Red Dead Redemption 2

Red Dead Redemption 2

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Best graphic settings ?
So I've been struggling trying to configurate the graphics so the game would both look good and run at a stable 60 fps, I can reach to put most of the settings at ultra, besides water physics and other well-known FPS stompers (such as resolution scalating and MSAA, which I have both turned off). The main problem I have is the antialiasing. with TAA the game looks blurry as hell, like anything further than 10 meters washes out in a layer of vaseline and its even hard to see someone's face as a real human one, meanwhile, on the other hand FXAA makes the shimmer incredibly visible, specially on trees and far distances landscapes. I've already tried using the sharpening tool of Nvidia but the results don't improve too much. So do you guys have any advice on how to configurate the graphical options? Any solutions for the TAA blurr fix?

My rig has:
-Aorus GTX 1080TI
-Intel I5 9600K
-16GB ram
- the game is installed on a M.2 SSD

Also, the resolution I am going for is 1920x1080p
Last edited by WeedO'Maker ඞ; Dec 17, 2019 @ 6:21am
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Showing 1-15 of 33 comments
alex010300 Dec 17, 2019 @ 3:49am 
I used Nvidia launcher to auto configure for me, you also have a GTX so you could do the same thing.
Last edited by alex010300; Dec 17, 2019 @ 3:49am
Mulqueeny Dec 17, 2019 @ 3:49am 
I5s are not good enough for modern gaming really. You'll probably have to settle for medium with some settings on high maybe.
alex010300 Dec 17, 2019 @ 3:50am 
My intel is also an I5, but at least I can over clock it.
WeedO'Maker ඞ Dec 17, 2019 @ 3:51am 
Originally posted by alex010300:
I used Nvidia launcher to auto configure for me, you also have a GTX so you could do how same thing.
Indeed, I did so, I get some stable fps but my main problem is related to the AA, which makes the game look pretty crappy. Only solution I found was using the resolution escalate but it really kills my FPS, which AA option are you using?

P.D: I am trying to play the game at a 1920x1080 resolution.
WeedO'Maker ඞ Dec 17, 2019 @ 3:53am 
Originally posted by Mulqueeny:
I5s are not good enough for modern gaming really. You'll probably have to settle for medium with some settings on high maybe.
I get to play every other current generation game at Ultra with my I5 though, in fact, it beats few I7s on what regards gaming. You can check it on Benchmark tests.
xBonzaii Dec 17, 2019 @ 3:58am 
Hey there, I've been benchmarking the game's settings since it launched ("Remember, remember the 5th of november, .." - Guy Fawkes nursery rhyme.) to be able to play at 4k30fps, 1440p60fps or 1080p60fps with a minimal loss in image quality and great performance.
In my opinion, the following settings give you the best overall performance/visual quality ratio..

Triple Buffering: Off (This setting also comes at a performance cost. And for most people, myself included, this setting is already enabled by default in the NVIDIA Control Panel. So to also enable it in-game is just wasted performance.)

Standard Settings

Texture Quality: Ultra / Anisotropic Filtering: 16x / Lighting Quality: Medium ('High' can tank performance in night scenes with lots of lights.) / Global Illumination: Medium (Visual difference from 'Ultra' is minor, and performance is better.) / Shadow Quality: High ('Ultra' is unnecessary, even at 4k. And 'Medium' gives jagged edges.) / Far Shadow Quality: Ultra (Visually better transitions from distant into near shadows, and very performance-friendly.) / SSAO: Medium (Higher settings barely make a difference.) / Reflection Quality: Medium (Higher settings tank performance, for a negligible difference in overall image quality.) / Mirror Quality: Ultra / Particle Quality: Medium* / Tessellation Quality: High / TAA: Medium (This is good enough at 4k, I don't know about 1080p though.) FXAA: Off / MSAA: Off

Advanced Settings

Graphics API: Vulkan / Near Volumetric Resolution: Medium (Higher settings tank performance, and even at 4k I can barely spot the improvements.) / Far Volumetric Resolution: Ultra** / Volumetric Lighting Quality: Ultra** / Unlocked Volumetric Raymarch Resolution: On (Turning this off will give you a lot of blocky artifacts in very distant clouds.) / Particle Lighting Quality: Medium* / Soft Shadows: High ('Medium' can produce visible artifacts around your character's shadow, and 'High' seems to have about the same performance cost.) / Grass Shadows: Medium (You can only tell the difference between 'High' and 'Medium' when doing a screenshot comparison, not during gameplay.) / Long Shadows: On / Full Resolution SSAO: Off (You'll barely be able to tell the difference, and turning this on comes at a performance cost.) / Water Refraction Quality: Medium / Water Reflection Quality: Medium / Water Physics Quality: Halfway / Resolution Scale: Off / TAA Sharpening: Max / Motion Blur: Off / Reflection MSAA: 4x (Only applies to mirrors, and the performance cost is minor.) / Geometry LoD: Max / Grass LoD: Halfway (Even at 4k, increasing this setting beyond the halfway mark doesn't seem to make a visible difference.) / Tree Quality: High ('Medium' will give you visible pop-in. 'Ultra' will make performance drop in dense forests, for no actual visible improvement.) / Parallax Occlusion Mapping: Ultra (Also make sure that 'deepsurfaceQuality' is set to 'kSettingLevel_Ultra' in the 'system.xml' file.) / Decal Quality: Ultra / Fur Quality: High / Tree Tessellation: Off

* Particle quality is really underestimated in this game. Even on the lower settings, throwing a fire bottle on a wagon or two and walking around it will absolutely tank performance. So I suggest leaving these on the 'Medium' setting, because even then, the particle effects still look great.

** If you don't want any visible artifacts when looking at the clouds, both these settings have to be set to 'Ultra'. But the performance cost is only minor, so you might as well.

These settings give me a solid 30fps at 4k on a 8700k/1080 ti with gpu load hovering around 70%, so there's still some headroom left. The only time performance drops is when I'm literally throwing fire bottles all over the place and I'm jumping around in the flames, but I guess that will tank performance on any setup..

There you go, I hope this helps and if you have any questions, feel free to ask.. ;)

Also, for people who have better gpu's, like a 2080 ti for example. The only settings that I would increase to get even better overall image quality are setting 'Near Volumetric Resolution' to 'Ultra' and maybe even turning on 'Full Resolution SSAO'.

In my opinion, increasing other settings beyond this, seems almost pointless. Compared to max settings the visual improvements would be negligible, for a very high performance cost..

By the way, here are some in-game screenshots as proof and to show you my method.

- https://i.imgur.com/Pp8iSuk.jpg
- https://i.imgur.com/YRKEvhB.jpg
- https://i.imgur.com/5hnRWEw.jpg
- https://i.imgur.com/OLVpN1K.jpg
- https://i.imgur.com/5wIMTfX.jpg

Here are also some screenshots to showcase 1440p60fps with the same settings.

- https://i.imgur.com/iFQK7hA.jpg
- https://i.imgur.com/oGVIDn2.jpg
- https://i.imgur.com/fSu5xDH.jpg
- https://i.imgur.com/cXsT8gu.png
- https://i.imgur.com/pPTgvxr.jpg
- https://i.imgur.com/KvuGBtM.png
- https://i.imgur.com/CzLyUpC.jpg
- https://i.imgur.com/eYaAznS.png
- https://i.imgur.com/larmDfy.jpg
- https://i.imgur.com/agS0X5U.png

And lastly, here are some screenshots to showcase 1080p60fps.

- https://i.imgur.com/MEQTsNb.png
- https://i.imgur.com/4mIidim.png
- https://i.imgur.com/wwr33Kv.png
- https://i.imgur.com/ukoaI3D.png
- https://i.imgur.com/BC2Gj4C.png
Last edited by xBonzaii; Dec 17, 2019 @ 4:04am
WeedO'Maker ඞ Dec 17, 2019 @ 4:06am 
Originally posted by xBonzaii:
Hey there, I've been benchmarking the game's settings since it launched ("Remember, remember the 5th of november, .." - Guy Fawkes nursery rhyme.) to be able to play at 4k30fps, 1440p60fps or 1080p60fps with a minimal loss in image quality and great performance.
In my opinion, the following settings give you the best performance/visual quality ratio..

Triple Buffering: Off (This setting also comes at a performance cost. And for most people, myself included, this setting is already enabled by default in the NVIDIA Control Panel. So to also enable it in-game is just wasted performance.)

Standard Settings

Texture Quality: Ultra / Anisotropic Filtering: 16x / Lighting Quality: Medium ('High' can tank performance in night scenes with lots of lights.) / Global Illumination: Medium (Visual difference from 'Ultra' is minor, and performance is better.) / Shadow Quality: High ('Ultra' is unnecessary, even at 4k. And 'Medium' gives jagged edges.) / Far Shadow Quality: Ultra (Visually better transitions from distant into near shadows, and very performance-friendly.) / SSAO: Medium (Higher settings barely make a difference.) / Reflection Quality: Medium (Higher settings tank performance, for a negligible difference in overall image quality.) / Mirror Quality: Ultra / Particle Quality: Medium* / Tessellation Quality: High / TAA: Medium (This is good enough at 4k, I don't know about 1080p though.) FXAA: Off / MSAA: Off

Advanced Settings

Graphics API: Vulkan / Near Volumetric Resolution: Medium (Higher settings tank performance, and even at 4k I can barely spot the improvements.) / Far Volumetric Resolution: Ultra** / Volumetric Lighting Quality: Ultra** / Unlocked Volumetric Raymarch Resolution: On (Turning this off will give you a lot of blocky artifacts in very distant clouds.) / Particle Lighting Quality: Medium* / Soft Shadows: High ('Medium' can produce visible artifacts around your character's shadow, and 'High' seems to have about the same performance cost.) / Grass Shadows: Medium (You can only tell the difference between 'High' and 'Medium' when doing a screenshot comparison, not during gameplay.) / Long Shadows: On / Full Resolution SSAO: Off (You'll barely be able to tell the difference, and turning this on comes at a performance cost.) / Water Refraction Quality: Medium / Water Reflection Quality: Medium / Water Physics Quality: Halfway / Resolution Scale: Off / TAA Sharpening: Max / Motion Blur: Off / Reflection MSAA: 4x (Only applies to mirrors, and the performance cost is minor.) / Geometry LoD: Max / Grass LoD: Halfway (Even at 4k, increasing this setting beyond the halfway mark doesn't seem to make a visible difference.) / Tree Quality: High ('Medium' will give you visible pop-in. 'Ultra' will make performance drop in dense forests, for no actual visible improvement.) / Parallax Occlusion Mapping: Ultra (Also make sure that 'deepsurfaceQuality' is set to 'kSettingLevel_Ultra' in the 'system.xml' file.) / Decal Quality: Ultra / Fur Quality: High / Tree Tessellation: Off

* Particle quality is really underestimated in this game. Even on the lower settings, throwing a fire bottle on a wagon or two and walking around it will absolutely tank performance. So I suggest leaving these on the 'Medium' setting, because even then, the particle effects still look great.

** If you don't want any visible artifacts when looking at the clouds, both these settings have to be set to 'Ultra'. But the performance cost is only minor, so you might as well.

These settings give me a solid 30fps at 4k on a 8700k/1080 ti with gpu load hovering around 70%, so there's still some headroom left. The only time performance drops is when I'm literally throwing fire bottles all over the place and I'm jumping around in the flames, but I guess that will tank performance on any setup..

There you go, I hope this helps and if you have any questions, feel free to ask.. ;)

Also, for people who have better gpu's, like a 2080 ti for example. The only settings that I would increase to get even better overall image quality are setting 'Near Volumetric Resolution' to 'Ultra' and maybe even turning on 'Full Resolution SSAO'.

In my opinion, increasing other settings beyond this, seems almost pointless. Compared to max settings the visual improvements would be negligible, for a very high performance cost..

By the way, here are some in-game screenshots as proof and to show you my method.

- https://i.imgur.com/Pp8iSuk.jpg
- https://i.imgur.com/YRKEvhB.jpg
- https://i.imgur.com/5hnRWEw.jpg
- https://i.imgur.com/OLVpN1K.jpg
- https://i.imgur.com/5wIMTfX.jpg

Here are also some screenshots to showcase 1440p60fps with the same settings.

- https://i.imgur.com/iFQK7hA.jpg
- https://i.imgur.com/oGVIDn2.jpg
- https://i.imgur.com/fSu5xDH.jpg
- https://i.imgur.com/cXsT8gu.png
- https://i.imgur.com/pPTgvxr.jpg
- https://i.imgur.com/KvuGBtM.png
- https://i.imgur.com/CzLyUpC.jpg
- https://i.imgur.com/eYaAznS.png
- https://i.imgur.com/larmDfy.jpg
- https://i.imgur.com/agS0X5U.png

And lastly, here are some screenshots to showcase 1080p60fps.

- https://i.imgur.com/MEQTsNb.png
- https://i.imgur.com/4mIidim.png
- https://i.imgur.com/wwr33Kv.png
- https://i.imgur.com/ukoaI3D.png
- https://i.imgur.com/BC2Gj4C.png
This is a nice in depth analysis of every configuration, which I have watched lots of YT videos about, but I cannot find the solution to the AA problem I am having with blurriness. Actually, I've checked on your 1080p screenshots and it also seems to happen to you, not sure if its because the screenshot makes the quality downgrade, but yeah.
xBonzaii Dec 17, 2019 @ 4:09am 
Originally posted by PBS WeedO'Maker:
]This is a nice in depth analysis of every configuration, which I have watched lots of YT videos about, but I cannot find the solution to the AA problem I am having with blurriness. Actually, I've checked on your 1080p screenshots and it also seems to happen to you, not sure if its because the screenshot makes the quality downgrade, but yeah.

I think, sadly, the excessive blurring of characters at a certain distance is by design at 1080p. I'm not sure about 1440p, but at 4k, only some of the trees are slightly excessively blurred on purpose, but everything else seems way sharper.
Last edited by xBonzaii; Dec 17, 2019 @ 4:13am
WeedO'Maker ඞ Dec 17, 2019 @ 4:15am 
Originally posted by xBonzaii:
Originally posted by PBS WeedO'Maker:
]This is a nice in depth analysis of every configuration, which I have watched lots of YT videos about, but I cannot find the solution to the AA problem I am having with blurriness. Actually, I've checked on your 1080p screenshots and it also seems to happen to you, not sure if its because the screenshot makes the quality downgrade, but yeah.

I think, sadly, the blurring of characters in the game is by design at 1080p. I'm not sure about 1440p, but at 4k, only some of the trees are slightly blurred on purpose, but everything else seems way more crisp.
mhm, fun fact is, I watch some YT videos of people with worse rigs than mine and their gameplay looks stunning. Check on Red Dead Saloon, has his specs at the description, or Voyagers Revenge, I just keep on wondering how do they make it. Maybe they're not playing at 1080p?
xBonzaii Dec 17, 2019 @ 4:19am 
Originally posted by PBS WeedO'Maker:
mhm, fun fact is, I watch some YT videos of people with worse rigs than mine and their gameplay looks stunning. Check on Red Dead Saloon, has his specs at the description, or Voyagers Revenge, I just keep on wondering how do they make it. Maybe they're not playing at 1080p?

Well, if their recordings are at 60fps, their probably not playing at 4k.. I don't really know what to tell you. I've tested those settings at the 3 most common resolutions, and the extra blurring is something that really stood out at 1080p. Which makes me assume that it was a design choice, because I didn't change anything except for the resolution..
Last edited by xBonzaii; Dec 17, 2019 @ 4:21am
WeedO'Maker ඞ Dec 17, 2019 @ 4:21am 
Originally posted by xBonzaii:
Originally posted by PBS WeedO'Maker:
mhm, fun fact is, I watch some YT videos of people with worse rigs than mine and their gameplay looks stunning. Check on Red Dead Saloon, has his specs at the description, or Voyagers Revenge, I just keep on wondering how do they make it. Maybe they're not playing at 1080p?

Well, if their recordings are at 60fps, their probably not playing at 4k.. I don't really know what to tell you. I've tested those settings at the 3 most common resolutions, and the extra blurring is something that really stood out at 1080p.
Mmh so yeah, thats my problem which I am trying to figure out, thing is I can still see some blurriness at 1440p, seems like by default on the game and the only real way to fix it is rescalating resolution so far.
xBonzaii Dec 17, 2019 @ 4:30am 
Originally posted by PBS WeedO'Maker:
Mmh so yeah, thats my problem which I am trying to figure out, thing is I can still see some blurriness at 1440p, seems like by default on the game and the only real way to fix it is rescalating resolution so far.

Something I always try whenever an older game doesn't support taa, is to enable fxaa both in-game and through the nvidia control panel and then combine it with 1.20 dsr, with 100% smoothness.

On top of that I use my tv to resharpen the image, but you could also use the nvidia sharpening filter. There will still be some shimmering, but it won't be as distracting.

But to be honest, I always play at 30fps, so I've only tried this at 4k + 1.20 dsr. so I don't really know what the results will look like at 1080p.

You could also try using reshade, although that's a bit more of a hassle, imo..
Last edited by xBonzaii; Dec 17, 2019 @ 4:38am
WeedO'Maker ඞ Dec 17, 2019 @ 4:34am 
Originally posted by xBonzaii:
Originally posted by PBS WeedO'Maker:
Mmh so yeah, thats my problem which I am trying to figure out, thing is I can still see some blurriness at 1440p, seems like by default on the game and the only real way to fix it is rescalating resolution so far.

Something I always try whenever an older game doesn't support taa, is to enable fxaa both in-game and through the nvidia control panel and then combine it with 1.20 dsr, with 100% smoothness.

On top of that I use my tv to resharpen the image, but you could also use the nvidia sharpening filter. There will still be some shimmering, but it won't be as distracting.

But to be honest I always play at 30fps, so I've only tried this at 4k + 1.20 dsr. so I don't really know what the results will look like at 1080p.

You could also try using reshade, but that's a bit more of a hassle, imo..
Yes, I already used the sharpening tool and it doesn't make the image look much better I think, might have to try your other options though. My monitor unfortunately doesn't have a sharpening option.
WeedO'Maker ඞ Dec 17, 2019 @ 5:04am 
Originally posted by Guydodge:
https://steamcommunity.com/sharedfiles/filedetails/?id=1937947940
Do you get any kind of blurriness at far distances?
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Date Posted: Dec 17, 2019 @ 3:43am
Posts: 33