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I'll be refunding this one
I haven't had any of these issues, but I've heard enough people complain about them that it's clearly not an isolated incident here and there. Normally I'd be willing to chalk it up to a random incompatibility with a graphics setting or something similar, but the problem does seem a bit too widespread.
That said, it does seem as though altering VSync settings and/or playing in borderless windowed mode does seem to fix the issue for people more often than not. So I would think the root of the problem has to stem from graphical settings and compatibility with people's graphics card, but as to what that might be... I'm stumped.
https://steamcommunity.com/sharedfiles/filedetails/?id=2564171050
If you go to the FF VG Modding discord, there are premade versions of the dll in FF4PR releases channel at the very top. There will still be some stutter especially when running, but this helps a lot.
https://discord.gg/bSnpVBV
But yes its something that Square should find a solution and a fix too. Quite unacceptable that this is an issue when the original versions ran at a super smooth framerate.
when riding the chicken it is nicely smooth along the axes X and Y and it judders when moving diagonally, lol
They can by adding a Vsync option.
Forcing vsync on a 144 Hz display doesn't help at all. Nothing I do in the control panel mitigates the issue.
The juddering is caused because they implemented integer-based scrolling. The graphics on screen can only move one pixel at a time rather than a fraction of a pixel. Because of this, if the number of pixels you walk per second is not an even divisor of your frame rate, it will alternate between scrolling 1 and 2 pixels at a time, which makes it looks like it's juddering.
Mods "fix" this by changing the character's walk speed so it divides evenly, but they're not perfect since the amount the screen shifts is different depending on whether you're walking straight along an axis or diagonally.
Can't people at least release mod files where one can drop and replace them so we don't have to use hex editors?
I can't stand this judder why was it allowed to even release like this, and why won't they fix it?
It seems to have to do with how it scrolls using integer based math. Why they didn't use floating points is beyond me, like, whole numbers and not this uneven crap.