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So, what's what and what's best? Depends on your mouse. Raw Input is best, as the name implies: it's the pure data from your mouse, what it doesn't say is, it's without Windows meddling in the mouse input data. Thus "Raw". Contrary to "Windows Mouse", it's the exact opposite: Now Windows does alter your mouse inputs, in fact the way you've or haven't set it in your Windows settings. Not in the game settings.
But even if you haven't set anything there, you should go there, asa general advice, and turn all Windows mouse acceleration/smoothing stuff off. For gaming. Because not all games offer "raw input" mouse settings and can therefore circumvent the Windows mouse settings.
But in case of RDR2 you can also just choose "raw input" and you are good to go and will get everything what your mouse is capable of. Unaltered. Hence I said it depends on your mouse, because if the mouse is crap, the input will be crap too. Self-explanatory, right?
And "Direct Input" is for controllers. DirectInput is also Microsoft's controller API, but a deprecated legacy API. You want to choose this method if you use a controller with force feedback/rumble functions and whatnot, because these may stop working when you chose "raw input". Also, when you have trouble with your mouse in "raw input", jittering, lags or whatever, then try "directinput", that might be your best choice then.
As I said above, it depends on your mouse, or, more generally spoken: on your control devices.
Try "raw input" and then compare it to the other settings. If "raw input" worked flawlessly, then everything seems fine. If you feel the mouse is more responsive in "direct input", well, then this is the best method for your mouse. And as for Windows... it heavily depends on what you have set there in Windows' mouse settings in the first place. So, if those are already crap, then don't blame RDR2 for inputs that don't feel right ingame. ;)
Hope, that's still of any help.