Dune: Awakening

Dune: Awakening

Base building feel limited...
Honestly, almost all the bases I have seen on the open beta were the same gigantic box that look like your average factory house with a brutalist skin.

I have tried to make something that look cool on my 2nd base (while also being useful for peekdown in case of possible pvp), but even then, it feel rather limited. https://imgur.com/a/FatB22C

I wanted first to make an inverted pyramid, which is not really possible because of the height limit, then, tried to make the emperor ship from the movie (part 2), but there too, we are too limited in term of shape.

So, did anyone else tried to make some "original" bases?
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Showing 1-15 of 45 comments
VDmitry May 16 @ 4:07am 
Base size limits can be expanded.
It is very limited. First thing they need to fix is allowing building blocks to clip more freely into rocks etc. Even in Conan this is a thing where it blends perfectly in.
Sure you can put a wall block into a rock side, but then you can't put anything else on top etc. This limits bases to be built in the open.
Originally posted by VDmitry:
Base size limits can be expanded.
Even the height? I wish we could build giant tower like in Rust
Last edited by BOMBERMAN; May 16 @ 4:13am
alan0n May 16 @ 4:13am 
I would imagine when you aren't under a time constraint (as was the case from the weekend) that you will see more effort put into making stuff that is more aesthetically pleasing.

But there are still going to be a lot of boxes. They are easy and still perfectly functional, and that alone will be enough to many people.
Originally posted by joridiculous:
It is very limited. First thing they need to fix is allowing building blocks to clip more freely into rocks etc. Even in Conan this is a thing where it blends perfectly in.
Sure you can put a wall block into a rock side, but then you can't put anything else on top etc. This limits bases to be built in the open.

This, this was an issue for me when trying to make the inverted pyramid btw.
mss73055 May 16 @ 4:17am 
if you want your vehicles to get in and the worms to stay out you're pretty much damned to the a cliffside compromise.

I like building, decorating.
But these cliffside galleries --- I rather polish a sand worm than this turd,
Originally posted by alan0n:
I would imagine when you aren't under a time constraint (as was the case from the weekend) that you will see more effort put into making stuff that is more aesthetically pleasing.

But there are still going to be a lot of boxes. They are easy and still perfectly functional, and that alone will be enough to many people.

Make sense, but I wonder how the pvp will work with that. In Rust, base building is extremely important, either for defense or attack. The last thing you want is to be griefed/door camped all day because your base is built stupidly.
Originally posted by mss73055:
if you want your vehicles to get in and the worms to stay out you're pretty much damned to the a cliffside compromise.

I like building, decorating.
But these cliffside galleries --- I rather polish a sand worm than this turd,

Indeed unfortunately (unless there is some areas without worms?)
Xarko May 16 @ 4:40am 
In the first zone there is at least one sand-level flat area great for building and big enough for at least like 4-5 bases. So I imagine there will be similar spots in other zones as well.
Last edited by Xarko; May 16 @ 4:40am
I hope there will be many, or else people will fight to get those lol.
Belinos May 16 @ 5:11am 
Base building is amazing here. You just have to play with the pieces and use them in a different format than the normal base, wall, roof features. I have never been able to take screenshots of things Ive built, but I wish I was and I would show you some cool designs and interesting spots to build in.
I don't know, it feel limited compared to Rust in term of shapes and "creativity", but I would be happy to be proven wrong. Too bad you guys didn't took some screenshot.
alan0n May 16 @ 5:26am 
Originally posted by BOMBERMAN:
I don't know, it feel limited compared to Rust in term of shapes and "creativity", but I would be happy to be proven wrong. Too bad you guys didn't took some screenshot.
To be fair... a lot of the "creativity" in rust comes from bad development. They have mismatched the scale of several of their building pieces allowing players to build tiny little gaps into places that realistically shouldn't be able to be gapped. Then they never fixed the basic problem and it became meta.
VDmitry May 16 @ 5:36am 
Originally posted by BOMBERMAN:
Originally posted by VDmitry:
Base size limits can be expanded.
Even the height? I wish we could build giant tower like in Rust

Not sure.

Size depends on base level. Then there are costly expanders.
Last edited by VDmitry; May 16 @ 5:36am
ulverid May 16 @ 5:43am 
It would be cool to build base as skyscraper. Having many floors with staircases between them. And maybe elevators.
Big platform at the top for ornithopters? Yes, please.
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