Red Dead Redemption 2

Red Dead Redemption 2

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Great Game, blurry, foggy graphics..Don't like lighting..
This game seems to have an aversion to clear graphics. Lots of foggy lighting, blur effects, sun effects, and generally a lack of sharpness that I like in my games. Any idea how I can have a crisper game? Has the community heard of this before?
Thanks,
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Showing 1-15 of 15 comments
KingVonFPS Nov 2, 2020 @ 10:31am 
thats just TAA at work .... game got crazy amount of vegetation/beards/hair/fur, and for them to not shimmer an aggressive TAA was implemented .. if u turned off TAA and used MSAA the scene becomes clear and no blur , but its a shimmer fest and game looks so weird .. TAA is a must ... fixes : is using ingame sharpening or better yet using Reshade and using CAS or luma sharpening .. this fixed blurriness for me BUT u cant play online with Reshade in use ... or 3rd option but it kills fps but gives the BEST look ... increasing resolution / scaling .. puting scaling on 1.5 and above , would just kill the Blurriness problem and would also kill FPS too XD .. so choose what u wanna trade .. its not a problem with lighting or game graphics , its just TAA and how it works maybe in the future a new AA method gonna be developed lets just hope .
Last edited by KingVonFPS; Nov 2, 2020 @ 10:31am
Squashbuckler Nov 2, 2020 @ 11:26am 
Hmmm... Thanks Mr. Toxic. I will take a look at this and report back. I game at res 1440and disable AA. I also cant stand depth of field or moton blur.. So I took them off.
Squashbuckler Nov 2, 2020 @ 11:27am 
What about vulcan vs DX 12?
Squashbuckler Nov 2, 2020 @ 11:36am 
A perfect example is when you start a new online game.. The two characters faces are blurred out because of the light coming from the window behind. You cant see any faces because the light is overpowering. Its very annoying.. Light overpowering everything.
Nite69 Nov 2, 2020 @ 1:57pm 
Turn off TAA and Motion Blur and it will be clearer

Originally posted by Squashbuckler:
What about vulcan vs DX 12?

stay on DX12, Vulkan has stability problems, it crashed on me once just when I was changing the graphics settings
Last edited by Nite69; Nov 2, 2020 @ 2:03pm
KingVonFPS Nov 2, 2020 @ 4:17pm 
turning off TAA would make the game look silly XD shimmering fest lol
KingVonFPS Nov 2, 2020 @ 4:18pm 
Originally posted by Squashbuckler:
What about vulcan vs DX 12?
what about em ? they both looks the same but DX12 got this weird Trees flickering glitch which wasnt fixed till now
KingVonFPS Nov 2, 2020 @ 4:20pm 
Originally posted by Squashbuckler:
Hmmm... Thanks Mr. Toxic. I will take a look at this and report back. I game at res 1440and disable AA. I also cant stand depth of field or moton blur.. So I took them off.
just put TAA on medium NOT high and use sharpening as i told u = fixed
KingVonFPS Nov 2, 2020 @ 4:21pm 
Originally posted by Squashbuckler:
A perfect example is when you start a new online game.. The two characters faces are blurred out because of the light coming from the window behind. You cant see any faces because the light is overpowering. Its very annoying.. Light overpowering everything.
whats this ? they looks how they supposed to look for me , maybe u got a glitch or something OR ur brightness is way high .
KingVonFPS Nov 2, 2020 @ 4:22pm 
Originally posted by Nite69:
Turn off TAA and Motion Blur and it will be clearer

Originally posted by Squashbuckler:
What about vulcan vs DX 12?

stay on DX12, Vulkan has stability problems, it crashed on me once just when I was changing the graphics settings
its the other way around for me ... DX12 got weird trees bugs + crashes and FPS loss
Nite69 Nov 2, 2020 @ 4:25pm 
Originally posted by __MrToXiC__:
turning off TAA would make the game look silly XD shimmering fest lol

The shimmering is better then its being Smudgy/Blurry in my opinion, I tried medium TAA and even tried adjusting the TAA sharpening, still didn't like it

as for DX12, I only had a tiny bit of flicker on a mission where I had to set a field on fire, but so far everything else is good
Last edited by Nite69; Nov 2, 2020 @ 4:48pm
KingVonFPS Nov 3, 2020 @ 10:26pm 
Originally posted by Nite69:
Originally posted by __MrToXiC__:
turning off TAA would make the game look silly XD shimmering fest lol

The shimmering is better then its being Smudgy/Blurry in my opinion, I tried medium TAA and even tried adjusting the TAA sharpening, still didn't like it

as for DX12, I only had a tiny bit of flicker on a mission where I had to set a field on fire, but so far everything else is good
for me , if i didnt use TAA the foliage sometimes doesnt apear or fade and flicker like crazy .. XD
FranzZ Nov 3, 2020 @ 11:53pm 
I honestly have found any of the AA choices are terrible. So, I decided to turn them all off, run Triple Buffering, Shadows on High, Soft Shadows on Ultra.

It makes items appear to have multiple shadows when shadows are cast(like on Telegraph posts, or your rifle when on your back), which having TAA turned on will fix but makes the image aids to look at. Apart from that, it's a clear image. If you really want crisp, TAA+Max Sharpness on the slider, but wouldn't recommend.

As for DX12/Vulkan, use what gives you the better frames and runs stable. DX12 is brighter for me and usually can run a few FPS lower than Vulcan (though, can't 100% confirm). Vulkan runs fine without any issue, so I just stick to it.
Nats Nov 4, 2020 @ 12:55am 
I just put everything on max, TAA etc on as default with Vulcan and it all looks beautiful, no issues with the looks of the game (other than some of the hair looks a bit strange at times). I was just thinking yesterday when I ride into Valentine how amazing this game can look. Some concerns over the gameplay and PC controls, but definitely not the graphics.
87 Nov 4, 2020 @ 4:16pm 
Originally posted by Squashbuckler:
A perfect example is when you start a new online game.. The two characters faces are blurred out because of the light coming from the window behind. You cant see any faces because the light is overpowering. Its very annoying.. Light overpowering everything.
The lighting is very well done, if you stand two people in front of a bright window and look at them you will see how close the in game lighting is to reality.
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Date Posted: Nov 2, 2020 @ 9:38am
Posts: 15