Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you reverse engineer the game, you can lose the rights to even own the game !
So be careful !
Disregard The Paranoia Police above - some inmates made their escape during Pudding and Pills before naptime.
2000+hrs in Single Player with Mods.
Removed them and started Online recently - no issues.
I use these and can vouch for them as they do NOT break the game:
BTW:
ALL of these mods require 'Scripthook', a feature of which is:
If you try to enter Online - it fails - as a reminder to remove them before you go Online.
Associated with all those mods above are about a dozen files - easily 'moved' for safe keeping until needed again.
what i mean is, if you reverse engineer the game client, then you can lose your license to be an owner of that game !
when you buy a game, you buy a ownership license, not the rights to the game !
That can be redrawn if you make it into another product that the game developer / owners dont agree with .. so before doing such i would advice you to ask them first !
Copyright protections and stuff like that might be violated otherwice !
you have a lifetime ownership of your games, but not if you hack/crack or reverse engineer the games without permission !
The games purchased on steam are managed by Valve and ultimately owned by them. They have the ability to remove games from their libraries and even from people's hard drives without any consequences if you violate the games copyright protection or reverse engineer them !
https://en.wikipedia.org/wiki/Grand_Theft_Auto_modding
R* has said time and time again that they support Single Player Modding.
What more do you need to know?
Googletime, Buddy...
Wiki aint a trustworthy source unless it is locked, you need to be more source critical when you post aguements !
This means that mods are “legal” only insofar as game developers suffer them to be so; the moment a developer finds a mod distasteful, it can be found to infringe copyright.
Mods, no matter how well-respected or validated by developers, can also be found to infringe copyright through statute.
That is why i say, ask the game developer first and ask for permission !
It's on YOU to prove otherwise.
Cya when you have more substantial resource material.
Man, you are so full of conjecture, half-truths and outright BS I almost don't know where to start . . .
IF the developers don't allow modding, you MIGHT get in trouble for modding , if they happen to even care.
Creating a mod usually involves altering configuration files, IT IS NOT "REVERSE ENGINEERING" the code (which is ALWAYS illegal). . .either you don't understand what reverse engineering code actually involves, or you're deliberately misrepresenting it here.
The developers of many games permit modding, even encourage it, because it generally increases playerbase/longevity of the game itself.
Any, go ahead and continue to blow it out your arse it it makes you feel good, but you're full of it.
https://rockstarintel.com/an-unfought-modding-war-with-rockstar-take-two-its-time-to-be-better
rockstar does not approve of modding their games
https://www.pcgamer.com/red-dead-redemption-2-mods-are-probably-okay-as-long-as-you-stay-offline/
In fact, that dog won't get out of bed:
https://www.kitguru.net/gaming/matthew-wilson/rockstar-explains-stance-on-red-dead-redemption-2-pc-mods/
Better take that dog to the vet - it looks sick:
https://support.rockstargames.com/articles/115009494848/PC-Single-Player-Mods
... take it away, Pike.
Your Turn.
Also, nobody actually owns the games they've purchased on Steam, sadly enough. It's one of the caveats and standards of the modern PC digital distributional services. Whether you buy a million dollars worth of games, or just one, Steam or any other similar platform can perma-ban you and lock you out of their library as they see fit. It's in the terms and agreements you click on with every purchase.
Which makes me nostalgic for old hard copy physical floppies and discs. Not only to undermine the ramifications of a conglomerates' arbitrary decisions, but because I miss game manuals and cellophane building guides.
Anybody here old enough to remember when a DRM was a question in the game's manual you had to type in every time you launched a game? Ah, the good old days.
You don't own physical copies either. Well you own the disk and can use it as a frisbee if you want but you don't own the content on it. It's just that once you have it they can't really take it away.
This is outright ignorance. YOU need to be more source critical. Locked wikis are for usually subjects of contention, such as celebrities. You should click the little numbers and see what source is being cited. Locked articles are necessary to a point but defeat the entire point of wikis. Your approach to them is a broad blanket statement, and you're shutting yourself off to vast and countless amounts of information with that small-minded, 4-year-old-fridge-crayon-drawing principle.