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The line DOES exist, but is incredibly easy to miss permanently. It's effectively a leftover from the old versions of the game which didn't have a map so readily-accessible from the start. The flavor text for the ring is largely unnecessary for progression and is not important.
Yeah, it's not in the game. I guess they forgot to take that out.
Not in the PP version.
I'm 99% certain I've encountered the dialogue in the PR. In fact it probably won't take terribly long to breeze through a new game to find it.
I found it:
https://imgur.com/a/Oc76F9p
1.) Get Canoe.
2.) Go to Gatrea.
3.) Talk to the kid shown in the screenshots.
Here's the point:
It doesn't push progression. You have a ring that tells you to find an old man. There is no old man. I've also spoken to everyone in Galtrea and nobody reacts to the ring.
So... that's the issue. They removed all references to it. It's a dead end unless you want to go look up the next step in a walkthrough.
It was never a progression thing. It never tied to the main quest, at all. It was ALWAYS a "here's how to use the map" tutorial. Just like in FF1, where you spoke to the broom in Matoya's cave.
Literally, don't worry about it and just play the game.
EDIT: clearly you didn't speak to EVERYONE, though. I literally posted screenshots, that you quoted me posting. You're clearly not posting in good faith, sir. I'm done with you.
Is the flavor text on the ring a bit weird? Yeah. But it's far from run-ending, particularly since one has to go out of their way to even see that the ring has flavor text to begin with. The core narrative never asks or even implies that the player should inspect the ring, just that it be delivered back to Hilda with Scott's dying message.
What are you talking about? Why would you need a walkthrough for this in order to continue the game? You were sent to Fynn to look for Maria's brother, not the ring. You don't find Maria's brother. You find Scott, who tells you to go back to Hilda and give the ring to her (and give a message to Gordon, too, though that's not really part of the progression). The ring is how the original game handled the map, and lore-wise, it's still supposed to be a map, hence why the flavor text is still there. The kid will just teach you how to use the map. Because... you know... it's not a progression thing. Just a cute little tutorial that's still there in a way. You probably already know how to use the map anyways. This is just flavor.
Even if you somehow didn't read any of the text that would have told you this (though presumably you read enough to know that you had to go to Fynn, so I assume you also knew the why), in most rpgs, especially ones like this, you can usually just go back to the "quest giver" in order to get a reminder of what to do next in the story. You know. For future reference, go to Hilda when you don't catch your objective. You should also be able to ask those around Hilda. Wherever she is, that's basically your hub. This game is shockingly good (for a game of this time) about letting you know where to go next.