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Alternatively, play at a higher resolution or use resolution scaling. I personally prefer TAA because of its low performance cost and decent quality. Either way, you'll always get some form of aliasing if you're not using an aggressive AA method like MSAA or TAA High.
console version.
It shouldn't happen with TAA on High, especially with FXAA also enabled. Volumetric lighting quality can also make this issue worse if it's set too low because any scattered light gets dithered.
If all of this keeps happening even with TAA High, FXAA and Volumetrics on Medium, then there's definitely something else wrong.
i have tried of all this but still it flickers. So R* will fix this hopefully
I turned this setting off and was having the same flickering in the trees. Hope this helps someone.