Red Dead Redemption 2

Red Dead Redemption 2

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Will I be banned from RDO if I use Single player mods?
I want to use some mods for single player, I'm not going to try playing online with these mods enabled obviously, but I'm worried that just playing the game with mods, since it's always online, will somehow get me banned even if I don't join a mp server. Do I need to play with steam offline or something to avoid this?
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Showing 1-15 of 15 comments
JuiceWSA Mar 7, 2022 @ 5:20am 
It's not a problem - just remove them for Online.
MAXE Mar 7, 2022 @ 5:22am 
why on earth would you even do that ?

if you reverse engineer the game, you can lose the rights to even own the game !
So be careful !
Salem Graves Mar 7, 2022 @ 5:25am 
Originally posted by M-A-X-E ™:
why on earth would you even do that ?

if you reverse engineer the game, you can lose the rights to even own the game !
So be careful !
I've never heard that before in my life. Been modding games on pc for years, it's not like I'm hacking the game, just downloading some stuff that other players have made for the game.
JuiceWSA Mar 7, 2022 @ 5:44am 
Originally posted by Nose:
Originally posted by M-A-X-E ™:
why on earth would you even do that ?

if you reverse engineer the game, you can lose the rights to even own the game !
So be careful !
I've never heard that before in my life. Been modding games on pc for years, it's not like I'm hacking the game, just downloading some stuff that other players have made for the game.

Disregard The Paranoia Police above - some inmates made their escape during Pudding and Pills before naptime.

2000+hrs in Single Player with Mods.

Removed them and started Online recently - no issues.

I use these and can vouch for them as they do NOT break the game:

Native Trainer Reskinned:
https://www.rdr2mod.com/native-trainer-reskinned-and-arrow-keys/
(works just as well as the standard Native Trainer - with LeMat, arrow keys and easier on eyeballs - mine, at least)

Dead Eye Master:
https://www.nexusmods.com/reddeadredemption2/mods/232
(got tired of playing around with R*'s Auto Mark Level One Nightmare - and being eaten by alpha predators I could only manage to shoot in the foot - defaults to Max Level 4 - User can define different actions)

Automatic Greet Replies:
https://www.nexusmods.com/reddeadredemption2/mods/452
("Hello, Mister" - and I'll not crash my horse into you while I speak to you, K?)

More Persistent Weather:
https://www.nexusmods.com/reddeadredemption2/mods/810
(I like rain that lasts longer than 2 minutes)

Disable Out of Bounds Snipers:
https://www.nexusmods.com/reddeadredemption2/mods/877
(New Austin is a crap hole - but seeing just how much is easier when you're not having your head blown off - Tame the Blackwater Pinkertons with 'Never Wanted' in the Trainer).

No game files altered.
Latest Scripthook deployed.

The "few small issues" (the only ones I have found):

Trainer:
1) If you have the game clock paused, the Donation box is inaccessible. Let the game clock run in Camp. Solved.

2) If you use 'Real Time' or 'Computer Time' The Camp can go from Gold Provision Icons to Red if you save and reload without returning game clock to normal state. Solved by using only Pause Clock.

3) If you forget to let the game clock run when you sleep - you may wake up at the exact moment you laid down. Mostly associated with 'Real' or 'Computer' time. 'Pause' seems unaffected.

Those are the only issues I've found and I wouldn't even consider those 'game breaking'. Just irritants really.

Not so much an issue, but some advice: When you 'Teleport' to another map location (Trainer), do so on a ROAD, 'cause when you and your horse arrive in the top of a tree and hit every branch on the way down - it really makes your horse unhappy.

Enjoy.

BTW:
ALL of these mods require 'Scripthook', a feature of which is:
If you try to enter Online - it fails - as a reminder to remove them before you go Online.

Associated with all those mods above are about a dozen files - easily 'moved' for safe keeping until needed again.
Last edited by JuiceWSA; Mar 7, 2022 @ 12:05pm
MAXE Mar 7, 2022 @ 5:46am 
Originally posted by Nose:
Originally posted by M-A-X-E ™:
why on earth would you even do that ?

if you reverse engineer the game, you can lose the rights to even own the game !
So be careful !
I've never heard that before in my life. Been modding games on pc for years, it's not like I'm hacking the game, just downloading some stuff that other players have made for the game.

what i mean is, if you reverse engineer the game client, then you can lose your license to be an owner of that game !

when you buy a game, you buy a ownership license, not the rights to the game !
That can be redrawn if you make it into another product that the game developer / owners dont agree with .. so before doing such i would advice you to ask them first !

Copyright protections and stuff like that might be violated otherwice !

you have a lifetime ownership of your games, but not if you hack/crack or reverse engineer the games without permission !

The games purchased on steam are managed by Valve and ultimately owned by them. They have the ability to remove games from their libraries and even from people's hard drives without any consequences if you violate the games copyright protection or reverse engineer them !
Last edited by MAXE; Mar 7, 2022 @ 6:01am
JuiceWSA Mar 7, 2022 @ 5:55am 
Considering Rockstar developed Mod Tools for the Single Player Community - it's not going to be an issue:

https://en.wikipedia.org/wiki/Grand_Theft_Auto_modding

R* has said time and time again that they support Single Player Modding.
What more do you need to know?

Googletime, Buddy...
Last edited by JuiceWSA; Mar 7, 2022 @ 5:55am
MAXE Mar 7, 2022 @ 6:04am 
Originally posted by JuiceWSA:
Considering Rockstar developed Mod Tools for the Single Player Community - it's not going to be an issue:

https://en.wikipedia.org/wiki/Grand_Theft_Auto_modding

R* has said time and time again that they support Single Player Modding.
What more do you need to know?

Googletime, Buddy...

Wiki aint a trustworthy source unless it is locked, you need to be more source critical when you post aguements !

This means that mods are “legal” only insofar as game developers suffer them to be so; the moment a developer finds a mod distasteful, it can be found to infringe copyright.

Mods, no matter how well-respected or validated by developers, can also be found to infringe copyright through statute.

That is why i say, ask the game developer first and ask for permission !
Last edited by MAXE; Mar 7, 2022 @ 6:16am
JuiceWSA Mar 7, 2022 @ 6:07am 
I know R* doesn't care about single player modding.

It's on YOU to prove otherwise.

Cya when you have more substantial resource material.
Duderino Mar 7, 2022 @ 11:49am 
Originally posted by M-A-X-E ™:

Mods, no matter how well-respected or validated by developers, can also be found to infringe copyright through statute.

That is why i say, ask the game developer first and ask for permission !

Man, you are so full of conjecture, half-truths and outright BS I almost don't know where to start . . .

IF the developers don't allow modding, you MIGHT get in trouble for modding , if they happen to even care.

Creating a mod usually involves altering configuration files, IT IS NOT "REVERSE ENGINEERING" the code (which is ALWAYS illegal). . .either you don't understand what reverse engineering code actually involves, or you're deliberately misrepresenting it here.

The developers of many games permit modding, even encourage it, because it generally increases playerbase/longevity of the game itself.

Any, go ahead and continue to blow it out your arse it it makes you feel good, but you're full of it.
pike Mar 7, 2022 @ 12:23pm 
Originally posted by JuiceWSA:
I know R* doesn't care about single player modding.

It's on YOU to prove otherwise.

Cya when you have more substantial resource material.
you have no idea , it's you spreading lies
https://rockstarintel.com/an-unfought-modding-war-with-rockstar-take-two-its-time-to-be-better
rockstar does not approve of modding their games
JuiceWSA Mar 7, 2022 @ 2:08pm 
Sorry, Son - that dog won't hunt:

https://www.pcgamer.com/red-dead-redemption-2-mods-are-probably-okay-as-long-as-you-stay-offline/

"Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar's PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties," an explanatory post on Rockstar's support site reads.

In fact, that dog won't get out of bed:

https://www.kitguru.net/gaming/matthew-wilson/rockstar-explains-stance-on-red-dead-redemption-2-pc-mods/

“Rockstar Games believes in reasonable fan creativity, and, in particular, wants creators to showcase their passion for our games. After discussions with Take-Two, Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar’s PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties. This does not apply to (i) multiplayer or online services; (ii) tools, files, libraries, or functions that could be used to impact multiplayer or online services, or (iii) use or importation of other IP (including other Rockstar IP) in the project; or (iv) making new games, stories, missions, or maps.”

Better take that dog to the vet - it looks sick:

https://support.rockstargames.com/articles/115009494848/PC-Single-Player-Mods

... take it away, Pike.

Your Turn.
Last edited by JuiceWSA; Mar 7, 2022 @ 2:15pm
The Cure Mar 7, 2022 @ 11:55pm 
Like Juice says, you can mod your single-player RDR2 game anyway you want, you just have to remove them when you play multiplayer.

Also, nobody actually owns the games they've purchased on Steam, sadly enough. It's one of the caveats and standards of the modern PC digital distributional services. Whether you buy a million dollars worth of games, or just one, Steam or any other similar platform can perma-ban you and lock you out of their library as they see fit. It's in the terms and agreements you click on with every purchase.

Which makes me nostalgic for old hard copy physical floppies and discs. Not only to undermine the ramifications of a conglomerates' arbitrary decisions, but because I miss game manuals and cellophane building guides.

Anybody here old enough to remember when a DRM was a question in the game's manual you had to type in every time you launched a game? Ah, the good old days.
JACKSin Mar 8, 2022 @ 12:22am 
"Take-Two has agreed that it generally will not take legal action" means they have the right to but won't assert it. This is true of all games including Skyrim, the modding capital of the world. Even companies that don't support modding like Ubisoft won't go after their players for using them. If they have a problem with a mod they'll go after the mod itself. So M-A-X-E is technically right but practically not. If you want to mod your game, knock yourself out. And of course by mods I mean single-player mods.

You don't own physical copies either. Well you own the disk and can use it as a frisbee if you want but you don't own the content on it. It's just that once you have it they can't really take it away.
dkalnz Apr 4, 2023 @ 5:17am 
"Wiki aint a trustworthy source unless it is locked, you need to be more source critical when you post aguements !"

This is outright ignorance. YOU need to be more source critical. Locked wikis are for usually subjects of contention, such as celebrities. You should click the little numbers and see what source is being cited. Locked articles are necessary to a point but defeat the entire point of wikis. Your approach to them is a broad blanket statement, and you're shutting yourself off to vast and countless amounts of information with that small-minded, 4-year-old-fridge-crayon-drawing principle.
76561199418627359 Apr 13, 2023 @ 1:49pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Mar 7, 2022 @ 5:12am
Posts: 15