Dune: Awakening

Dune: Awakening

Keybinds + ability object placement
All Keybinds need to be fully unlocked. Not all players / some with disabilities may have difficulty with what is currently set. EXAMPLE: Building Height and Rotation adjustments cannot be changed. Please allow these keys to be remapped.

Additionally: If we have the ability to see a hologram of our walls and building placements. We should get a hologram of where we want to place an ability.

Example: MENTAT's Wall and Turret currently are dropped at the players feet and requires two keystrokes. One to drop it, and one to activate it. This should be <first press> to select the ability (hologram appears), player positions the turret or wall (just like base building), and then <second press> activates the ability (In the location of the hologram.
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Vindred May 19 @ 8:27am 
I would prefer to be able to remap all keys as well. I wasn't able to use the B key since it was permanently bound to the build menu. But that's a very common key for me to use because it's easy for me to shift my thumb tip from spacebar to B, so I'd prefer it was free so I can use a key I've built muscle memory for.

Originally posted by IDUnknown:
MENTAT's Wall and Turret currently are dropped at the players feet and requires two keystrokes. One to drop it, and one to activate it. This should be <first press> to select the ability (hologram appears), player positions the turret or wall (just like base building), and then <second press> activates the ability (In the location of the hologram.

Agree, that would be an improvement. But I think if they made it so that if when you <push and hold>, your (hologram appears), and when you <release>, the (deployable appears in hologram's position) it would be even more agile.
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