Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Story Missions are on Rails - the World Missions are not.
I advance the story - occasionally - to open up perks/weapons/places/things that can help me do stuff in the world.
There's the Story Story, then there's the Off Story Story - and that one's more fun.
If you're bored, start the Gambler Challenges - that will test your ability to withstand Boredom - or, on the other hand - start the Weapon Expert Challenges and when the time comes wade into Hanging Dog Ranch with your 'Long Barreled Sidearm', but don't stand in front of the Barn...
;)
It's just people say that this is "one of the best games ever made" type beats, and I came expecting the main story alone to do that for me. And its certainly excellent at points but it seems to have a pacing problem when taken on its own.
Feed the Camp (you're their only source of protein), but then leave and enjoy the World.
Some of the Story Missions are pretty good.
Some aren't that good.
They ALL however start and end the same way, especially if you want Gold Medals. There's one path through 'em - and you have to stick to the path.
The World isn't like that.
The World is what you make it.
I am persevering to see if it turns a corner. Can’t fault the world they’ve created at all, lovely place to spend time, but to me it’s a solid 6/10 kind of game and it gets repetitive quickly. Think I’d have died of boredom after 8 weeks let alone 8 months, so i doff my hat to you!
Totally.
I haven't even begun the main quests yet and I'm at 92 hours.
Still working on exploring my 6th territory, with 8 more to go.
===
That side quest that I ran into today, with the fat slob and his sister, was well done.
Creepy as hell.
The way that they lure you into the house when you first meet them. At first, it's just small talk with the brother on the porch. Then his sister comes to the door and joins in the conversation. They try to convince you to have a drink, and stay for dinner.
When you finally go into the house, the brother and yourself are in the dining room alone. She's supposed to be preparing dinner, but he says that she might be in the bedroom. He keeps dropping drops hints that you should check on her.
lol
I didn't want to. It's was obviously a trap.
The two siblings are clearly having sex with each other. I think they killed their parents, too, as their parent's bones are saved in a cabinet in the bedroom upstairs. On top of that, they have an old family photo and they've scratched the eyes out of the mother and father in the photograph.
There was something weird in the meal. He was picking things out of his teeth as he was sweet-talking his sister.
Then the whole thing goes south.
I love writers who write that way. They aren't afraid to tell you a sick and twisted story. It's all done in a dark, comedic way, but stuff like that happens in real life.
Where I grew up in Vancouver, we had Willy Pickton, the pig farmer who picked up prostitutes in the city, then brought them to his pig farm where he'd inject them with anti-freeze and then feed them to his pigs.
In fact, this game has a pig farm character that looks very similar to Willy Pickton.
Emmet Granger.
I wouldn't be surprised if the Rockstar writers were inspired by him. He killed about 50 women in Canada. I'm sure every writer in the U.S. has heard about him.
Creepy - yes.
It's also the National Bank of Aberdeen.
If you go there right before the last Mission(s) in Chapter 6 - to be robbed blind - John can go back and recover Arthur's money. All of it. Have something to sell, so you can take a bath. Arthur will be covered in awful mud and be completely broke...lol
Some say it's a glitch, but I think the Developers knew exactly what they were doing.
;)
1564hrs - and counting - and still discovering stuff.
I've never played a game like this one.
After reading this and similar responses in this thread, I today went off the beaten track and played it as an exploration experience, which does help give the game a bit of life, as there is a lot of variety to explore, and I don't have to be part of the banal story, plus I get to avoid the cardboard cutouts who inhabit my camp!
The game is still highly flawed, but the realisation of the Wild West is so good (I accept it’s a fun stereotype) that I don't yet want to give it up so am going to try just roaming around and seeing what happens. The main fly in the ointment is of course the control approach, which was clearly designed by someone whose most recent development experience was on an Amiga A500 about 30 years ago.
I think it may be one of those games I don't play often (big boredom risk) but come back to over a long period of time to unlock and explore bits.