FINAL FANTASY IV

FINAL FANTASY IV

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Blackened Halo Sep 8, 2021 @ 11:32am
1
Juddering when moving along axes X and Y
Anyone experiencing this?

It is very inconvenient as as if the game microstutters when moving left/right and up/down, however moving diagonally is not affected
Last edited by Blackened Halo; Sep 8, 2021 @ 11:38am
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Showing 1-15 of 29 comments
SpoonyBardIV Sep 8, 2021 @ 11:59am 
Yeah it really sucks. 1-3 are the same unfortunately, not sure why SE couldn’t make them run at 60fps in 2021 lmao
Knight Templar Sep 8, 2021 @ 12:01pm 
i am having the stutters myself. i put my graphics display to Borderless Windewed. it fixed it...somewhat. still is there but waaaay less then fullscreen. also managable for the eyes
BumbleBeeTuna Sep 9, 2021 @ 10:51am 
I'm having the stuttering issues as well. I tried setting VSync in the nvidia control panel, and tried playing in either windowed and borderless fullscreen. This is unplayable for me. The original SNES version was smoother than this.

I'll be refunding this one
Stormy Dawn Sep 9, 2021 @ 11:10am 
It's strange.

I haven't had any of these issues, but I've heard enough people complain about them that it's clearly not an isolated incident here and there. Normally I'd be willing to chalk it up to a random incompatibility with a graphics setting or something similar, but the problem does seem a bit too widespread.

That said, it does seem as though altering VSync settings and/or playing in borderless windowed mode does seem to fix the issue for people more often than not. So I would think the root of the problem has to stem from graphical settings and compatibility with people's graphics card, but as to what that might be... I'm stumped.
Last edited by Stormy Dawn; Sep 9, 2021 @ 11:12am
Wolfherz Sep 9, 2021 @ 12:05pm 
I've noticed this when using my xbox one controller dpad. When using the analog stick there's been no issue. It doesn't seem to happen when moving with the analog stick for me.
Atom Sep 9, 2021 @ 12:08pm 
There are some fixes that involved hex editing the GameAssembly.dll file in the install directory. Here is a guide to that that also explains what the problem is:

https://steamcommunity.com/sharedfiles/filedetails/?id=2564171050

If you go to the FF VG Modding discord, there are premade versions of the dll in FF4PR releases channel at the very top. There will still be some stutter especially when running, but this helps a lot.

https://discord.gg/bSnpVBV

But yes its something that Square should find a solution and a fix too. Quite unacceptable that this is an issue when the original versions ran at a super smooth framerate.
Last edited by Atom; Sep 9, 2021 @ 12:09pm
Riku Masamune Sep 9, 2021 @ 1:03pm 
I had to force Vsync by changing the Nividia Graphics card settings instead of leaving it up to programs.
Blackened Halo Sep 10, 2021 @ 4:04am 
I have just noticed that juddering is quite opposite when riding a Chocobo
when riding the chicken it is nicely smooth along the axes X and Y and it judders when moving diagonally, lol
There's zero reason they can't fix the judder.
Riku Masamune Sep 12, 2021 @ 3:59pm 
Originally posted by the_randomizer1889:
There's zero reason they can't fix the judder.

They can by adding a Vsync option.
Originally posted by Riku Masamune:
Originally posted by the_randomizer1889:
There's zero reason they can't fix the judder.

They can by adding a Vsync option.

Forcing vsync on a 144 Hz display doesn't help at all. Nothing I do in the control panel mitigates the issue.
Minneyar Sep 12, 2021 @ 7:38pm 
Vsync doesn't affect the juddering at all.

The juddering is caused because they implemented integer-based scrolling. The graphics on screen can only move one pixel at a time rather than a fraction of a pixel. Because of this, if the number of pixels you walk per second is not an even divisor of your frame rate, it will alternate between scrolling 1 and 2 pixels at a time, which makes it looks like it's juddering.

Mods "fix" this by changing the character's walk speed so it divides evenly, but they're not perfect since the amount the screen shifts is different depending on whether you're walking straight along an axis or diagonally.
Originally posted by Minneyar:
Vsync doesn't affect the juddering at all.

The juddering is caused because they implemented integer-based scrolling. The graphics on screen can only move one pixel at a time rather than a fraction of a pixel. Because of this, if the number of pixels you walk per second is not an even divisor of your frame rate, it will alternate between scrolling 1 and 2 pixels at a time, which makes it looks like it's juddering.

Mods "fix" this by changing the character's walk speed so it divides evenly, but they're not perfect since the amount the screen shifts is different depending on whether you're walking straight along an axis or diagonally.

Can't people at least release mod files where one can drop and replace them so we don't have to use hex editors?
Buster Sep 13, 2021 @ 9:10am 
The game for me is running at 59fps and nothing seems to change it, G-sync on off, V-sync on,off Fast. Forcing the monitor to 60hz, nothing.

I can't stand this judder why was it allowed to even release like this, and why won't they fix it?
Originally posted by SpaceCat:
The game for me is running at 59fps and nothing seems to change it, G-sync on off, V-sync on,off Fast. Forcing the monitor to 60hz, nothing.

I can't stand this judder why was it allowed to even release like this, and why won't they fix it?

It seems to have to do with how it scrolls using integer based math. Why they didn't use floating points is beyond me, like, whole numbers and not this uneven crap.
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