Red Dead Redemption 2

Red Dead Redemption 2

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Grainy textures and trees.
No matter what API or graphic setting i change trees, arthurs hair and dark textures have excessive film grain and it pulsates and shimmers constantly. Ive bumped resolution scale to 2.500 on native 1080p and it still does nothing. Wasnt this game supposed to be like a graphical marvel cause rn it looks so horrid i actually cannot play it looking this bad its just grain everywhere i look. Any help would be appreciated.
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Showing 1-9 of 9 comments
Ares4X Oct 5, 2020 @ 3:54pm 
Turn TAA to med or high should fix this.
Last edited by Ares4X; Oct 5, 2020 @ 3:54pm
That's an unfortunate effect of not having TAA on (which will make everything a blurry mess, unfortunately, in 1080p). You'll either have to spend 2 days tinkering with settings, OR jump right to setting TAA to High (medium has some weirdly-noticable aliased ghosting for me, but I've heard people prefer Medium to High) and TAA Sharpening in unlocked advanced settings to somewhere between the middle and 75%. Then add ReShade (which works in Vulkan and DX12 now, so you can use it no matter which API you're in). Get the Depth3D shaders and move Smart_Sharp.fx out of the default nested folder to use it. I use 0.825 sharpening on that with TAA Sharpening at 2.0 / 50% of the bar. Makes the game look as good as you're gonna get at 1080p without absolutely destroying performance with up-rendering. Good luck!

edit: Oh, use Depth3D's DLAA Light shader as well. Trust me when I say it makes things look SO much better. Grass no longer has a bright outline, and instead looks like a properly-shaded part of the world.
Last edited by AlexandrClibanarius; Oct 5, 2020 @ 7:09pm
CasualitieZ Oct 11, 2020 @ 5:06am 
Originally posted by Alexandr:
That's an unfortunate effect of not having TAA on (which will make everything a blurry mess, unfortunately, in 1080p). You'll either have to spend 2 days tinkering with settings, OR jump right to setting TAA to High (medium has some weirdly-noticable aliased ghosting for me, but I've heard people prefer Medium to High) and TAA Sharpening in unlocked advanced settings to somewhere between the middle and 75%. Then add ReShade (which works in Vulkan and DX12 now, so you can use it no matter which API you're in). Get the Depth3D shaders and move Smart_Sharp.fx out of the default nested folder to use it. I use 0.825 sharpening on that with TAA Sharpening at 2.0 / 50% of the bar. Makes the game look as good as you're gonna get at 1080p without absolutely destroying performance with up-rendering. Good luck!

edit: Oh, use Depth3D's DLAA Light shader as well. Trust me when I say it makes things look SO much better. Grass no longer has a bright outline, and instead looks like a properly-shaded part of the world.
Ill try that hopefully it still doesnt look like i smeared soap on my monitor.
Gatsu Oct 11, 2020 @ 5:29am 
TAA is ♥♥♥♥, use multisampling x2 with resolution scaling 1.25 or off. About the same performance but looks better in 1080p.
Koot'n Oct 12, 2020 @ 10:38am 
For me, turning softshadows off and putting scale to 1,75 has helped a LOT. But its still noticeable. Maybe there are no native 1080p textures? It feels like it because when i switch to 2560x1440 its almost gone.But it tanks a few fps. And on my x1x that black dots on almost every texture does not exist. So yeah. Muddy FULLHD Textures i guess...

ElectricWizard Oct 12, 2020 @ 2:12pm 
Try upscale even to 1.25 - helps a lot, drops performance but if it doesn’t have that much impact it’s totally worth it.
CoolCat77 Oct 12, 2020 @ 5:34pm 
i get 30 fps in 1440p with 1650 its much better than 1080p
CasualitieZ Oct 14, 2020 @ 12:07am 
Stated in a previous comment was to use Reshade but without even selecting a shader thing my FPS is tanked so i guess ill just go to 1.250 or 1.500 and deal with the lesser performance decrease. It sucks that they made it look so terrible at 1080p but such is life with a console port by a company that barely cares about their product.
Gatsu Oct 14, 2020 @ 8:32am 
Originally posted by Peaceful 28Yr old Refugee:
Stated in a previous comment was to use Reshade but without even selecting a shader thing my FPS is tanked so i guess ill just go to 1.250 or 1.500 and deal with the lesser performance decrease. It sucks that they made it look so terrible at 1080p but such is life with a console port by a company that barely cares about their product.
Have you tried using multisampling instead of TAA ? I get much better visuals with it but it costs more performance.
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Date Posted: Oct 5, 2020 @ 1:52pm
Posts: 9