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翻訳の問題を報告
So Sure... EPIC may be cheaper now... but that's only because they NEED/WANT business. And while this does NOT invalidate your point; I do feel your point is not very strong if it's only temporary.
So with that; I shall continue to wait for RDR2 to drop its prices a wee bit more :). Crossed Fingers it will one day hit $20-something :).
agree with you, BUT don't count on R* games to be cheap! any time soon it took years before GTA became cheap(ish)
What's life (Gaming Life) like having multiple accounts like that. I've considered it with Steam and GoG (which I've heard a very little about). A part of me feels like there would be confusion when I wanted to play a game. Or running multiple Steam-Like applications.
Thoughts?
I know... I was a bit surprised to see this go on sale right now; at best I was expecting a holiday sale, though roughly at this price :(. But I often end up playing games that released 6 or more years ago. Some say Frugal... some say Cheap - LOL.
LMAO. You realize Epic owns Unreal? The engine used in a lot of things, including the latest Star Wars rides, latest slot machines, etc. They are WAY beyond just Fortnite, though that's a money maker for them.
GoG is working on "get this" gamelauncher launcher, i mean you link steam to gog and the games pop up in gog launcher and so on for all of them.
if the perfect this, then soon we have one launcher GoG and steam games, epic games all will be shown inside the GoG... well so do they say. i'm more of a i'll see when it happens.
anyways.
if you ask where did i read this, was from their news mail. maybe you can find the info about it on the site who knows, when i read it i was like "yea right, that will sure work" hehe but hey who knows if it works win win right.
Actually developers did have problems with the royalties. The 30% bit that Valve takes is just an old carry over from the usual royalty fee seen across the industry. It did not really take digital distribution into account.
Developers became beholden to big publishers, the publishers took all the benefits and the developers would only get paid for the work they have done. It was not unusual for developers to be out of a job after every game release because they never did get those royalties. Now a days the cost of development has skyrocketed, especially for AAA games.
One thing digital distribution brought to the table was the ability for developers to finally bypass the big publishers and bring their games directly to the consumer.
So yes developers had a problem with the cuts and its become even more problematic as the cost of development went up (not to mention the cost of living and devaluing of currency as a contributing factor). The liberating aspect of self publishing has only made this more open and visible. Epic knew this which is why the focused heavily on shaking up the industry's dated royalty scheme.
And you don't need mil $$$ to make a game that actually is good.
Steam put digital distribution years ahead of where it might have otherwise been. Had Steam never been made, the other platforms wouldn't be quite what they are now either. They might still not have been made yet. A much worse company could have come in and set a standard before anyone else could (see: console marketplaces, Games For Windows Live).
Epic allowed the development of their Unreal Tournament reboot to die for Fortnite. Pretty callous move if you ask me. Tells me that my personal interests are not at heart.