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I'm not sure how you could see the game as a cash grab when the currency you earn in-game only serves to purchase cosmetics, which is already more generous than most other games, and the game itself is completely free to play.
We put out monthly updates to improve the user experience, fix bugs, and add feature requests. The game has been actively developed for the last 5 years, so naturally patches earlier on will have been bigger than current patches since most features people want are simply already in the game.
To give you the recap of how we've responded to the concerns you have in the past:
- Latency: We admit this is the biggest pain point in the game, there are several technical and gameplay related things that prevent this from being as good as other games. We've worked with industry veterans to improve this but none can permanently fix it because the gameplay is just too fast-paced with the physics to make that work for any game.
- Smurfs: Only a small subsection of accounts are smurfs, sometimes people are just good players that are still climbing the ranks. When you do encounter a smurf, there isn't a one size fits all solution to it. Banning them will hurt innocent people (siblings or roommates playing, for example) and a VPN will easily get around that too. Much much larger games than us haven't "fixed" this either.
Again, we're always open to discussing these things and if good suggestions are given we'll happily experiment with them. Nobody cares more about the game than we do.
A discord server is not where the average player goes looking for ways around the issues this game has or especially to go invest time and energy to "give good suggestions". Already, if you can't see at least a good suggestion in even the least constructive criticism, you're failing as a developer, as a project manager and as a community manager.
Only a small subsection of players are also pro players, but they are almost, if not, the biggest pain in everyone's ass (other than other pros prehaps? You know, the ones speaking loudly in your Discord), both in-game, and in chat. It doesn't take a large portion to riddle an almost-dead game with them. (where I'd hazard a guess >90% of total accounts are not active anymore)
VPNs can't get around hardware checks, and MAC-address changing a whole system is annoying. So is playing games like these in VMs. (and you can still profile those, like so many games have who insta-bans VMs) Yes, other games have figured out multiple ways to stop this. Most of them just don't because they are corporations and smurfs are paying clients, and development time for such things is "unnecessarily expensive" in the short term.
Going around debunking everyone's posts and reviews about everything but the most obvious, and especially, undeniable issues is not open discussion.
Don't make a free-to-play, competitive, online service game. Make it paid, make it hosted by players (P2P and/or dedicated) and lobby-based casual with customizable game-modes/rules, or make it co-op with a campaign. Jesus. Look at TF2, or actual NHL games.
That's not true, in a day there's like 600 people in queue on NAE,NAC,NAW also like 100/200 in the best. if someone making smurf accounts. it's not staff problem, but people like me don't want also play vs pro players. But i need to because i have the legend rank. I'm playing this game like in a day for 600minutes on Saturday 1k minutes. But still, The developers trying to make this game best for all players.