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I found that going to advance graphics settings(just scroll down) and tuning the TAA slider helped with the issue.
On a side note, does the 2080 really struggle at 1080p? I thought it was a 4k card :/
I think my CPU might be the bottle neck also im using the in game up scaling option, but then many people say to play RDR2 with Vulken and while i get a few more frames per sec, it causes stuttering and some other graphical issues, so i have to use DX12
its a shame TAA is so poor, if it wasn't for the graphical issues with it off i would happily use FXAA and or 4x MSAA instead
I have 2080 ti for 4k but not all maxed :) and no 60 fps.
Do you have a AMD GPU, because i heard AMD works better on RDR2 than NVIDIA and might not run into the same graphicall issues
Nowadays, this game has no AA, for standard 1080p.
I have tried Image Filtering Nvidia with TAA. That's the least bad, but the result is a blurry and oversharpened image at the same time.
Waiting for the new year to get 4K monitor and next gen graphic card?
Yeah I didn't have much luck either it was still extremely blurring for me in any sort of movement or motion of the camera it just automatically blurs the image like its got vaseline all over it. But it doesn't mean he doesn't think it works flawlessly, its all subjective to them the reshade trick works great just not for us sadly. Only thing I found that semi-fixes it, is indeed upping the screen resolution, or playing the game at not less then at 1440p res. I can safely say I struggle to get a great looking game, at 1440p that plays at 60FPS with an RTX 2080, 32GB RAM, Ryzen 3700X and game installed on an SSD. You just have to balance it all out yourself. Hardware Unboxed did an amazing breakdown of visuals and performance guide, but really if you want the blur to go away, you gotta play above 1080p, I think sadly, the RDR2 PC Port is just a really bad port and Rockstar have no intention of fixing this issue, its been reported since its initial release on the Rockstar Launcher and its been nearly a year now.
Something else to note: When upping the in-game TAA sharpening bar, it can potentially do a lot of the blurring, but the problem you'll run into is the OVER-sharpening of everything when your not moving, and the very bad outline-weird effect you'll see on and around your character, and objects...so its not good to mess around with the slider.