Red Dead Redemption 2

Red Dead Redemption 2

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Sminky Dec 27, 2019 @ 4:44pm
The Trader role is aggregating outside of local
Red Dead is a heavily flawed gem. But why on earth would anyone do a non local delivery for the trader role? I tried one for the daily and after a long but not unpleasant commute I was attacked, killed. Then the theives took the truck, destroyed it with no way that I can tell to relocate the goods.

I guess that's why the had a daily to do a long one, otherwise why bother.
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Showing 1-6 of 6 comments
Level 9 Hamslayer Dec 27, 2019 @ 4:52pm 
For long distance get a posse to help you and don't go if there's griefers attacking you.
󠀡 Dec 27, 2019 @ 4:52pm 
Dont you have guns? defend yourself fool. welcome to america
Sminky Dec 27, 2019 @ 4:58pm 
Originally posted by 󠀡:
Dont you have guns? defend yourself fool. welcome to america
A head shot out of norwhere after 10 mins, then no way to track packages down, I guess "♥♥♥♥ America".

But seriously there has to be no real reason to do long distance deliveries, i guess maybe why they put the daily quest in.
Erynar Dec 27, 2019 @ 5:00pm 
While the difference in cash isn't really worth doing a long distance delivery early on, by the time you have the large hunting wagon, it makes a significant difference in how much money you get ($625 instead of $500 every time I've done it; I don't know if anything else can increase or decrease that amount). So, at that point, there's significant incentive to do a long distance delivery - but of course, you're also putting yourself at higher risk of losing the goods, and how risky it is is going to be highly dependent on who else is in the same session with you. I've done several long distance runs with no problem and have only had my goods stolen once, whereas it sounds like other folks have had their good stolen far more.

As Level 9 Hamslayer says, a posse is pretty much the way to ensure that you can deliver stuff safely, and the game likes to find ways to encourage people to play in groups instead of solo.

Now, for better or worse, thanks to how Rockstar set up how a trader delivery mission works, if you quit the game during a delivery, you don't actually lose anything, which seems bad from a gameplay perspective (it screws over the players who steal goods like the game wants them to, and it gives you an easy out if your cart is destroyed instead of you only getting some of the money when you deliver what you can by horse), but it _does_ mean that someone can choose to quit any time their long distance deliveries go wrong and give it another try. And as long as they don't keep getting put into sessions with people who choose to steal the goods, they can probably always get a successful long distance delivery within a few attempts.
Last edited by Erynar; Dec 27, 2019 @ 5:01pm
Sminky Dec 28, 2019 @ 5:08am 
Originally posted by Erynar:
While the difference in cash isn't really worth doing a long distance delivery early on, by the time you have the large hunting wagon, it makes a significant difference in how much money you get ($625 instead of $500 every time I've done it; I don't know if anything else can increase or decrease that amount). So, at that point, there's significant incentive to do a long distance delivery - but of course, you're also putting yourself at higher risk of losing the goods, and how risky it is is going to be highly dependent on who else is in the same session with you. I've done several long distance runs with no problem and have only had my goods stolen once, whereas it sounds like other folks have had their good stolen far more.

As Level 9 Hamslayer says, a posse is pretty much the way to ensure that you can deliver stuff safely, and the game likes to find ways to encourage people to play in groups instead of solo.

Now, for better or worse, thanks to how Rockstar set up how a trader delivery mission works, if you quit the game during a delivery, you don't actually lose anything, which seems bad from a gameplay perspective (it screws over the players who steal goods like the game wants them to, and it gives you an easy out if your cart is destroyed instead of you only getting some of the money when you deliver what you can by horse), but it _does_ mean that someone can choose to quit any time their long distance deliveries go wrong and give it another try. And as long as they don't keep getting put into sessions with people who choose to steal the goods, they can probably always get a successful long distance delivery within a few attempts.
Thanks for the advice, especially the quitting out part. I don't mind the theft, just at how you can't find the goods again once the cart is destroyed.
Jankules Dec 28, 2019 @ 5:57am 
do moonshine story mission...you will be put in empty lobby...do the trade long delivery without player hunt...
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Date Posted: Dec 27, 2019 @ 4:44pm
Posts: 6