Dune: Awakening

Dune: Awakening

Separate sietch for guilds?
Sietch Layer / Private Instance / 40–50 (per player group) / Base building, farming, mentor quests, harvesting / Persistent player-controlled instance of Hagga Basin tied to guild/small group.
https://duneawakening.wiki.fextralife.com/Regions

I found this information, but I can't understand, Guilds and groups of players will have access to a separate "Sietch Layer" on the server?
And if so, how will this be done?
It would be great if the entire guild (32 people) be on one separate sietch.
< >
Showing 1-5 of 5 comments
Shintai May 20 @ 9:05am 
No.
Mach10 May 20 @ 9:08am 
You can switch between all the Hagga Basin instances, but only claim land on the one you joined. When you travel to another Hagga Basin, you can still quest and build on your guilds bases.
Your main server is the home of all the Sietch's and your guild can all make characters on though Sietch's under the same main server. You can switch your character between Sietch's to play with all your guildies and guilds are linked to the main server so you can all play different Sietch's uner that main server if you wanted to and still be guildies.
SirusTheMadDJ (Banned) May 20 @ 9:24am 
Actually that's an idea I can get behind, though it's likely more of a private instance matter. Might be later on, seeing as some people have mentioned the devs are thinking of private zoning, but I don't have a source to confirm that.
Spak May 20 @ 11:38am 
If the guild was designed for 40-50 people and could own a separate sietch, BUT WITH LIMITED POSSIBILITIES (for example, many guildmates online, you will get a slow recovery of resources). It seems to me that this would solve many issues regarding fair play and give the opportunity to conduct a guild wars (with sieges, convoys from the far border of the map, etc.).
< >
Showing 1-5 of 5 comments
Per page: 1530 50