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Since it would only take you an hour for the strong moonshine (I assume less time with the level 15 rank passive) I think you could actually make more money than waiting for a 100 to ship out at your camp as a trader.
When you consider this along with missions to reduce the cost and time it takes before you can reduce mash to make delivery and risk of a bottle getting broken witch will give u less money by alot.
Trader nets you more money when it dosnt cost you any thing and less trouble and almost a sure thing plus long deliverys its 680 dollars like so more then moonshine if u take the risk and 500 for short deliverys.
When you consider time and risk trader nets more and less time and cost and no risk.
Oh dont free get the useless bar cost and decorations that dosn't give you any money back and how costly every thing is in moonshine it feels like a money sink then rewarding.
I'm very surprised that you're getting so little XP though. That's the one thing that I thought went up pretty quickly. By doing just a few deliveries before I realized that I could improve the cut before doing missions, I was going up in moonshiner rank. I've now done a few missions as well, and I'm up to rank 7, and I really haven't been focusing on this role at all. Trader has taken _way_ more effort for me to put up in rank than moonshiner.
Of course, in many ways, moonshiner is just a more annoying version of trader, because it's hard to avoid losing bottles en route (whereas unless you drive badly, you're unlikely to lose goods en route while trading), and the basic gist of what you're doing is the same. The main differences are that you hand over cash instead of carcasses or pelts and that the non-delivery missions are different. So, I wouldn't exactly say that this role is fantastic or anything, and it's probably the last role that anyone should be buying, but from what I've seen, it's not terrible, just not great.
Took hours a hole day and the time spent on the missions and money and reward return just trash could have done so much more other things even 3 bounty hunter missions would have got me way more exp and money and gold too. =(
I'm just very disappointed with the moonshine role. =(
Moonshine is the worst role, missions don't reduce the same price always and you have to wait a lot till the next mission. Flavor is totaly stupid as a mechanic (not as an idea). The timer on buyers (for adding flavor) is just an insult to injury.
Last sale i paid 40$ (with reduced price mission), added flavor to sale it 90$ (reward) and on sale there were 40enemies in total chasing me. I managed to lose only 1 bottle and lost 30$ (60$ reward).
I only wish i could sell the business and get my gold back :/
It works much better once you have access to the strong mash, since can get almost as much as $250 from a delivery. Also, there's a skill you get later on which reduces how long the mash takes (making the strong mash only take 48 minutes instead of 60). After having done enough story missions, the max cost for the mash goes down to $50, which also helps. Typically doing a single bootlegger mission then drops the amount to $30 or $40 (it depends on the mission and on how you do on it - e.g. in the mission where you poison or destroy the still, poisoning the still drops it by $20, whereas if the bootleggers were alerted, it only drops by $10). With two bootlegger missions, I've seen it go as low as $10. Typically, I'm able to do a second bootlegger mission simply by doing one other mission in between, and if you do a bootlegger mission that pops up on the map and then do one that Maggie gives you, then you don't have to wait at all. So, as you go up in moonshiner rank, the situation definitely improves.
All in all, moonshiner is an effective way to make cash once you've ranked up in it, but it's still an annoying role, because the dumb bottles break so stupidly easily, but I've found that I'm usually able to get 18 - 20 bottles delivered. A lot of it depends on whether I'm able to get past the revenuers without fighting them though. Things improved a lot once I found out that just because the area was red didn't mean that they would attack. When you approach, the red area goes away, and then it either is replaced with a smaller yellow area where you have to stop your wagon (at which point, you might as well just start shooting, since they're going to inspect and find the moonshine), or you're just left with the yellow GPS line, and you can continue on your delivery without being attacked. So, it's still miserable when you have to fight them (especially since they do a lot more damage than most enemies), but when you can avoid it, it makes the mission easy aside from having to drive carefully to avoid breaking the bottles.
I definitely would not say that moonshiner is my favorite role, but as with the other roles, it gets better as you rank up in it. Either way, I would suggest that everyone get it eventually even if they don't want to do much with it, since like the other roles, there is a satchel upgrade among what gets unlocked when ranking up in moonshiner (actually, looking over the list again, it gives you two satchel upgrades - one for ingredients and one for materials). It doesn't have any more general purpose skills like the bounty hunter one which lets you use eagle eye when running, but personally, I wouldn't want to miss out on the satchel upgrades even if I were ultimately to decide to stop doing anything with moonshiner. It is a decent way to make cash though once you've ranked up enough in the role.
I would have expected the amount you get to scale with how many bottles you deliver (so if you deliver 17/20 bottles, then you get 17/20 of the max delivery amount). Either way, the fact that you can see a huge drop in what you get from a small number bottles breaking is incredibly frustrating - especial early on in the role, when your profit margins are absolutely terrible.
Mash is generally just some fermented corn and sugar, basically any crap you can make ethanol with, so it should be cheap as chips.
Now, even with mash at 50$ it gives over 150$ in an hour.
Trader role gives me 500$ but it takes around 4 hours, (not talking about the lack of animals !).
At the moment I'm still doing trader deliveries ONLY to help my friend (levelling and) earning big money in a short time.
Personally, I ended up fighting _way_ more than I needed to with moonshine deliveries until I found out that in spite of the fact that the roadblock is red, they don't necessarily attack you.
If you approach the roadblock, the red will disappear. It will then either have a yellow circle that they want you to drive to to be inspected, or the only thing you'll see on the map is the yellow line leading to the delivery location. In the latter case, you can just drive on through and don't have to fight anyone, making the whole mess pleasant (aside from the issue of driving carefully to avoid bottles breaking). In the former case, AFAIK, they always find the moonshine when inspecting, so you might as well attack, and you get the whole annoying chase, but the fact that for at least some moonshine runs, you don't have to fight at all makes it much better. There's also a skill pamphlet that you get from one of the moonshiner ranks that reduces the risk of being attacked. It doesn't fix the problem, but it makes it less of an issue.
Really, moonshiner totally sucks until you've gotten high enough in moonshiner rank that you can do the strong mash, and you've gotten the skill that reduces the attacks. After that, it's a lot more tolerable, but the roadblocks still _really_ suck when you can't drive through them - especially since the revenue men do drastically more damage than enemies normally do.
Given how much cash you get from moonshine deliveries and the fact that there are always daily challenges related to the role, I continue to do moonshine runs, but there's no question that the deliveries can be very frustrating when the revenue men don't let you pass through and then proceed to chase you down. It would be far less of an issue if they at least wouldn't chase you down afterwards. How does anyone know that you attacked anyway given that you killed everyone at the checkpoint? It's definitely not my favorite role. For me, that continues to be the trader role.
Also that's a pretty long essay up there just to describe the inspection points. Anyone who runs through them, or tries to drive off road to avoid them (which 100% triggers them to go after you), is an idiot, sorry for being blunt. There's 2 checks, one is when you approach them and they just wave you through, second is when they actually stop you for a check, 50/50 they find nothing. And even if they become hostile, you can just speed off. There are only a few places where you should stop and fight, one is where you need to cross a stream, the other is the bridge near thieves landing, you need to slow down on both or you'll damage the bottles. And then there are some people who cheese the game by jumping off the wagon and sniping the checkpoint.