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If so it's cheating.
R* don't really seem to care all that much, though maybe with this new 'big' update on the horizon they'll do another ban wave. They've had a couple of ban waves.
Biggest issue is that a ban for cheating is a 30 day ban and maybe a character wipe.
Instead the first ban should be a month ban, a total account wipe and any new characters made after the ban will be marked as cheaters on the map and in the lobby menu for 6 months. The second ban should be a permaban for online (and an IP ban) then the third (if they IP switch and come back on a new game) should be a straight up hardware ban.
A hardware ban bans the computer hardware, meaning little timmy is going to have to convince mommy and daddy to buy him a new gaming rig if he wants to cheat moar.
I personally favor a zero tolerance policy where if you're caught cheating and R* can prove it you just get your account permabanned but R* ban so many non-cheaters for cheating because they don't know how to moderate an online game.
Another thing they could do is reach out to long-time players who have a large publig following (such as RDO Youtubers/livestreamers) and offer them to be on a player council where they get minor moderator abilities (kick from lobby with 30 minute countdown until you can rejoin with a high priority ticket sent to R*) and actually get to engage in dialog with rockstar on the current state of the game and represent the playerbase.
Their large public following would provide a large incentive to not ♥♥♥♥ around with their very limited abilities.
Sadly it is an unavoidable part of the multiplayer experience, and it is kinda what makes the PVP not so great of an experience.
Just incase also check to see if your internet also isn't having problems.
It is peer2peer after all.
https://packetlosstest.com/
Router tapping has been around since I was a kid and I feel old now so that's a while.
Essentially a player disconnects their Internet (using software or hardware) for a few seconds (in peer to peer games there's a max 'disconnected time' before you get booted. So you can literally vanosh/freeze in place and rack up kills on your end of the client and then when you reconnect all these kills are instantly applied.
This was being done over a decade ago in WarRock which was the first game to get me into PC gaming. They mass banned cheaters and put their names up for all to see. It was a B or C type freemium shooter, though I managed to get the hard cover cased limited edition which came with a bunch of stuff I can't claim now because it switched owners.
Though the point still stands. They mass banned router tappers in a P2P FPS more than 10 years ago.
It can't be to hard today. Yet R* still fail to do anything. Worse still when a player becomes 'momentarily disconnected' they become translucent and invulnerable just to pop out of that with a magical headshot.
It's easy to detect which is why most P2P games don't have this issue. R* however is the special kid at vidya academy and needs a helper to tie his shoelaces.