Red Dead Redemption 2

Red Dead Redemption 2

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Paulo2400 May 1, 2022 @ 5:54pm
Why can't I keep both guns?
I'm a RDR2 novice. When doing the gunslinger photo mission I got Granger's revolver, which seemed like a pretty decent gun. Later I confronted another gunslinger on a train, shot him during a gun duel and got a golden pistol.

I wanted to keep both guns, because I like them both and they are a revolver and a pistol, but I had to drop Granger's revolver in order to keep the golden pistol. Why can't I keep both?
Originally posted by Punished Rusty Shackleford:
you do keep them both. It just goes into your gun inventory and you'll be able to select it from your horse. Once you get the 2nd holster, you'll be able to carry two guns. You get this by progressing the story or crafting it by completing the different challenges (gambling/hunting/horse riding/etc).
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The author of this thread has indicated that this post answers the original topic.
you do keep them both. It just goes into your gun inventory and you'll be able to select it from your horse. Once you get the 2nd holster, you'll be able to carry two guns. You get this by progressing the story or crafting it by completing the different challenges (gambling/hunting/horse riding/etc).
Last edited by Punished Rusty Shackleford; May 1, 2022 @ 6:45pm
Jaunitta 🌸 May 1, 2022 @ 7:19pm 
Go see the the trapperI think in the forest if you have right stuff he can craft you a holster for 2 guns.
Havent played for a while but either see the trapper or the Fence ay Emerald Ranch.
https://steamcommunity.com/sharedfiles/filedetails/?id=2242893300
Paulo2400 May 2, 2022 @ 3:17am 
Ah yes, I see both guns in my inventory now. Thanks!
JuiceWSA May 2, 2022 @ 7:07am 
A note about those Gunslinger Weapons:

They are quite unremarkable.
You can't customize them.
You don't need them - they aren't required to complete the game.
and
if you have them R* may load you up with one, loaded with regular ammo in a Story Mission - Billy's Mauser comes immediately to mind on the Trolley Mission when you REALLY wanted to use your LeMat with Express or Explosive, but R* wants you to use their loadout, not yours.

A Note about your Cattleman Revolver:
Fully upgraded it's one of the best sidearms in the game.
When ONE is wielded, leaving a free hand to 'Fan The Hammer' with - it has a fire rate equal to an MG-42 (I exaggerate - a bit) and reloads in the blink of an eye. It also has nearly the power (with Express Ammo) and range of a Lancaster.

Don't put your Cattleman to bed - upgrade it and keep it in your holster - when you acquire an Offhand - stick a Hand Cannon in there for Murphree Fun, but you'll always have your Cattleman when your cannon is out of ammo (it'll take an ETERNITY to reload it).

Another Note about your Cattleman:
Reach Level 4 Honor - and get the Special Hero Grips:

https://steamcommunity.com/sharedfiles/filedetails/?id=2736422454

Reach Level 4 'Heathen/Bad Guy/Low Honor Guy' and get the Bandit/Gunslngler Grips. I don't have an image of that one - yet - it's Ebony, of course.

Either is only cosmetic, but will ONLY go on your Cattlemans. They fit no other sidearm.

The Cattleman was the ONLY sidearm in my possession that killed all 4 bad guys on the porch in 'Short Walk in a Pretty Town' - for the Gold Medal. I know 'cause I replayed it 5 times with every sidearm - from a save I made before it started.
Last edited by JuiceWSA; May 2, 2022 @ 8:45am
Originally posted by Paulo2400:
Ah yes, I see both guns in my inventory now. Thanks!
glad it worked out for you!
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Date Posted: May 1, 2022 @ 5:54pm
Posts: 5