file that I am using? I.E. I use a different .ini file that I've used for years without any updates on it, but I never had any problems before this patch with it.
Whenever I say that ReShade doesn't work, it won't even pull up or show where it's loading once the game is launched.
The only idea i could have is if you install the DX11 version of Reshade when using The Vulkan API.
When I install ReShade selecting Directx 10/11/12 it doesn't seem to work, but when I choose to install ReShade selecting Vulkan it works - Pressing "Home" pulls up ReShade and it shows the line at the top when launching the game.
This is wierd because I thought I installed it to the Directx 10/11/12 settings before and it worked.
Edit, yes it's working for in DX12 too