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"My 2 cents in this is that GTA online had the same problem. Im pretty sure both GTA online and RDR2 have a peer 2 peer connection. That is, you only talk to a rockstar server when using cash/gold, or when recieving mission rewards, etc. Yet for gameplay you just talk with the other players through peer2peer on your session. Problem is most players are not from the US, so ping and packet loss gets worse when lots of people on your session have spotty internet. What happened then in GTA online? yeah well you just got disconnected from those players and found yourself in a solo session, The thing is that RD online has several freeroam missions that can be farmed easily if you are in a solo session since the idea of them is for others to try to steal them from you. Since lots of people "abused of the connection system on GTA online" (rockstars didnt like it that people made solo sessions) they upped the threshold on disconnections and didnt implement a solo session, meaning that if your peers on the session lost connection with you, you are going back to menu. Thats why rockstars is so defensive and telling people that its the users problem and not theirs, because they dont wont people abusing solo sessions.
Again, this is my 2 cents on the problem."
and the only "fix" i have seen is to open your ports or contact your ISP to do it for you..