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It's the same if you choose "Free roam, continue where you left off", which should also be in my camp because that's where I quit the game last time I played but instead you join and your camp has moved.
It's like the game was designed by someone with a warped sense of humour - how did this get through QA!!!?
Does anyone know how you join in exactly the same place you left it when you last played, ideally with your camp and good horse with you?
This is the right answer. Every time you load in to an online session, you are loading into a different lobby. The camp will still be in the same general area of the map, but not the exact location.
I've had my camp move quite far, i.e. 10's of minutes of travel.
It's an unsatisfactory solution as it has only solved it for the designer not the user, as it is a) unclear for new users and b) an inconvenience for all users. I am sure there are more satisfactory solutions.
I also don't get the various online options when you login; I just want to continue exactly where I left off, which is what nearly every other game does. I don't want lots of options, most of which are immersion breaking and some of which are just plain bonkers.
From some of the design decisions it is clear that the designers of this game are either lazy or just inept or possibly both.
Which dude? If you mean me then you welcome to your opinion, even if it is wrong.
The only people that are lazy here are the designers. Let me give you an example why.
You leave the game safely in your camp. You come back into the game standing in the wilderness, no protection from your camp and with no horse. Someone could immediately shoot you dead and then you are moved to the spawn point. That has nothing to do with our laziness, only the designers not thinking through their design decisions with users in mind.
Free Roam, Moonshine, Bounty Hunter, Camp, Posse Up.
Are they all different games or are they all different objectives within the same game, in which case why are we being asked to decide before we go into the game, surely it makes more sense to give these as natural choices within the game.
Again this is lazy and very odd game design.
Not necessarily. I've had my camp move when I start quite frequently, and I've only ever had a camp in the old location once - and yet the game always starts you in the old location when you told it to start in your camp. And while _usually_ when the camp gets moved, it stays within the same area, I've had it randomly move clear across the map. So, while I can understand it needing to move occasionally, it clearly moves more than is actually required, and the way it moves doesn't always make sense.
Even then have you noticed that when it starts you in your old camp location, there is no camp there, it's generally empty of any camps. So this suggestion it has moved you because a new camp is in the same location is nonsense.
If I chose start in camp my good horse is generally there.
Why the difference?
You should be getting your main horse when you whistle as long as it wasn't critically injured. If it's critically injured, then whistling calls the scrawny nag until your primary horse heals in the stable. I'm not sure how long it takes for it to heal, but if you have insurance for that horse, it heals automatically, whereas if you don't, you have to pay the stable before it will heal. My horse hasn't been critically healed very often, so I don't have much experience with how it heals, but I do think that it might just heal up when you start the game again if you quit first (assuming that you have horse insurance anyway).
Regarldess, if your horse hasn't been critically injured, you definitely shouldn't be getting the scrawny nag. Either way, it's weird if whistling always calls the scrawny nag whereas if you start in your camp, your regular horse is there, since your regular horse shouldn't be there if it hasn't healed up yet. There's every possibility that you've hit a bug.