Red Dead Redemption 2

Red Dead Redemption 2

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์์ツ Dec 7, 2020 @ 5:44pm
Graphical Glitches [SOLVED]
Hello evry1, my problem is about Lightning and Trees and Vegetation appearing and dissapearing constantly when im running on a horse or just walking fast by. This is ruining immersion and keeps me distracted. It is happening like from last patch and im not quite sure what can be cause of that. For example when im near Saint Denis at night the lamps of the city keep turning on and off like in some scary movie. Its maybe funny but in reality its turning me really worried what is really happening. My PC is fresh as hot baguette, Rtx 3080 and 5900x Ryzen. Im running HUB settings in 1440p with resolution scale to 4k and 2x mxaa + medium taa + triple buffering and even tho most times the problem isnt happening but when it happen it is constant. My settings were tested if it is the problem and the problem occurs on every combination possible. This may be the drivers of graphics card but they are fresh too. In other games such a problems dont exist even after long sessions. Is that really in game bugs of newest DLC or there is simple solution for this ? Please help :c
EDIT: I solved this problem by disabling mxaa and putting just fxaa and taa high. It seems when i overload the graphics in the game the glitches are showing up. Seems that PC port is still unoptimalized. I putted hub settings ( textures, GI,AO, Clouds Ultra/rest settings medium/low+1.5x Resolution scale) and graphics are amazing and not overloading so the bushes arent showing and dissapearing+ screen flickering and others bugs are gone when im playing in high fps. HDR still dont work but i hope it will change soon.
Last edited by ์์ツ; Dec 24, 2020 @ 5:18pm
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Showing 1-14 of 14 comments
Nite69 Dec 7, 2020 @ 5:46pm 
change the API in advance graphics from Vulkan to DX12

Vulkan has way more problems and its selected by default
Last edited by Nite69; Dec 7, 2020 @ 5:47pm
์์ツ Dec 8, 2020 @ 4:40pm 
Originally posted by Nite69:
change the API in advance graphics from Vulkan to DX12

Vulkan has way more problems and its selected by default
You think DX12 is stable option ? I trust vulkan as better api for this game but i will try to make experiment to play dx12 only.
Jed Clampet Dec 8, 2020 @ 4:44pm 
Originally posted by ☣︎ ☮︎☢︎EryK1ller:
Originally posted by Nite69:
change the API in advance graphics from Vulkan to DX12

Vulkan has way more problems and its selected by default
You think DX12 is stable option ? I trust vulkan as better api for this game but i will try to make experiment to play dx12 only.
The Vulkan API crashes (with an error message) every single time I load RDR2 from within Steam (before RDR2 actually loads), even though I have DX12 enabled in RDR2.

Edit: To OP, maybe try some lower graphics settings in RDR2, see if that changes anything.
Last edited by Jed Clampet; Dec 8, 2020 @ 4:45pm
Nite69 Dec 8, 2020 @ 4:45pm 
Originally posted by ☣︎ ☮︎☢︎EryK1ller:
Originally posted by Nite69:
change the API in advance graphics from Vulkan to DX12

Vulkan has way more problems and its selected by default
You think DX12 is stable option ? I trust vulkan as better api for this game but i will try to make experiment to play dx12 only.

It is for me, Not had had any crashes at all in DX12

Vulkan freezes on me in just the menu settings when I change them so I don't trust it during actual playing
Jed Clampet Dec 8, 2020 @ 4:50pm 
Originally posted by Nite69:
Originally posted by ☣︎ ☮︎☢︎EryK1ller:
You think DX12 is stable option ? I trust vulkan as better api for this game but i will try to make experiment to play dx12 only.

It is for me, Not had had any crashes at all in DX12

Vulkan freezes on me in just the menu settings when I change them so I don't trust it during actual playing
This man speaketh the truth.
tunnelcat Dec 8, 2020 @ 8:24pm 
Works fine in DX12 for me and looks fantastic. Now if I only had a GTX 3090 and could crank up the graphics settings more....
Nite69 Dec 8, 2020 @ 9:37pm 
Originally posted by tunnelcat:
Works fine in DX12 for me and looks fantastic. Now if I only had a GTX 3090 and could crank up the graphics settings more....

ya could crank them up more yes but even the 3090 can't do this game at max detail with all the advance graphics included

RDR2 is like Crysis 1 was back in the day, gonna take many GPU generations for it to run smoothly
tunnelcat Dec 8, 2020 @ 9:52pm 
Yeah, I have to set a lot of things that are videocard hungry to medium, but at least it looks good. Besides, you can't find a GTX 3090 to purchase even if you had the cash.
Nite69 Dec 8, 2020 @ 10:19pm 
Originally posted by tunnelcat:
Yeah, I have to set a lot of things that are videocard hungry to medium, but at least it looks good. Besides, you can't find a GTX 3090 to purchase even if you had the cash.

same with a 3060 TI (it sold out in seconds) it was the card I want to replace my 1070

I might even end up waiting for the 4000 series cause from what I seen even Cyberpunk 2077 is just as demanding or even worse then RDR2 is in performance
Last edited by Nite69; Dec 8, 2020 @ 10:19pm
์์ツ Dec 9, 2020 @ 2:24pm 
Originally posted by ☣︎ ☮︎☢︎EryK1ller:
Originally posted by Nite69:
change the API in advance graphics from Vulkan to DX12

Vulkan has way more problems and its selected by default
You think DX12 is stable option ? I trust vulkan as better api for this game but i will try to make experiment to play dx12 only.
Well DX12 have exact same bugs, it sucks for this game to not support beefy rigs rn. Good thing cyberpunk is coming in few hours so there is proper replacement for this :D
Беккит Dec 9, 2020 @ 2:50pm 
Hey. sorry in advance for my english.

I spent many hours in the graphics settings to make the graphics for myself. try turning off msaa anti-aliasing. then turn TAA on high.
Textures stop blinking and appear in front of the player.

the whole problem is that msaa anti-aliasing is not finalized in this game and may be completely broken by the developers.

if the picture with TAA seems to you too blurry try to scale the resolution to 1.2 or 1.5

if you are the owner of a 4k monitor, then TAA should not seem blurry to you and scaling is not necessary. I also do not advise you to enable several different anti-aliasing.

I myself play with msaa anti-aliasing (I hate blurring TAA and FXAA)
Last edited by Беккит; Dec 9, 2020 @ 2:55pm
Nite69 Dec 9, 2020 @ 4:22pm 
Originally posted by Беккит:
Hey. sorry in advance for my english.

I spent many hours in the graphics settings to make the graphics for myself. try turning off msaa anti-aliasing. then turn TAA on high.
Textures stop blinking and appear in front of the player.

the whole problem is that msaa anti-aliasing is not finalized in this game and may be completely broken by the developers.

if the picture with TAA seems to you too blurry try to scale the resolution to 1.2 or 1.5

if you are the owner of a 4k monitor, then TAA should not seem blurry to you and scaling is not necessary. I also do not advise you to enable several different anti-aliasing.

I myself play with msaa anti-aliasing (I hate blurring TAA and FXAA)

I have TAA set to medium, TAA sharpening slider set to half way, and then the Nvidia Control Panel Image sharpening set to 1.00 and it looks great like this

don't use resolution scale that will just hurt the performance worse then the game already is, leave it off
Last edited by Nite69; Dec 9, 2020 @ 5:02pm
Беккит Dec 10, 2020 @ 4:05am 
Originally posted by Nite69:
Originally posted by Беккит:
Hey. sorry in advance for my english.

I spent many hours in the graphics settings to make the graphics for myself. try turning off msaa anti-aliasing. then turn TAA on high.
Textures stop blinking and appear in front of the player.

the whole problem is that msaa anti-aliasing is not finalized in this game and may be completely broken by the developers.

if the picture with TAA seems to you too blurry try to scale the resolution to 1.2 or 1.5

if you are the owner of a 4k monitor, then TAA should not seem blurry to you and scaling is not necessary. I also do not advise you to enable several different anti-aliasing.

I myself play with msaa anti-aliasing (I hate blurring TAA and FXAA)

I have TAA set to medium, TAA sharpening slider set to half way, and then the Nvidia Control Panel Image sharpening set to 1.00 and it looks great like this

don't use resolution scale that will just hurt the performance worse then the game already is, leave it off


I also use this setting (nvidia sharpening) along with the resolution scaling but the picture is also very blurry ..

you can also sharpen TAA in the game settings.

I think the sharpness setting is already a more narrowly focused setting, so I did not describe it in my advice.

I don't think it's worth thinking about the resource cost when using TAA high. TAA consumes very few resources and FXAA too. MSAA consumes most of all this guy played with MSAA + TAA and all that annoyed him was texture glitches. so advice on saving resources vryatli is appropriate here))

unfortunately only on 4k monitors TAA to look satisfactory.
Last edited by Беккит; Dec 10, 2020 @ 7:00am
์์ツ Dec 10, 2020 @ 4:19pm 
Actually it became logic for me that if i put so many resources into graphics the game is getting problems with rendering it. Good that Cyberpunk got me really inserted in to it so i can forget about red dead bugemption for a moment :)
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Date Posted: Dec 7, 2020 @ 5:44pm
Posts: 14