Dune: Awakening

Dune: Awakening

Can people of the same faction fight each other?
Can people of the same faction fight each other?
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Showing 1-10 of 10 comments
De Vilks (Banned) May 19 @ 11:12am 
Yes.

Also there is no identification what faction other person is in. BUT! you can make a difference between your team and guild members and everyone else.

Due to identification not being such an easy thing, it's going to be pretty chaotic, especially at the beginning, before people will learn how to solve this problem. Its going to be nice for balancing the factions, and probably will create very interesting situations and engagements between people. NGL I can't wait to see how it will work in the Deep Desert.
Hurpdurp May 19 @ 11:15am 
I personally like that its hard to identify, means you might have to wear certain colours.
De Vilks (Banned) May 19 @ 11:23am 
Originally posted by Hurpdurp:
I personally like that its hard to identify, means you might have to wear certain colours.

My thoughts really, its going to be great mechanic that will require extra care when dealing with people outside of your guild or team. It will also make a requirement, as you said, for having some sort of uniforms and color ID, to avoid chaos and friendly fire in bigger battles. Just like in real combat. And yeah, there is going to be "friendly fire". Which isn't really friendly :P .
Last edited by De Vilks; May 19 @ 11:26am
Originally posted by DeVilks:
And yeah, there is going to be "friendly fire". Which isn't really friendly :P .

It's also called blue on blue. Just a random fun fact.
Last edited by Ranger.Wilson; May 19 @ 11:32am
De Vilks (Banned) May 19 @ 11:32am 
Originally posted by Ranger.Wilson:
Originally posted by Hurpdurp:
And yeah, there is going to be "friendly fire". Which isn't really friendly :P .

It's also called blue on blue

Or my favorite, "collateral damage" :steamhappy: .
Rhoklaw May 19 @ 12:49pm 
Friendly fire is actually very beneficial to smaller groups ( 5 or less people ) and not so beneficial to larger groups ( 20 or more people ).
Æsir May 19 @ 1:22pm 
Originally posted by Hurpdurp:
I personally like that its hard to identify, means you might have to wear certain colours.


Friendly or not, some players won't hesitate to put a straw in your chest for hydrating. 😆

"I'VE ABANDONED MY BOY!"
Last edited by Æsir; May 19 @ 3:08pm
Vindred May 19 @ 1:31pm 
Honestly, my preference would be to have no same-faction damage and a HUD indicator over every friendly. That's the only kind of PvP I can really enjoy because I'm a PvE carebear in my heart, so the only way I can enjoy hurting people is if I'm helping my team.

Whereas if there's good odds I don't know who I'm shooting at, and in fact there's no way of knowing who is who and it's end-of-days confusing, I'll just be one of those people who spends the majority of his time fooling around in Hagga Basin, polishing a mid-level base and stalking the starter area to find noobs to give presents to.
De Vilks (Banned) May 19 @ 2:03pm 
Originally posted by Vindred:
Honestly, my preference would be to have no same-faction damage and a HUD indicator over every friendly. That's the only kind of PvP I can really enjoy because I'm a PvE carebear in my heart, so the only way I can enjoy hurting people is if I'm helping my team.

Whereas if there's good odds I don't know who I'm shooting at, and in fact there's no way of knowing who is who and it's end-of-days confusing, I'll just be one of those people who spends the majority of his time fooling around in Hagga Basin, polishing a mid-level base and stalking the starter area to find noobs to give presents to.

TBH not knowing who are you dealing with opens more routes to diplomatic solution rather than kill on sight everything that is red. Its actually system that is not really common around in games, to have just other player's avatar without magic name hanging above head.

So, am I just killing some random newb? Or am I just ticking off a member of a guild that likes holding grudges :P . The one which will get killed, will get a hint who did that. Personally I love that feeling of uncertainty, and how it completely remodel that random meetings in pvp areas.

Also last but not least, this game will be care bear friendly. You can avoid pvp all together. Actually most beta testers told that pvp areas in Hagga Basin are hardly contested, even if so you will want to go to pvp area anyway, there is a big chance you won't meet anyone there. Its only 40 players on the map, obviously there are a lot of activities other to do than camping a wreck to kill someone maybe once every 30 minutes, and then get zerged by some big guild because you killed wrong noob, and you stayed for too long in the area.
Vindred May 19 @ 2:53pm 
Originally posted by De Vilks:
Also last but not least, this game will be care bear friendly. You can avoid pvp all together.

Perhaps. We'll see. I've also heard that there are materials that you can't obtain outside of the PvP areas.

Either way, I'm not too worried about it. There's enough here to keep me interested. If it's fun, I'll do it. If it's some chaotic display of human malice, I'll avoid it or participate only along the edges to the degree I can tolerate it.
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