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But it gets worse, because some of the items are hard to find - like the various Orchids.
I had to use a list from online, as well as a guid to find the real hard ones.
Here's a clean list:
https://www.reddit.com/r/reddeadredemption2/comments/l3dwpn/herbalist_9_printable_checklist_of_all_plants_and/
As a note (and Tip), you should first gather all the ones you "know" - that way, the missing ones will show up as blanks in your Compendium - which is in alphabetical order and will help you determine which ones you are missing.
Basically using ur compendium as your itemized list
Once i knew which ones i was missing, I used this webpage to determine locations:
https://www.powerpyx.com/red-dead-redemption-2-plants-locations/
So.... before I even begin - I get the old analog recording device (a pencil and paper) and start writing 'em down as I pick 'em. Ultimately saving a lot of time and unnecessary stress.
As for 'The PITA' factor - NOTHING surpasses Gambler 8. The developer of that nonsense should be the recipient of a good beating...lol
Lol - i've heard rumors about Gambler 8
I quit at Gambler 5 since that was bad enough (Dominoes)
Cleared all the others, but Gambler Challenges just plain suck.
After Gambler 8 all the others are as easy as falling off my horse.
:)
Of all the games - Dominoes is actually the only one I'll stop by the Ranch and play - for fun.
There's a MOD patch to fix Gambler 8, 9 and 10. Just found one that covers Herbalist 9.
I normally simply ignore the challenges :)
So - the mod just gives you the challenge?
No Thanks.
The Gambling Challenges aren't Broken - it's just Gambling.
My attention span is long enough to endure most anything life dishes out.
I go in knowing it's gonna be a PITA - I come out having dealt with a PITA - just as I expected.
Next mission.
Not really. It modifies the challenges to not be a complete grind. There is still a Challenge to satisfy.