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How do you know the vast majority of the map doesn't have pvp?
Indigo_Sun, your dismissive stance towards PvE players is quite clear in your statement, "PVP or die, PVE wimps." However, such an attitude only exacerbates the division within the gaming community. It's not a matter of "crying" or "wanting cuddles" PvE players simply enjoy games differently without engaging in toxic behavior. Furthermore, it's ironic that the very PvP players who exhibit toxicity often prove to be the sorest losers, exhibiting hypocrisy by taking credit for their guild's achievements despite minimal contribution.
While cooperation is something PvE players desire, they don't wish to engage with those who display such toxic behavior. If PvP purists, like yourself, cannot respect this, perhaps you should explore games that cater exclusively to your preferences. Remember, a thriving gaming community is one that values all players and their unique ways of enjoying games.
Moreover, it's worth noting that a diverse player base, including PvE players, contributes significantly to the longevity and success of a game.
By catering to both PvP and PvE players, as well as role-players, the game will not only enjoy a longer life span but will also benefit from a constant influx of new content, such as DLCs, cosmetics, and Battlepasses. This ultimately benefits everyone involved, including the company, as they can continue to generate revenue.
On the other hand, if the game were to cater only to PvP players with toxic attitudes like yours, Indigo_Sun, it would likely struggle to sustain itself, potentially leading to financial troubles within just 6 months to a year. Therefore, it's crucial to appreciate the value that all players bring to a game's community.
As the game develops and evolves, we will soon discover which player groups the game primarily caters to. Time will reveal whether the game has been designed to accommodate a diverse range of players or if it has been tailored to appease only a specific, potentially toxic, subset of players. This information will be crucial in determining the game's long-term appeal and success...
Enjoy your day...
This is really a PvPvE game. You won't be able to make a "PvP character," you start out as PvE like everybody else and have to grind through it so you get enough skill points and resources for effective PvP. Even after you get to the endgame where most of the PvP is, you will have to do regular PvE to replenish your resources.
If you join a guild though, you might get lucky and the PvE players there supply you with gear but you'll be relying entirely on their mercy. You'll have to act as their escort when they go harvest the resources the guild needs from the endgame map.
I think you are one of those guys who has shortcomings in reality and have to make up for it with aggression, online aggression. That's real small thing energy right there.
In reality, for this game to thrive it needs active communities for both PVE and PVP.
The only zone in Dune that is full pvp is the Deep Desert. There are seven other zones that are massive that only have PVP hotspts (think of a downed ship).
And pieces of a downed ship will fall both in PvP and PvE.
The Deep Desert is just a glorified arena. It is big, but not full of interesting POIs like the PVE areas.
The other zones. Hagga Basin South, The Sheol, Vermilius Gap, Jabal Eifrit, Hagga Rift, The O'odham and the Shield Wall only have an insignificant pvp presence, in the smallest of spaces.
So, like, all PvE folks have to do is stay out of the PvP areas? Sure, if you are looking for "endgame" constant play after story or quests or the natural end of the game then probably PvP will be the thing, but knowing that going in just means PvE folks will come in, do the PvE content, and then check out unless/until new PvE experiences are added.
Not sure why PvE players need to "cry" or are "wimps". Some people don't enjoy PvP, not everyone has to enjoy that sort of play. I really don't understand what aggressive PvPers get by insulting PvE players.
THAT is why.
Sick of them.
Indigo_Sun, I understand your frustration with the ongoing debate between PvE and PvP players. However, consider this: player feedback, regardless of their preferences, is crucial for developers to create a balanced and enjoyable game. While it's true that some PvE players have been vocal about their concerns, they have the right to express their opinions, just like PvP players do.
It's important to maintain a constructive and respectful dialogue, as this helps the developers better understand the community's needs. Perhaps, instead of resorting to insults, we can focus on providing valuable input and suggestions to improve the game for everyone. This way, both PvE and PvP aspects can thrive, and players can enjoy the game in their preferred way.
I myself am a PvP player, with a background in games like Dark Age of Camelot, Counter Strike, League of Legends, Battlefield, Conan Exiles, VALORANT, and Rust, among many others across all genres of gaming. While I may not be the most skilled player, I've found that being adaptable, humble, and sharing knowledge with my fellow gamers has brought me the most joy and satisfaction.
Through my experiences, I've realized that being a good sport and promoting a positive atmosphere is key, not just in PvP games, but in all genres of gaming. This mindset has helped me build a small but thriving Discord community where everyone feels welcome, supported, and encouraged to improve their skills and enjoy gaming together.
One aspect that older MMORPGs like Dark Age of Camelot truly excelled in was the balance between PvP, PvE, and roleplaying elements. This balance is often missing in many newer MMOs, which can lead to a less engaging gaming experience.
Despite its age, Dark Age of Camelot still stands out for its real-time combat system, diverse selection of styles, weapons, and magic, as well as mounts, player housing, a player-driven economy, PvE and PvP dungeons, roleplay events, and guild housing. In addition, the game featured master crafter levels that ensured the skills of PvE players remained valuable regardless of new items added to the game.
Every element had its place and contributed to the immersive faction war between Albion, Hibernia, and Midgard, taking place on a dynamic map called the Frontiers. This level of depth and innovation was far ahead of its time and remains impressive even by today's standards.
If Dune: Awakening can capture just a fraction of this magic, it will undoubtedly be a massive success. It's essential to remember that the PvE players, as well as other playstyles, all contribute to a rich and engaging gaming experience.
Enjoy your day...