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Also I heared that DX12 in RDR2 it's just a wrapper.
DX11 is the past, Vulkan is now on every platform, DX12 need more work, but should prob be phased out for Vulkan as its not on every platform, or be redesigned to work on all platforms like Vulkan (but that be DX13 then i guess)
with dx11 most people would have cpu bottleneck, because its very cpu inefficient...
dx11 is dead and burried in 2019. no rtx, no multithreading
Funny, cause I had WORSE performance with DX12 on Hitman than DX11. Those games are CPU limited regardless of API. There's no connection. They have "Level of Detail" which determines how much detail is drawn out in the distance, and THAT'S what caused CPU bottlenecks.
I know, cause performance for me on Hitman 2 is the same regardless of DX11 or 12. In fact, before a patch, it crashed for me on DX12 with RTX cards. And Assassin's Creed Odyssey is just more CPU hungry than RDR2, just like Hitman. In fact, Hitman has specific simulation settings that take advantage of more cores, so that game was meant to use more CPU. Bad comparison in general.
lol let me guess you have a 9 or 10 series NV.
As for cpu limited, no not at all, rdr2 isnt cpu limited, not at all,
nor any other vulkan or DX 12 game...
reason you had same fps with dx 11&12 is that your gpu is weak
and cpu can drive it too 100% without trying hard...
you can check cpu usage on marakesh on Hitman 1 or 2 eg or Mumbai.
On dx12 you have much better utilization
2080ti bottlenecked on marakesh with 9900 @DX11.
as for ACO its cpu hungry because its dx11. Had it been dx12 it wouldnt be an issue.
its simple really, dx 12 vulkan can use all cores/ threads. dx11 has huge overheads and not great multicore...
Nope. An RTX 2060 Super. But that's beside the point. The LOD setting on Hitman IS demanding. And because it uses CPU, NOT GPU. GPUs determine the quality of detail. How much detail is actually rendered on screen at once, in the distance, usually uses CPU processing power.
That's why I get the same FPS regardless of my GPU, but turning down the setting increases my FPS because my CPU isn't that powerful (it's a 6th generation i5 Skylake). I tested it after playing it with my GTX 970, and then the RTX 2060 Super. LOD Ultra drops frames regardless of all my other settings (except maybe the ultra shadows which also drops frames due to being rendered in further distances).
here https://www.youtube.com/watch?v=twxe7dNWeKE
its clear dx12 utilizes cpu much better > gains
and that guy has several thousand hrs on hitman 2, so he knows the ins and outs of it.
*sighs* This is all irrelevant though, isn't it? Because the argument isn't about whether DX11 is better than DX12 or vice versa. I don't have high CPU usage on RDR2. I have crashes due to the APIs (Vulkan and DX12). Vulkan seems to have crashes related to its files in the settings folder, which seems to suggest issues with the code, not that necessarily Vulkan is bad. I KNOW it's good. I've played DOOM 2016 with it with no issues.
I also play Hitman 2 with DX12 with no issues or crashes. But I do feel that the absence of DX11 in this game means that people can't switch to a more stable API. Whether DX12 is good performance wise or not is irrelevant, because clearly THIS game has issues running it without crashes. That speaks to poor optimization on Rockstar's part (or poor implementation of DX12 in this game), NOT that DX12 as an API is poor. RE2 Remake gave the option to use both (DX11 and 12), as did Hitman. It's the LACK of the option here that is the problem.
Do you tried use last version of Win10 and launch argument -cpuLoadRebalancing?