Red Dead Redemption 2

Red Dead Redemption 2

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Radiationbum May 30, 2020 @ 4:53am
TAA Graphics problem
TAA makes the game really blurry at 1080p (my monitors screen resolution) and if i turn it off then theirs lots of graphical issues like fences popping in and out at certain distances and horse tails showing a the texture-less stump of the tail under the strands of hair.

FXAA and MSSA dont fix these graphical issues meaning i have to use TAA and have a blurry mess that i can only fix if I increase the res scale in game upscaling it to 3/2 x 1.500 but that really hurts my FPS overhead meaning i have a 10 fps headroom in Saint Deni in normal play, so in later mission when alot more is happening on screen i might fall below my 60fps target.

So is there any fix for TAA blurring without using the sharpening slider as that looks bad and dosent really fix the problem or a way to fix the graphical issues when TAA is off.

PC Specs: RTX 2080, 16gb ram, I7 6700k, on a SSD
Last edited by Radiationbum; May 30, 2020 @ 5:07am
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anandssss2000 May 30, 2020 @ 5:14am 
I run a GTX 1060 at 45fps avg with my settings tuned to just above favour performance. I too have noticed this issue when i turned off TAA.

I found that going to advance graphics settings(just scroll down) and tuning the TAA slider helped with the issue.

On a side note, does the 2080 really struggle at 1080p? I thought it was a 4k card :/
lysy z bannders May 30, 2020 @ 5:14am 
Acja super ciesze sie
lysy z bannders May 30, 2020 @ 5:15am 
Originally posted by Radiationbum:
TAA makes the game really blurry at 1080p (my monitors screen resolution) and if i turn it off then theirs lots of graphical issues like fences popping in and out at certain distances and horse tails showing a the texture-less stump of the tail under the strands of hair.

FXAA and MSSA dont fix these graphical issues meaning i have to use TAA and have a blurry mess that i can only fix if I increase the res scale in game upscaling it to 3/2 x 1.500 but that really hurts my FPS overhead meaning i have a 10 fps headroom in Saint Deni in normal play, so in later mission when alot more is happening on screen i might fall below my 60fps target.

So is there any fix for TAA blurring without using the sharpening slider as that looks bad and dosent really fix the problem or a way to fix the graphical issues when TAA is off.

PC Specs: RTX 2080, 16gb ram, I7 6700k, on a SSD
yes
VivPunk May 30, 2020 @ 5:29am 
same with a 2080 at 1080p.i just use set taa silder to around 70% to get a good balance of sharpness and blurriness.no other way around it afaik
VivPunk May 30, 2020 @ 5:30am 
Originally posted by anandssss2000:
I run a GTX 1060 at 45fps avg with my settings tuned to just above favour performance. I too have noticed this issue when i turned off TAA.

I found that going to advance graphics settings(just scroll down) and tuning the TAA slider helped with the issue.

On a side note, does the 2080 really struggle at 1080p? I thought it was a 4k card :/
it is a 4k card but not for red dead xd
Radiationbum May 30, 2020 @ 1:56pm 
Originally posted by anandssss2000:
I run a GTX 1060 at 45fps avg with my settings tuned to just above favour performance. I too have noticed this issue when i turned off TAA.

I found that going to advance graphics settings(just scroll down) and tuning the TAA slider helped with the issue.

On a side note, does the 2080 really struggle at 1080p? I thought it was a 4k card :/

I think my CPU might be the bottle neck also im using the in game up scaling option, but then many people say to play RDR2 with Vulken and while i get a few more frames per sec, it causes stuttering and some other graphical issues, so i have to use DX12

its a shame TAA is so poor, if it wasn't for the graphical issues with it off i would happily use FXAA and or 4x MSAA instead
Annihilator May 30, 2020 @ 3:07pm 
Originally posted by anandssss2000:
I run a GTX 1060 at 45fps avg with my settings tuned to just above favour performance. I too have noticed this issue when i turned off TAA.

I found that going to advance graphics settings(just scroll down) and tuning the TAA slider helped with the issue.

On a side note, does the 2080 really struggle at 1080p? I thought it was a 4k card :/

I have 2080 ti for 4k but not all maxed :) and no 60 fps.
Smaug's Arrow. May 30, 2020 @ 10:52pm 
I turned settings to 1440p and turn TAA off.
anandssss2000 May 31, 2020 @ 11:43pm 
Originally posted by Radiationbum:
Originally posted by anandssss2000:
I run a GTX 1060 at 45fps avg with my settings tuned to just above favour performance. I too have noticed this issue when i turned off TAA.

I found that going to advance graphics settings(just scroll down) and tuning the TAA slider helped with the issue.

On a side note, does the 2080 really struggle at 1080p? I thought it was a 4k card :/

I think my CPU might be the bottle neck also im using the in game up scaling option, but then many people say to play RDR2 with Vulken and while i get a few more frames per sec, it causes stuttering and some other graphical issues, so i have to use DX12

its a shame TAA is so poor, if it wasn't for the graphical issues with it off i would happily use FXAA and or 4x MSAA instead
I don't think the cpu is the issue (i have an i3 8100) but the issue is the TAA itself.
Radiationbum Jun 1, 2020 @ 12:52am 
Originally posted by anandssss2000:
Originally posted by Radiationbum:

I think my CPU might be the bottle neck also im using the in game up scaling option, but then many people say to play RDR2 with Vulken and while i get a few more frames per sec, it causes stuttering and some other graphical issues, so i have to use DX12

its a shame TAA is so poor, if it wasn't for the graphical issues with it off i would happily use FXAA and or 4x MSAA instead
I don't think the cpu is the issue (i have an i3 8100) but the issue is the TAA itself.

Do you have a AMD GPU, because i heard AMD works better on RDR2 than NVIDIA and might not run into the same graphicall issues
=CJ= Jun 1, 2020 @ 12:56am 
I use reshade with lumasharpen, works flawlessly.
Birdy62 Jun 1, 2020 @ 1:36am 
Yes reshade is THE solution. You can now use it with both Vulkan and Dx12 and the sharpen filters are much better than the one in game.
Last edited by Birdy62; Jun 1, 2020 @ 1:36am
Javibega Jun 1, 2020 @ 6:05am 
The TAA is broken for 1080p. FXAA do anything. MSAA is a FPS-killer.

Nowadays, this game has no AA, for standard 1080p.

I have tried Image Filtering Nvidia with TAA. That's the least bad, but the result is a blurry and oversharpened image at the same time.

Waiting for the new year to get 4K monitor and next gen graphic card?
Themightyred92 Jun 1, 2020 @ 6:13am 
Originally posted by =CJ=:
I use reshade with lumasharpen, works flawlessly.
nah it doesnt..when moving the camera its still all blurry and ugly.
vackillers Jun 2, 2020 @ 1:59pm 
Originally posted by Themightyred92:
Originally posted by =CJ=:
I use reshade with lumasharpen, works flawlessly.
nah it doesnt..when moving the camera its still all blurry and ugly.

Yeah I didn't have much luck either it was still extremely blurring for me in any sort of movement or motion of the camera it just automatically blurs the image like its got vaseline all over it. But it doesn't mean he doesn't think it works flawlessly, its all subjective to them the reshade trick works great just not for us sadly. Only thing I found that semi-fixes it, is indeed upping the screen resolution, or playing the game at not less then at 1440p res. I can safely say I struggle to get a great looking game, at 1440p that plays at 60FPS with an RTX 2080, 32GB RAM, Ryzen 3700X and game installed on an SSD. You just have to balance it all out yourself. Hardware Unboxed did an amazing breakdown of visuals and performance guide, but really if you want the blur to go away, you gotta play above 1080p, I think sadly, the RDR2 PC Port is just a really bad port and Rockstar have no intention of fixing this issue, its been reported since its initial release on the Rockstar Launcher and its been nearly a year now.

Something else to note: When upping the in-game TAA sharpening bar, it can potentially do a lot of the blurring, but the problem you'll run into is the OVER-sharpening of everything when your not moving, and the very bad outline-weird effect you'll see on and around your character, and objects...so its not good to mess around with the slider.
Last edited by vackillers; Jun 2, 2020 @ 2:03pm
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Date Posted: May 30, 2020 @ 4:53am
Posts: 15