Dune: Awakening

Dune: Awakening

Will they use the same Horrible Conan Servers?
Conan exile official servers were so bad, that your thralls would just stand there and not actually defend your base and was often laggy and the devs would blame the community for building too much.


Will this be a repeat with a new skin or will servers actually have good performance?
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Showing 1-15 of 18 comments
Caduryn May 18 @ 10:58am 
I guess you did not play the beta Weekend
Originally posted by Caduryn:
I guess you did not play the beta Weekend


You guess right, I wasnt even aware of a beta weekend. Could you answer my question now?
Last edited by RTX 5080 FE(Mr Happy); May 18 @ 10:59am
Caduryn May 18 @ 11:00am 
Originally posted by RTX 5080 FE(Mr Happy):
Originally posted by Caduryn:
I guess you did not play the beta Weekend


You guess right, I wasnt even aware of a beta weekend.
Well then... it was butter smooth
Originally posted by Caduryn:
Originally posted by RTX 5080 FE(Mr Happy):


You guess right, I wasnt even aware of a beta weekend.
Well then... it was butter smooth


Good to hear. It was my only complaint about Conan Exiles, and the devs turned around and blamed us the gamers for building too much. That left a foul taste for FunCom games as a result.

But the game looks fun, so I might have to give them a 2nd chance.
I second the smoothness. During my 6 hours I didn't notice any lag whatsoever.
Originally posted by Dark_Mage09:
I second the smoothness. During my 6 hours I didn't notice any lag whatsoever.

That is great to know. I will buy it on release or a day or 2 after
Originally posted by RTX 5080 FE(Mr Happy):
Originally posted by Caduryn:
Well then... it was butter smooth


Good to hear. It was my only complaint about Conan Exiles, and the devs turned around and blamed us the gamers for building too much. That left a foul taste for FunCom games as a result.

But the game looks fun, so I might have to give them a 2nd chance.

Devs have implemented a lot more restricted building system this time, so they're trying to avoid the overbuilding issues already before they pop up.

Now the number of bases you can build is limited and so is the space for the bases, you can increase these a limited amount but doing so increases the upkeep costs of the base as well. Making sure that solo players don't build huge castles, with those having upkeep costs that only large active guilds can manage.
Tasolth May 18 @ 11:40am 
I only had some minor lag towards the end, more than anything I had some sync issues when getting to the top of a cliff climbing. Otherwise it was a great weekend of playing.
Originally posted by Captain Worthy:
Originally posted by RTX 5080 FE(Mr Happy):


Good to hear. It was my only complaint about Conan Exiles, and the devs turned around and blamed us the gamers for building too much. That left a foul taste for FunCom games as a result.

But the game looks fun, so I might have to give them a 2nd chance.

Devs have implemented a lot more restricted building system this time, so they're trying to avoid the overbuilding issues already before they pop up.

Now the number of bases you can build is limited and so is the space for the bases, you can increase these a limited amount but doing so increases the upkeep costs of the base as well. Making sure that solo players don't build huge castles, with those having upkeep costs that only large active guilds can manage.


Ah, so in your opinion, would a solo be able to enjoy this game? I dont have a gaming community I am with, and I dont enjoy using discord normally. When I game I just want to focus on immersion. Would you recommend a solo who enjoys both pve and pvp ?

Thanks
Originally posted by RTX 5080 FE(Mr Happy):
Originally posted by Captain Worthy:

Devs have implemented a lot more restricted building system this time, so they're trying to avoid the overbuilding issues already before they pop up.

Now the number of bases you can build is limited and so is the space for the bases, you can increase these a limited amount but doing so increases the upkeep costs of the base as well. Making sure that solo players don't build huge castles, with those having upkeep costs that only large active guilds can manage.


Ah, so in your opinion, would a solo be able to enjoy this game? I dont have a gaming community I am with, and I dont enjoy using discord normally. When I game I just want to focus on immersion. Would you recommend a solo who enjoys both pve and pvp ?

Thanks

Don't see why you wouldn't. You can have up to 21 days of energy very quickly from just running scavenger camps. The over building is controlled by the storms and people who don't keep their gens topped off. Think decay in rust/other survival games. Think the servers are also limited to 60 players, but don't quote me on that.
Last edited by Kashra Fall; May 18 @ 11:43am
Originally posted by Kashra Fall:
Originally posted by RTX 5080 FE(Mr Happy):


Ah, so in your opinion, would a solo be able to enjoy this game? I dont have a gaming community I am with, and I dont enjoy using discord normally. When I game I just want to focus on immersion. Would you recommend a solo who enjoys both pve and pvp ?

Thanks

Don't see why you wouldn't. You can have up to 21 days of energy very quickly from just running scavenger camps. The over building is controlled by the storms and people who don't keep their gens topped off. Think decay in rust/other survival games. Think the servers are also limited to 60 players, but don't quote me on that.


60 per server? I thought this was a MMORPG type game? Even Rust has bigger population. That is very disapointing.

But thanks for the info
Had 21 hours during beta weekend and it was very performance friendly but with that said that is also a bit hard to judge in zones we were not able to enter which may have different performance but from what was available it was night and day difference in comparison to Conan Exiles at least for me.
Originally posted by ☠ General Vicious ☠:
Had 21 hours during beta weekend and it was very performance friendly but with that said that is also a bit hard to judge in zones we were not able to enter which may have different performance but from what was available it was night and day difference in comparison to Conan Exiles at least for me.


That is great to hear! Thanks!
Originally posted by RTX 5080 FE(Mr Happy):
Originally posted by Kashra Fall:

Don't see why you wouldn't. You can have up to 21 days of energy very quickly from just running scavenger camps. The over building is controlled by the storms and people who don't keep their gens topped off. Think decay in rust/other survival games. Think the servers are also limited to 60 players, but don't quote me on that.


60 per server? I thought this was a MMORPG type game? Even Rust has bigger population. That is very disapointing.

But thanks for the info

In Dune: Awakening, server population varies by area. The main survival space, Hagga Basin, can hold up to 40 players concurrently. The Deep Desert, a larger PvP area, is designed to hold "a few hundred" players, potentially up to 360-400, through a mesh of 9 servers. Community hubs can accommodate 50-100 players.

Like I said, don't quote me xD. The PvE area is less, the PvP is more and the hub is more than the open world.
Originally posted by RTX 5080 FE(Mr Happy):
Originally posted by Kashra Fall:

Don't see why you wouldn't. You can have up to 21 days of energy very quickly from just running scavenger camps. The over building is controlled by the storms and people who don't keep their gens topped off. Think decay in rust/other survival games. Think the servers are also limited to 60 players, but don't quote me on that.


60 per server? I thought this was a MMORPG type game? Even Rust has bigger population. That is very disapointing.

But thanks for the info

It's a common misconception that this would be an MMORPG. It's a survival crafting game with MMO elements to it.

MMORPG is one subgenre of games under the MMO tag. Planetside 2 for example is an MMO but not an MMORPG.

The way the servers in Dune Awakening work, is that each server branch has multiple Hagga Basin maps under it with each having a cap of 60 active players. The players on these can all travel to the single Deep Desert endgame map which can simultaneously host them all. This is the MMO part of the game.
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