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What resolution and graphics settings are you using? Texture quality is on Ultra, I take it?
DX12 can still have severe pop-in issues similar to Vulkan when you're seriously low on VRAM for your chosen settings.
The PC version of this game runs fine, or as it should at least - from R*'s pov.
About a year ago now they released a patch, I believe it was the Naturalist update, which noticeably upped VRAM usage for Vulkan after R* altered High and Medium textures to look better, or whatever the goal was. Several people with 2GB - 4GB VRAM cards started complaining about serious texture pop-in issues afterwards.
For a while I had hope they would fix this by reverting the changes made, or altering them further to lessen the problems, but they never did and never will either. It's how the game runs now, and it is what it is. Don't hold your breath expecting a fix from their end for any sort of texture pop-in issues. Ironically enough it's the players' problem now.
I think you too should be able to run Ultra textures without unusual pop-in when using DX12. I'd advice you to forget about Vulkan and stick to DX12, if DX12 otherwise runs well for you.
I recommend trying out the settings below, to start off with. If the severe pop-in is gone afterwards you can adjust them to your liking, see how far you can push it not just regarding texture pop-in but also your overall framerate etc.
Texture Quality: Ultra
Anisotropic Filtering: X16
Lighting Quality: Medium
Global Illumination Quality: High
Shadow Quality: High
Far Shadow Quality: Medium
Screen Space Ambient Occlusion: Medium
Reflection Quality: Low
Mirror Quality: High or Ultra.
(Ignore Water and Volumetrics Quality here, more on those below).
Particle Quality: Low
Tessellation Quality: Ultra
MSAA: Off. Do what you will with TAA and/or FXAA, but leave MSAA off.
Advanced settings:
Graphics API: DirectX 12, obviously.
Near Volumetric Resolution: Low
Far Volumetric Resolution: Low
Volumetric Lighting Quality: Medium
Unlocked Volumetric Raymarch Resolution: Off
Particle Lighting Quality: Low
Soft Shadows: Off or High, whatever you prefer visually.
Grass Shadows: Medium
Long Shadows: On
Full Resolution Screen Space Ambient Occlusion: Off
Water Refraction Quality: Low
Water Reflection Quality: High
Water Physics Quality: Set this to 0/4 of the bar first, up it to 1/4 or 2/4 later if your issues are resolved and you can afford the framerate hit.
Resolution Scale: Off
Reflection MSAA: Off
Geometry Level of Detail: 2/5 or 3/5 of the bar.
Grass Level of Detail: 2/10 - 4/10 of the bar.
Tree Quality: High
Parallax Occlusion Mapping Quality: Ultra
Decal Quality: Ultra
Fur Quality: High. Lower to Medium if the FPS hit is too large while handling animals.
Any settings I didn't mention here are purely personal preference such as TAA Sharpening and Motion Blur, do with them what you will. If you've got any questions let me know!
One more add-on, the settings above are aiming at an average of 40 fps, give or take. Not 60 or higher, unless DX12 runs a whole lot better for you than I'm estimating. It very well could.
If you're still having those bad texture pop-in issues despite these new settings I've got another suggestion for you to try:
Go into your Documents > Rockstar Games > Red Dead Redemption 2 > Settings.
Once there, delete any ''sga'' files you see as well as the system.XML file. Deleting the system.XML file will reset the game's graphics settings, letting it generate a new, fresh file upon boot. I hope that ends up helping. That system file can cause issues sometimes, for all sorts of reasons. Hence the reset.
Once that's done apply those same graphics settings I listed earlier, and check if it makes a difference.
Since you're at it anyway you might as well verify the game's files through Steam, too. Can't hurt. Edit: nevermind heh, you don't own the Steam version. My mistake. Can you verify the files through the R* or Epic launcher?
How much system RAM do you have, by the way?
Lastly, thank you for the Steam points! That's very kind of you. (:
How do I check?