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Did you start getting the problem just today?
Same. I had no problem at all playing the past week or so. Only solution I found is switch to Directx 12.
Do me a favor (I wanna see if this is what fixed my game): Run the complete benchmark, exit the game and start again. See if that fixes your problem.
On Vulkan right? I may try this.
My guess is something interferred with the Winter event from Red Dead Online.
Yeah, I run Vulkan as well and never changed my API.
It happens when I go into Story Mode. Right before I see my character, the error shows when running on Vulkan today. The launcher and main screen pages still work as usual.
Do you get it on DX12 randomly or triggered by certain events?
Okay the command line might help you then, you add it to the launch options in Steam:
-ignorepipelinecache
I feel like it happens when you go into an animation, brushing your horse, etc. but I think it's happened just randomly too.
I think the command line effectively does the same thing as this, those files are something to do with the pipeline cache, not that I even know what a pipeline cache is lol
I tried that with Vulkan but didn't work :(
Before this happened, my random trigger seems to be checking on maps when something else is happening on the background. I only played an hour+ today with no crash yet on DirectX 12 but it's slightly slower.
I'm in the same boat. I've tried everything I could think of..
The only thing there's left to do is to wait until the next patch before I can progress through the story mode again.
-i7 4790k + GTX1080Ti on Vulcan API
What DIDN'T work:
-Switch to DX12
-Changing asynccompute value back to "false"
-Change to fullscreen from windowed borderless
-Start in Online mode then load Story save
-Run PARTIAL benchmark (quitting bench early)
-Deleting .sga files
-Adding -ignorepipelinecache to launch options
-Deleting cloudsave file
-Running Windows updates
-Uninstalling and reinstalling GPU driver
-Uninstalling Nvidia GeForce Experience
-Running GPU on factory settings
-Uninstalling and reinstalling Rockstar launcher and Social Club
Here is what DID work and is VERY specific.
-Deleted .sga files
-Added -ignorepipelinecache to launch options
-Ran FULL benchmark
-Loaded Story mode save just fine
-Created a new save right away
-Deleted old save
-Quit game and started back up; loaded into Story mode just fine
Here is what bothers me: the big performance gain I had, other than switching from DX12 to Vulcan, was changing aSyncCompute to "true". It seems the -ignorepipelinechache command bypasses this value because my horrible stuttering is back even though I can launch into the game and play it now. I tried to remove the -ignorepipelinecache command and delete the .sga files but couldn't load into Story mode after that. Adding the command back to launch options allows me to load the game.
***EDIT: I was able to get asynccompute="true" to work (bringing the game back to the way I had it with pretty decent performance), but it isn't gonna be fun; here's the fix---> Don't use -ignorepipelinecache command line, and leave your .sga files where they are. Launch the game and run a FULL benchmark. Now you can load into your save. The catch? Saving, exiting and reloading results in a crash so the full bench will have to be run every time you start the game. YAAAAAY!
Rockstar really needs to fix this ♥♥♥♥; it wasn't broken for 120+hours of Story mode play until yesterday afternoon for me. The most frustrating part is that the game nor Steam nor Rockstar launcher have updated during that time. What happened?