Red Dead Redemption 2

Red Dead Redemption 2

View Stats:
dwcairns Jul 1, 2021 @ 3:15pm
I have strange texture pop issues. Can someone help?
RDR2 must be one of my favorite video games, but rockstar games kinda messed up the pc version a bit and I was wondering if someone could help me. I'm using a radeon RX 570 Series for my GPU, and for my CPU I'm using a AMD Ryzen 5 2600 Six core processor. For some reason when I change to DirectX 12 I still get the same results as using Vulkan. I have 655 VRAM so I don't think my problem is with VRAM. I have texture pops when I'm far away from things but I have not seen it when I am close to things. Also, I some times have texture pop and some times have slow texture loading. I would look at a buliding or something then turn around and then look back at it again and it and things around it would be gone, it would then reappear with out texture, then slowly load them.
Originally posted by isapicobella:
Alright! Thanks for the info. I'm currently using a 4GB card as well, and got Ultra textures running fine with DX12. Vulkan, on the other hand, still suffers from bad pop-in exactly the way you describe when putting texture quality on Ultra with 4GB of VRAM.

I think you too should be able to run Ultra textures without unusual pop-in when using DX12. I'd advice you to forget about Vulkan and stick to DX12, if DX12 otherwise runs well for you.

I recommend trying out the settings below, to start off with. If the severe pop-in is gone afterwards you can adjust them to your liking, see how far you can push it not just regarding texture pop-in but also your overall framerate etc.


Texture Quality: Ultra
Anisotropic Filtering: X16
Lighting Quality: Medium
Global Illumination Quality: High
Shadow Quality: High
Far Shadow Quality: Medium
Screen Space Ambient Occlusion: Medium
Reflection Quality: Low
Mirror Quality: High or Ultra.
(Ignore Water and Volumetrics Quality here, more on those below).
Particle Quality: Low
Tessellation Quality: Ultra
MSAA: Off. Do what you will with TAA and/or FXAA, but leave MSAA off.

Advanced settings:
Graphics API: DirectX 12, obviously.
Near Volumetric Resolution: Low
Far Volumetric Resolution: Low
Volumetric Lighting Quality: Medium
Unlocked Volumetric Raymarch Resolution: Off
Particle Lighting Quality: Low
Soft Shadows: Off or High, whatever you prefer visually.
Grass Shadows: Medium
Long Shadows: On
Full Resolution Screen Space Ambient Occlusion: Off
Water Refraction Quality: Low
Water Reflection Quality: High
Water Physics Quality: Set this to 0/4 of the bar first, up it to 1/4 or 2/4 later if your issues are resolved and you can afford the framerate hit.
Resolution Scale: Off
Reflection MSAA: Off
Geometry Level of Detail: 2/5 or 3/5 of the bar.
Grass Level of Detail: 2/10 - 4/10 of the bar.
Tree Quality: High
Parallax Occlusion Mapping Quality: Ultra
Decal Quality: Ultra
Fur Quality: High. Lower to Medium if the FPS hit is too large while handling animals.


Any settings I didn't mention here are purely personal preference such as TAA Sharpening and Motion Blur, do with them what you will. If you've got any questions let me know!

One more add-on, the settings above are aiming at an average of 40 fps, give or take. Not 60 or higher, unless DX12 runs a whole lot better for you than I'm estimating. It very well could.
< >
Showing 1-15 of 28 comments
RobDaHob Jul 1, 2021 @ 3:34pm 
Try update your graphic card..
dwcairns Jul 2, 2021 @ 5:36am 
Like get a new one?
isapicobella Jul 2, 2021 @ 6:22am 
By ''655 VRAM'', do you mean 6550 MB available in-game?

What resolution and graphics settings are you using? Texture quality is on Ultra, I take it?

DX12 can still have severe pop-in issues similar to Vulkan when you're seriously low on VRAM for your chosen settings.


The PC version of this game runs fine, or as it should at least - from R*'s pov.

About a year ago now they released a patch, I believe it was the Naturalist update, which noticeably upped VRAM usage for Vulkan after R* altered High and Medium textures to look better, or whatever the goal was. Several people with 2GB - 4GB VRAM cards started complaining about serious texture pop-in issues afterwards.

For a while I had hope they would fix this by reverting the changes made, or altering them further to lessen the problems, but they never did and never will either. It's how the game runs now, and it is what it is. Don't hold your breath expecting a fix from their end for any sort of texture pop-in issues. Ironically enough it's the players' problem now.
dwcairns Jul 2, 2021 @ 6:54am 
ok.
dwcairns Jul 2, 2021 @ 7:39am 
yea my texture quality is ultra and my res is 1920x1080. and im not sure about the VRAM but in RDR2 it says I've used 3818 out of 4096 (I don't have much memory left)
dwcairns Jul 2, 2021 @ 7:40am 
as in I've used 3818 out of 4096 memory
dwcairns Jul 2, 2021 @ 7:42am 
I'm also using full screen with a refresh rate of 75
The author of this thread has indicated that this post answers the original topic.
isapicobella Jul 2, 2021 @ 9:26am 
1
Alright! Thanks for the info. I'm currently using a 4GB card as well, and got Ultra textures running fine with DX12. Vulkan, on the other hand, still suffers from bad pop-in exactly the way you describe when putting texture quality on Ultra with 4GB of VRAM.

I think you too should be able to run Ultra textures without unusual pop-in when using DX12. I'd advice you to forget about Vulkan and stick to DX12, if DX12 otherwise runs well for you.

I recommend trying out the settings below, to start off with. If the severe pop-in is gone afterwards you can adjust them to your liking, see how far you can push it not just regarding texture pop-in but also your overall framerate etc.


Texture Quality: Ultra
Anisotropic Filtering: X16
Lighting Quality: Medium
Global Illumination Quality: High
Shadow Quality: High
Far Shadow Quality: Medium
Screen Space Ambient Occlusion: Medium
Reflection Quality: Low
Mirror Quality: High or Ultra.
(Ignore Water and Volumetrics Quality here, more on those below).
Particle Quality: Low
Tessellation Quality: Ultra
MSAA: Off. Do what you will with TAA and/or FXAA, but leave MSAA off.

Advanced settings:
Graphics API: DirectX 12, obviously.
Near Volumetric Resolution: Low
Far Volumetric Resolution: Low
Volumetric Lighting Quality: Medium
Unlocked Volumetric Raymarch Resolution: Off
Particle Lighting Quality: Low
Soft Shadows: Off or High, whatever you prefer visually.
Grass Shadows: Medium
Long Shadows: On
Full Resolution Screen Space Ambient Occlusion: Off
Water Refraction Quality: Low
Water Reflection Quality: High
Water Physics Quality: Set this to 0/4 of the bar first, up it to 1/4 or 2/4 later if your issues are resolved and you can afford the framerate hit.
Resolution Scale: Off
Reflection MSAA: Off
Geometry Level of Detail: 2/5 or 3/5 of the bar.
Grass Level of Detail: 2/10 - 4/10 of the bar.
Tree Quality: High
Parallax Occlusion Mapping Quality: Ultra
Decal Quality: Ultra
Fur Quality: High. Lower to Medium if the FPS hit is too large while handling animals.


Any settings I didn't mention here are purely personal preference such as TAA Sharpening and Motion Blur, do with them what you will. If you've got any questions let me know!

One more add-on, the settings above are aiming at an average of 40 fps, give or take. Not 60 or higher, unless DX12 runs a whole lot better for you than I'm estimating. It very well could.
Last edited by isapicobella; Jul 2, 2021 @ 10:03am
dwcairns Jul 2, 2021 @ 10:26am 
Thank you I will try this.
dwcairns Jul 2, 2021 @ 11:42am 
and also I'm running about 40 in saint Denis so my fps might improve
dwcairns Jul 2, 2021 @ 11:42am 
40 fps
dwcairns Jul 2, 2021 @ 12:14pm 
So far, it looks like it's improved my frame rate and improved the texure pop-in by a little bit but I think I should try restarting pc and game
isapicobella Jul 2, 2021 @ 2:44pm 
How does it look after a reboot?

If you're still having those bad texture pop-in issues despite these new settings I've got another suggestion for you to try:

Go into your Documents > Rockstar Games > Red Dead Redemption 2 > Settings.
Once there, delete any ''sga'' files you see as well as the system.XML file. Deleting the system.XML file will reset the game's graphics settings, letting it generate a new, fresh file upon boot. I hope that ends up helping. That system file can cause issues sometimes, for all sorts of reasons. Hence the reset.

Once that's done apply those same graphics settings I listed earlier, and check if it makes a difference.

Since you're at it anyway you might as well verify the game's files through Steam, too. Can't hurt. Edit: nevermind heh, you don't own the Steam version. My mistake. Can you verify the files through the R* or Epic launcher?

How much system RAM do you have, by the way?

Lastly, thank you for the Steam points! That's very kind of you. (:
Last edited by isapicobella; Jul 2, 2021 @ 2:47pm
Marble Jul 2, 2021 @ 2:58pm 
Another cause might be your disk speed being slow since open-world games load textures on the fly, so if you're not using an SSD you might get pop-in.
dwcairns Jul 2, 2021 @ 3:58pm 
isapicobella- "How much system RAM do you have, by the way?"
How do I check?
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Jul 1, 2021 @ 3:15pm
Posts: 28