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I don't think you'll get a stable 60 on every corner of the map. Have you tried geforce experience? You'll get people on here talkin trash about it, but the fact is they never use it so how do they know? I use it and it works perfectly for this game. It works so good in fact I'm recommending you try it.
Also im on a 1080ti
https://steamcommunity.com/sharedfiles/filedetails/?id=2057672540
If you cant reach 60 fps, you need to decrease the polygons on screen, to chill your processor: Decrease the objects display distance, the game will run smoother.
I have a Ryzen 7 2700X and a Gtx 1060 6Go, my game turns at 60 fps 1080p high settings, draw distance set to 0 and detail distance set to 0
anisotropic filtering - x8 (x16 if you get a stable 60fps in dense towns)
lighting quality - medium (set to high for moon shadow casting but at a cost of 15-20fps. This is the single biggest graphics difference fidelity wise)
Global Illumination Quality - Ultra (casts orange tints to shadow casts in lighting. Almost impossible to notice)
shadow quality - medium (bump to high for longer shadow fine detail draw but at one of the single highest fps drops ingame in dense areas.)
far shadow quality - low
screen space ambient occlusion - medium (i dont rec off as it does impact fidelity too much to lose)
reflection quality - low (can bump to medium but tbh nobody really can see this difference real time unless looking for it in windows but is THE single worst fps dropper in game settings.)
mirror quality - high
water quality - custom
volumetrics quality - custom
particle quality - medium
tessellation quality - medium
taa - medium
fxaa - off
msaa - off
advanced settings - unlocked
graphics api - vulkan
near volumetric resolution - low
far volumetric resolution - low
unlocked volumetric raymarch resolution - off (on will remove jaggies in clouds but a lot of people wont notice)
particle lighting quality - low
soft shadows - off
grass shadows - low
long shadows - on
full resolution screen space ambient occlusion - off (reduces shimmer in grass if on)
water refraction quality - medium
water reflection quality - low
water physics quality - 2/4
resolution scale - 3/4 (x0.750)
taa sharpening - full bar highlighted
motion blur - off
reflection msaa - off
geometry level of detail - full bar highlighted
grass level of detail - 3/10
tree quality - low
parallax occlusion mapping quality - hight
decal quality - low
fur quality - high
tree tessellation - off
With all those Setttings i get an average of 75-76 fps on my Setup.
Before that i got 40-60 fps. Thank you a lot! :)