Dune: Awakening

Dune: Awakening

Red May 15 @ 8:30pm
Feedback: Snap sub-fief buildable area to terrain.
When placing a sub-fief console the base of the buildable area should snap to the terrain so the maximum build area is always available. During the beta builders had to place their console, build up, then replace the console to utilize the full build area.
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Showing 1-15 of 18 comments
Rhoklaw May 15 @ 8:37pm 
Originally posted by Red:
When placing a sub-fief console the base of the buildable area should snap to the terrain so the maximum build area is always available. During the beta builders had to place their console, build up, then replace the console to utilize the full build area.

While I think it's a good idea, it's actually not that hard to place the console and then place a square foundation in the corner. The advanced console allows for a 10x10 foundation size structure. You can't make it bigger than that, but you will have a little space left over, which means getting that initial corner in won't require brain surgery skills.
Red May 15 @ 8:50pm 
There is a demonstration of what I mean at 1:45 in this video: https://www.youtube.com/watch?v=PvRVOdsZFMs
Rhoklaw May 15 @ 9:01pm 
I think the easiest way to bypass this issue is to not build your base first. Instead, place the console, build a few platforms of varying height in a pillar fashion, then travel up each level of the pillar and place the console till you reached the desired height to achieve your official console placement. Once your console is correctly placed, then you can start building your base.
Red May 15 @ 10:09pm 
That is the solution demonstrated in the video but it is a design flaw which ideally Funcom should address because it will leave some players wondering why they can't build a larger base like everyone else, simply because they don't understand this aspect of the build radius. Inevitably some players will build their base before learning this and be frustrated.
Last edited by Red; May 15 @ 10:10pm
Should really focus on making cool looking bases instead of big fat ugly boxes.
Cirrus May 15 @ 11:00pm 
Originally posted by FerrousAradicen:
Should really focus on making cool looking bases instead of big fat ugly boxes.
Boxes are best. I do not care a slightest how ugly the base is.

All I want to do is build tax free, energy efficient base that gets done.

Hmm. I actually do not know at this point if basic sub-fief would allow to maintain compact operational base tax free.
Bloodflush May 15 @ 11:09pm 
the only thing that really is missing a grid on/off option after all there is no grid building

but everthing than that it is fine you can move everthing
you get 100% refound on destorying
what do you need more

you can aswell extend you base 6x in release version

and for that video if you want to place it higher you can easy build a tower destoy it and build it in on the tower after all you get 100% refound anyway it not optimal but most will anyway not build on flat surfaces
Last edited by Bloodflush; May 15 @ 11:16pm
Red May 15 @ 11:13pm 
Its just a simple design flaw with a simple fix, no deeper than that.
Bloodflush May 15 @ 11:20pm 
Originally posted by Red:
Its just a simple design flaw with a simple fix, no deeper than that.
yes and no at the same time if you want to build at any rock formation if it snape you have the same problem if it snap to the ground area but a grid + Grid on/off option can fix stuff like that but there is no grid dont think there can aswell fix it that easy by now but not sure
Actually adding a grid would help just by itself and would not be a hard thing to add as you already have a grid border. Snap to as much as i would love that feature would be harder to add since it would have to take in the terrain elevations while building on/against cliffs.
Last edited by Malignance; May 16 @ 2:54am
Æsir May 16 @ 3:05am 
Originally posted by Rhoklaw:
I think the easiest way to bypass this issue is to not build your base first. Instead, place the console, build a few platforms of varying height in a pillar fashion, then travel up each level of the pillar and place the console till you reached the desired height to achieve your official console placement. Once your console is correctly placed, then you can start building your base.

After placing the console, does moving it also adjust the parameters? I struggled with this aspect and defaulted to destroying the console just to get the perfect boundaries in place. Was I doing this wrong?
Vindred May 16 @ 3:14am 
They should just make the positioning of the buildable space a second operation after placing the subfief console, with the only requirement being that the console be inside the space.

OR, they could leave it as-is but add an interaction to the console like "Adjust build area" that would let you nudge it in any direction.
Once you place a console. The defined area is the default. This will let you use the tool to *move* the console anywhere you want without changing the defined area.

If you *destroy* the console then place a new one down. This changes the defined area based on the new console.
Originally posted by Red:
There is a demonstration of what I mean at 1:45 in this video: https://www.youtube.com/watch?v=PvRVOdsZFMs

Yep Nooblets is the man!!!
alan0n May 16 @ 4:19am 
I mean they have base extenders in the launch version, do they not? So even if someone should build a base with sub-optimal placement, they can still have a larger base. It may just cost more in taxes.
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