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Zgłoś problem z tłumaczeniem
Parley will make you completely passive against an aggressor (and their posse) for 10 minutes.
Pressing charges will increase an aggressor's (and their posse's) hostility level, which will show them in an increasingly more red blip on the map, for increasingly farther distances.
Defensive mode isn't like passive mode from GTAO.
Also i dont know if it changed but when in Defense Mode you cant do the Mapevents like Campdefense.
Edit: Offensive players cant "lock on" on Defensive Players so its a little harder to shoot you down ... laughable if you play on PC but still thats a thing Rockstar thinks is good for Defensive players.
https://www.youtube.com/watch?v=FKjPfEpvcck
all the modders need is your gamertag and you are ♥♥♥♥♥♥
they can track you in any lobby and crash you with a press of a button, transfer you to their lobby pop error messages in your game blow you up and all that stuff
The situation that someone killed you regardless - the defensive mode is not a god mode. You can be killed, it’s just harder. And for this exploding bullets – it sounds like a cheater. I had this situation twice – multiple explosions auto-aim like out of nowhere (both in Lemoyne, possibly the same guy). Thanks to the defensive mode I was only knocked from my horse. But I survived and managed to escape.
No because can smash you with horse and you lost the defensive and can caught with lasso.
I think there can't be such a problem in RDO as switching between defensive and offensive takes 30 seconds. That time can even be increased to 1 minute. Problem solved.
Or, another option, it can be like this: Once you are defensive, you can't be offensive again until you change session. That would work well too.