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Duels are a separate beast and don't really have anything to do with you choosing to put your weapon away. They get put away automatically for a duel.
As for putting the weapon away on your own, tab used to always do that, and it would take out whichever weapon you had equipped last when you pressed it again. However, after the latest update, they added a "quick select" weapon - which is represented by two curved arrows in a circle next to that weapon slot on the weapon wheel. What you get then is
1. If you press tab when any weapon other than your quick select weapon is equipped, then it will equip the quick select weapon.
2. If you press tab when you have your quick select weapon equipped, it will equip whichever weapon you had equipped before the quick select weapon.
If you think of putting your weapon away as equipping "unarmed," then having unarmed as the quick select weapon (the default) makes it so that the rules are what they were before, but all in all, it's just confusing. By default, you can change the quick select weapon by clicking the right mouse button on a weapon slot in the weapon wheel, and personally, I found that that happened accidentally a _lot_, making it that much harder to draw the correct weapon when pressing tab, so I set it to a key that I wouldn't use accidentally (F2 IIRC). And since then, I haven't accidentally changed it anymore.
Either way, the only way to consistently put your weapon away no matter what the quick select weapon currently is is to equip unarmed (either with the hotkey for it or with the weapon wheel), but if the quick select weapon is unarmed, then tab will do it as it did before.
The game also puts your gun away for you when it thinks that you shouldn't or can't be using a gun with what you're doing (e.g. climbing, picking herbs from your horse, or increasing your horse to a gallop).
Regardless, all of that confusion is separate from duels, which put your weapon away automatically at the start and then start the whole duel mechanic.
Agreed on that, I don't need the game handholding my gameplay. The whole combat system annoys me, especially on horseback. One thing i liked about Red Dead Redemption was you had your weapon wheel, select the weapon and draw. Simple. Now my horse is supposed to hold all my guns, and i have to keep running back to my horse to grab 2 guns, but not all of them and if i get on my horse i don't keep the guns holstered on my back, i keep em back in the horses inventory and if i get off my horse at any point there's a 50/50 chance i will keep the two rifles i chose, or i will just have my pistols and nothing else because the game unequips my rifles for me.
This bull is total annoying. Like i get they want to balance it so you can't carry a tonne of guns with you at once but the consequence is it interrupts gameplay and confuses players. I've lost track of the amount of times i've gone to draw my Repeater only for Arthur to pull out his Pistol instead.
I've tried Duel wielding pistols before too, only to get confused when he only pulls out one pistol. Then on horseback when i try to shoot some Fella's who is holding me at gun point i have to press mouse 2, then mouse 1, then CAPS, Then hover over their head, Then press Q on everyone's head, Then i can shoot. Don't even get me started on how i have to manually Re-C*ck each round of my gun if i'm not using a Double Action or Semi-Automatic Weapon.
Sometimes when i'm trying to do all of the above arthur puts his gun away because he pulls out his pistol, when i wanted his ♥♥♥♥♥♥♥♥ Repeater. There really is such a thing as too much programming in a game, or too much attention to detail.
I Thought i was playing RDR, not a Wildwest simulator.. or Wild East...
They definitely went a bit far with the realism and survival aspects in RDR2 (e.g. if you don't wear the right clothes, your cores drain faster). Overall, I've just learned to deal with it, but I don't consider stuff like that a plus.
Even more annoying than not being able to have all your guns on you though is how bad the controls are for taking out or switching weapons when you don't use the weapon wheel. For instance, according to the key mapping menu, the number keys are supposed to equip weapons from each of the slots; it says nothing about cycling through weapons in the slot. However, what seems to happen in practice is that if you only have one weapon available in the slot (e.g. because you're not on your horse), it equips the weapon as expected, but if you're on your horse (or the weapon slot always has multiple weapons in it - e.g. throwing weapons), then it frequently grabs _the next_ weapon in the slot instead of the current one. So, if you use the number keys to pull out the weapon from a particular slot instead of opening the weapon wheel, you may or may not get the weapon that you want. The only way to be sure of which weapon you're going to draw is to use the weapon wheel, which is incredibly annoying - especially online, when time does not slow down or freeze, because you opened the weapon wheel.
I've been forced to customize my weapons with drastically different color schemes from one another to increase the chances of my noticing that I pulled out the wrong weapon, but I still end up shooting deer with a varmint rifle too often, which does not work. I _really_ hope that they fix how the number keys work so that they only draw weapons and never cycle through them. The current behavior is garbage. I shouldn't have to guess at which weapon I'm going to draw when I press a key.
in the original Red Dead Redemption they also filtered weapons too. Revolvers had a Revolver slot, Pistols had a pistol slot. Shotguns, Snipers, Rifles, Repeaters. It's nuts how in Red Dead Redemption 2 that it isn't filtered, I find it's like looking for a needle in a haystack to get the weapon i want to use in the weapon wheel. I wish we could leave some of our guns back at camp or sell them. I frankly don't want a Double Barrel Shotgun, it's garbage. I don't need a Bolt Action Rifle, Springfield Rifle AND a Rolling Block Rifle. They are pretty much all the same gun to me, bar a few slight changes here or there.
Likewise once i get the Lanchester Repeater i seriously don't need the Carbine Repeater anymore. Man i feel sorry for Console users, it must be hella worse to have to deal with.
Edit: one of the things i liked about RDR was there was a clear upgrade with each new gun
Repeater Carbine < Winchester Repeater < Henry Repeater < Evans Repeater.
Now i gotta worry about balance? Man i hate forced RPG elements.
lotta games use tab so i put the overlay on ^ instead of tab
this. whoever decided NOT to use the gta 5 weapon wheel and weapon mechanics needs to be fired. it's just downright retrded
that bug alone is maddening when you are playing 200 hours.
it should not ever remove my weapons unless story reasons, or quit the game entirely and it loses track of my stuff ok, but the game can keep track between sessions,
the while thing is so random and therefore it is USELESS.
probably gonna have to rely on modders to fix some of the bs in this game, games been out too long on consoles to expect them to be changing "mechanics" now.
few other things i hope modders can sort disabling your ability to call your horse via whistle while in missions. even when your horse is in call range and NEEDED and you took it to the mission if the mission wants you ride a crap horse they got parked a block off well f you you can whistle for your horse all you want its not comming because the mission disabled it. i rage quit a mission over this "feature" as well equally annoying and random.
I do especially love when it force equips weapons too, Oh you want to use the Far Super Bolt Action Rifle with a Scope? Ok, but i'm also unequipping your Evans Repeater and giving you the piece of Shzzle Rolling Block Rifle, that looks ugly, has a horrible DPS and only fires 1 shot. Like no.