Dune: Awakening

Dune: Awakening

mityakz 25 FEB a las 1:06 a. m.
ONLY 50 FPS? Are U SERIOUS??
Hi Guys! I noticed that game dont even look with how it actually performs on my system. I have 13400F and 4070 12GB. With this setup I play all my games on ultra 2k settings and get 80 fps almost everywhere. But Im frustrating that this bench shows only 50 FPS INDOORS in native 2k rendering without upscaling, and there is only walls and couple of objects in the scene. Game dont have stunning graphics or breakthrough tech and I really dont see any reason why it works so bad. Any other game with better picture in scenes like this will show 120 fps on ultra. Developers must work hard with optimisation.
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Mostrando 76-90 de 112 comentarios
Agent10008 2 MAR a las 6:22 p. m. 
steam deck runs it just fine maybe lower your standards
Entropic Mushroom 2 MAR a las 6:37 p. m. 
Publicado originalmente por Agent:
steam deck runs it just fine maybe lower your standards
Yeah these people are either trolling, suck at optimising their hardware and/or have unreasonable expectations for the tier of hardware they own.
Silverino 3 MAR a las 10:07 p. m. 
On a rtx 2080 with an i7 12700 behind, running on 3440x1440, and getting 50/50/70 on only DLSS balanced, 85/85/105 with FSR3.

My setup is beginning to struggle with some games lately, but this was absolutely acceptable, with some adjustments I won't have to resort to FSR3 at all.
Captain Worthy 4 MAR a las 1:56 a. m. 
Publicado originalmente por Silverino:
On a rtx 2080 with an i7 12700 behind, running on 3440x1440, and getting 50/50/70 on only DLSS balanced, 85/85/105 with FSR3.

My setup is beginning to struggle with some games lately, but this was absolutely acceptable, with some adjustments I won't have to resort to FSR3 at all.

Did you try frame generation as well? FSR3 enables it for you. If your framerate was without FG, you could probably set it on and go for FSR3 quality.
(J) 4 MAR a las 12:56 p. m. 
I'm not afraid of the boogey man that is DLSS/FSR like some of you are. I turned it on, The difference in trivial for my eyes. So, it stays on and I am getting over 100 fps on a similar config.
Kurt 4 MAR a las 2:02 p. m. 
bruh, i had everything maxed and had 240fps :steamhappy:
DAOWAce 5 MAR a las 5:37 p. m. 
Publicado originalmente por RunForRest:
Stop listening to crap gaming mainstream media and listen to experts!
https://www.youtube.com/@ThreatInteractive

On a sidenote im using Losless Scaling for all games now to get x2 or x3 fps WITHOUT issues. No input lag or annoying visual glitches.
I'm not sure why you quoted me, as I'm supporting that guy's messaging. I said "standard features" specifically. Nanite is incredible for the future of gaming, but Lumen is not; especially not in its current state. Neither are for their performance impact.

But I want to counter your statement that lossless scaling has "no issues". It has very big issues, the same issues that have plagued framegen since its introduction: major input lag and visual artifacts, especially on UI.

Just because you don't notice them or they aren't bothersome in a particular game, doesn't mean they aren't a problem.

I do love LS for emulation to get 30FPS locked games into actually being playable, and 60FPS games to comfortable 120FPS, but the artifacts are very obvious most of the time. Some built-in framegen in games works better, to the point I can barely notice anything (the first descendant). But the input lag is deadly in all of them.

Publicado originalmente por (J):
I'm not afraid of the boogey man that is DLSS/FSR like some of you are. I turned it on, The difference in trivial for my eyes.
I will use this person as a prime example.

Everyone has their own experiences and tolerances. The problem is when people disregard this fact to reinforce their own narrative.

We should all be pushing for things to be better for everyone; not just ourselves.
Última edición por DAOWAce; 5 MAR a las 11:27 p. m.
RunForRest 5 MAR a las 6:16 p. m. 
Cant tell why i quoted u there when i look at it now.
On topic of LS: it has really no downsides for me @1080p and use it for like 99% of the games i play, even for competetive shooters to get stable 174fps @180hz freesync screen. Glitches on UI can be tricky sometimes but really depends on the game and LS settings. Most times im also NOT using upscaling, just the frame generation.
https://cdn.steamusercontent.com/ugc/13052383462583988/40D0CFE4CACB5295A3323DA6CDF95F383FBE1727/
not sure if it comes across in that crippled video, but thats Skyrim locked to 38fps and with help of LS x3 to stable 114fps and it works really really well without major issues and annoying visual glitches. Which is really surprising

https://cdn.steamusercontent.com/ugc/13052383462598987/0B5163E9B4A7B278A69F7436B62184F9AE8A9659/
Bf2042 locked to 87fps > x2 to stable 174
Última edición por RunForRest; 5 MAR a las 6:37 p. m.
Bloodartist 6 MAR a las 12:14 a. m. 
Publicado originalmente por mityakz:
its not about hardware, but of optimisation. its not good, that game runs well only with dlss feature enabled

This is just a common theme nowadays. All the new stuff NVidia releases, ray-tracing, etc blah blah is ALL just an excuse for game devs to not optimize their games thinking player rig "can handle it anyway". Its a really, really sad direction we are heading into.

And people who have spent tons of money to their personal nuclear reactors, just dont understand that its not about your hardware.
DirtyWombat 7 MAR a las 7:30 p. m. 
Benchmark Results for Community Performance Evaluation

Player Built Bases
Maximum FPS: 335.7
Average FPS: 282.3
Minimum FPS: 239.3

Harko Village
Maximum FPS: 356.7
Average FPS: 295.0
Minimum FPS: 235.2

Sandworm Emerges
Maximum FPS: 370.8
Average FPS: 327.2
Minimum FPS: 298.2


Graphics Quality
CPU: Intel(R) Core(TM) i9-14900KF
GPU: NVIDIA GeForce RTX 5090
Refresh Rate: 120
Resolution: 2560x1440
VRAM: 31 GB
RAM: 64 GB
VSync: Off
Anti-aliasing & Upscalers: DLSS
DLSS Upscaler Quality: Balanced
Screen Percentage: 100
Frame Generation: DLSSG
Anti-aliasing Quality: Ultra
Graphics Quality: Auto
View Distance: Ultra
Post Processing: Ultra
Shadow Quality: Ultra
Effects Quality: Ultra
Texture Quality: Ultra
Foliage Quality: Ultra
Hair Quality: Ultra
Motion Blur: Off
Global Illumination Method: Performance
Global Illumination Quality: Ultra
Global Illumination Reflections Quality: Ultra
mityakz 11 MAR a las 8:53 p. m. 
Publicado originalmente por Agent:
steam deck runs it just fine maybe lower your standards
my standarts low as f&@k. online game must run well in native resolution without any upscaling. I run cyberpunk maxed out with raytracing on 60+ fps in 2k native, but Dune dont deliver similar visuals and run as sh&+. If someone tells they have good fps, I bet they run it with dlss perfomance mode on. what happened with games?
Agent10008 11 MAR a las 11:20 p. m. 
Publicado originalmente por mityakz:
Publicado originalmente por Agent:
steam deck runs it just fine maybe lower your standards
my standarts low as f&@k. online game must run well in native resolution without any upscaling. I run cyberpunk maxed out with raytracing on 60+ fps in 2k native, but Dune dont deliver similar visuals and run as sh&+. If someone tells they have good fps, I bet they run it with dlss perfomance mode on. what happened with games?
runs fine on default settings ON STEAM DECK and no dlss ur computer is broke buddy
mityakz 13 MAR a las 11:53 a. m. 
Publicado originalmente por Agent:
Publicado originalmente por mityakz:
my standarts low as f&@k. online game must run well in native resolution without any upscaling. I run cyberpunk maxed out with raytracing on 60+ fps in 2k native, but Dune dont deliver similar visuals and run as sh&+. If someone tells they have good fps, I bet they run it with dlss perfomance mode on. what happened with games?
runs fine on default settings ON STEAM DECK and no dlss ur computer is broke buddy
my pc works great in other games (everything native max settings). something wrong with this one
Menzagitat 13 MAR a las 2:50 p. m. 
Publicado originalmente por mityakz:
ONLY 50 FPS? Are U SERIOUS??
1 FPS for each $
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