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P.D: I am trying to play the game at a 1920x1080 resolution.
In my opinion, the following settings give you the best overall performance/visual quality ratio..
Triple Buffering: Off (This setting also comes at a performance cost. And for most people, myself included, this setting is already enabled by default in the NVIDIA Control Panel. So to also enable it in-game is just wasted performance.)
Standard Settings
Texture Quality: Ultra / Anisotropic Filtering: 16x / Lighting Quality: Medium ('High' can tank performance in night scenes with lots of lights.) / Global Illumination: Medium (Visual difference from 'Ultra' is minor, and performance is better.) / Shadow Quality: High ('Ultra' is unnecessary, even at 4k. And 'Medium' gives jagged edges.) / Far Shadow Quality: Ultra (Visually better transitions from distant into near shadows, and very performance-friendly.) / SSAO: Medium (Higher settings barely make a difference.) / Reflection Quality: Medium (Higher settings tank performance, for a negligible difference in overall image quality.) / Mirror Quality: Ultra / Particle Quality: Medium* / Tessellation Quality: High / TAA: Medium (This is good enough at 4k, I don't know about 1080p though.) FXAA: Off / MSAA: Off
Advanced Settings
Graphics API: Vulkan / Near Volumetric Resolution: Medium (Higher settings tank performance, and even at 4k I can barely spot the improvements.) / Far Volumetric Resolution: Ultra** / Volumetric Lighting Quality: Ultra** / Unlocked Volumetric Raymarch Resolution: On (Turning this off will give you a lot of blocky artifacts in very distant clouds.) / Particle Lighting Quality: Medium* / Soft Shadows: High ('Medium' can produce visible artifacts around your character's shadow, and 'High' seems to have about the same performance cost.) / Grass Shadows: Medium (You can only tell the difference between 'High' and 'Medium' when doing a screenshot comparison, not during gameplay.) / Long Shadows: On / Full Resolution SSAO: Off (You'll barely be able to tell the difference, and turning this on comes at a performance cost.) / Water Refraction Quality: Medium / Water Reflection Quality: Medium / Water Physics Quality: Halfway / Resolution Scale: Off / TAA Sharpening: Max / Motion Blur: Off / Reflection MSAA: 4x (Only applies to mirrors, and the performance cost is minor.) / Geometry LoD: Max / Grass LoD: Halfway (Even at 4k, increasing this setting beyond the halfway mark doesn't seem to make a visible difference.) / Tree Quality: High ('Medium' will give you visible pop-in. 'Ultra' will make performance drop in dense forests, for no actual visible improvement.) / Parallax Occlusion Mapping: Ultra (Also make sure that 'deepsurfaceQuality' is set to 'kSettingLevel_Ultra' in the 'system.xml' file.) / Decal Quality: Ultra / Fur Quality: High / Tree Tessellation: Off
* Particle quality is really underestimated in this game. Even on the lower settings, throwing a fire bottle on a wagon or two and walking around it will absolutely tank performance. So I suggest leaving these on the 'Medium' setting, because even then, the particle effects still look great.
** If you don't want any visible artifacts when looking at the clouds, both these settings have to be set to 'Ultra'. But the performance cost is only minor, so you might as well.
These settings give me a solid 30fps at 4k on a 8700k/1080 ti with gpu load hovering around 70%, so there's still some headroom left. The only time performance drops is when I'm literally throwing fire bottles all over the place and I'm jumping around in the flames, but I guess that will tank performance on any setup..
There you go, I hope this helps and if you have any questions, feel free to ask.. ;)
Also, for people who have better gpu's, like a 2080 ti for example. The only settings that I would increase to get even better overall image quality are setting 'Near Volumetric Resolution' to 'Ultra' and maybe even turning on 'Full Resolution SSAO'.
In my opinion, increasing other settings beyond this, seems almost pointless. Compared to max settings the visual improvements would be negligible, for a very high performance cost..
By the way, here are some in-game screenshots as proof and to show you my method.
- https://i.imgur.com/Pp8iSuk.jpg
- https://i.imgur.com/YRKEvhB.jpg
- https://i.imgur.com/5hnRWEw.jpg
- https://i.imgur.com/OLVpN1K.jpg
- https://i.imgur.com/5wIMTfX.jpg
Here are also some screenshots to showcase 1440p60fps with the same settings.
- https://i.imgur.com/iFQK7hA.jpg
- https://i.imgur.com/oGVIDn2.jpg
- https://i.imgur.com/fSu5xDH.jpg
- https://i.imgur.com/cXsT8gu.png
- https://i.imgur.com/pPTgvxr.jpg
- https://i.imgur.com/KvuGBtM.png
- https://i.imgur.com/CzLyUpC.jpg
- https://i.imgur.com/eYaAznS.png
- https://i.imgur.com/larmDfy.jpg
- https://i.imgur.com/agS0X5U.png
And lastly, here are some screenshots to showcase 1080p60fps.
- https://i.imgur.com/MEQTsNb.png
- https://i.imgur.com/4mIidim.png
- https://i.imgur.com/wwr33Kv.png
- https://i.imgur.com/ukoaI3D.png
- https://i.imgur.com/BC2Gj4C.png
I think, sadly, the excessive blurring of characters at a certain distance is by design at 1080p. I'm not sure about 1440p, but at 4k, only some of the trees are slightly excessively blurred on purpose, but everything else seems way sharper.
Well, if their recordings are at 60fps, their probably not playing at 4k.. I don't really know what to tell you. I've tested those settings at the 3 most common resolutions, and the extra blurring is something that really stood out at 1080p. Which makes me assume that it was a design choice, because I didn't change anything except for the resolution..
Something I always try whenever an older game doesn't support taa, is to enable fxaa both in-game and through the nvidia control panel and then combine it with 1.20 dsr, with 100% smoothness.
On top of that I use my tv to resharpen the image, but you could also use the nvidia sharpening filter. There will still be some shimmering, but it won't be as distracting.
But to be honest, I always play at 30fps, so I've only tried this at 4k + 1.20 dsr. so I don't really know what the results will look like at 1080p.
You could also try using reshade, although that's a bit more of a hassle, imo..